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The simple interface makes it easy to forget about the horrible things an empire can do in Stellaris because they aren't represented visually. You can kill tens of billions in various ways by just changing a species right. You can lobotomize tens of billions by just adding a little icon to their species template. You can unleash tens of millions of barely-controlled devouring aliens or slaves with no purpose other than being thrown in the meatgrinder on a planet with just a land armies button.

That being said, I do wish ships had turrets arranged like they're spaceships and not waterborne or toy ships.
 
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I would like the game to have a more serious vibe.
This is not really actionable feedback.

What things do you think make the game feel insufficiently serious, and why?
 
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Well, for giga-structures, which in unmodded game are basically only galactic wonders and aetherophasic engine, they are, except for ringworlds, limited to one per empire, maybe two if you beat contingency, or three if you also managed to find a broken one. Other megastructures are either similarly limited, since they give empire-wide benefit, or limited to around five per empire for economic ones. Actually uncapped ones are either space stations, habitats or orbital rings and from these only orbital rings count, since building a structure with the center of gravity being inside of a planet is much harder than just building a space city.

I think it is more of an issue that, aside from mining/research/military stations, everything else is considered a megastructure, even when it actually isn't. Not only does it muddle the term, it also inflates the list to the point that it is somewhat awkward to use.
 
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- Space Fauna.
- Dragons.
- Nonsense like Kaleidoscope.
- Spammable "giga-" and "mega-" structures.
Oh. You mean you want Stellaris to pivot to a wildly different slice of the genre.

Stellaris is not trying to be Aurora 4X, and Aurora 4X is not trying to be Stellaris.
 
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We will all dye someday-
*Cough* sorry wrong game.

Please inform the chemical processing murder robots of the game’s lack of seriousness.
 
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This is not really actionable feedback.

What things do you think make the game feel insufficiently serious, and why?

While OP is complaining about genre trappings, I would like to see Stellaris take the atrocities more seriously, like how slave economies fail to modernize, and nothing good comes of genocide.
Like, you could do something about the war crimes simulator accusations by taking stuff more seriously, but I love my space dragons and other critters
 
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Stellaris is a very silly place.

That's definitely intentional since a lot of content skews towards the silly side.

There might be some total conversion mods which replace enough content that the silly is not visible, so you might look into those, but otherwise you need to learn to love the Worm -- er, love the silly.
 
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- Space Fauna.
- Dragons.
- Nonsense like Kaleidoscope.
- Spammable "giga-" and "mega-" structures.

It sounds like Stellaris's science fantasy vibe might not be for you then. Personally I don't mind that the game goes all out on the speculative elements while maintaining a light-hearted tone. Well, as light-hearted as you can be for a game that features species wide slavery, extermination, or the destruction of entire worlds.
 
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Day 1 on installing Stellaris. Checked out the Advisor voice lines.

"Pacifist module failing... your breathing is so loud..."

I knew exactly what to expect from Stellaris.
 
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I would like the game to have a more serious vibe.
Yes. Exactly.
Why ships moves so fast, it's ridiculous.
Why there is FTL, it's not serious.
Why kinetic weapons and missiles are shot from the distance of few astronomical units and reach the target in max of few days?
Why we can decipher language of alien species so easily?
Why food of one species is the same food of another one and each species can be nutritional for any other?
This game is silly from top to bottom, and this is not how it supposed to be!!
Make system travel takes at least few years. Remove silly hyperlanes and make ships to travel between starts realistic, like hundreds - thousands years

@Enero why You disagree? You started topic of Stellaris being silly
 
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Why kinetic weapons and missiles are shot from the distance of few astronomical units and reach the target in max of few days?

1 AU is roughly 8 light-minutes.

Traversing 8 light-minutes in a few days is physically possible.
 
8 light-minutes is not much if you don't particularly care about acceleration. More important is the fact that kinetic weapons manage to not miss, considering the fact that they fly several days through space towards evading target.
 
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8 light-minutes is not much if you don't particularly care about acceleration. More important is the fact that kinetic weapons manage to not miss, considering the fact that they fly several days through space towards evading target.
My headcannon is space ships are very difficult to steer
 
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