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8 light-minutes is not much if you don't particularly care about acceleration. More important is the fact that kinetic weapons manage to not miss, considering the fact that they fly several days through space towards evading target.

Clearly the space-cannons use grape-shot to saturate an area.

Same way hunters hit birds with bird-shot.
 
Clearly the space-cannons use grape-shot to saturate an area.

Same way hunters hit birds with bird-shot.
All things considered, it's also possible that our kinetic projectiles are to some degree guided, so even if a ship could dodge their original trajectory that may result in the trajectory changing to try to match them.

We could manage that now, it would just be impractical to an extreme degree. But if it's the only way for a weapon not mostly mitigated by shielding to actually hit a target over the distance...
 
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What's unserious about megastructures? I feel like dyson spheres and giant space stations are a pretty natural evolution for a spacefaring species.
Basically, the argument goes that they're logistically impossible to build for any empire constrained by the things they seek to remove the constraints of. Building a Dyson Sphere if you're energy-limited is an absurd proposition.

But if the game was limited by what is logistically impossible/unfeasible, we wouldn't have a game at all. Looking at a game set in space and asking for nothing like that is making it not a game, the entire premise is absurd by what we currently know to be possible.
 
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My headcannon is space ships are very difficult to steer

Mine is that the battles are not too scales. We don’t really have ships that take days to reload their guns before shooting at targets a billion km away, nor do individual battles last weeks. Rather when our fleets engage in a system we’re just seeing a representation of lots of battles occurring at different phases and scales.
 
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Mine is that the battles are not too scales. We don’t really have ships that take days to reload their guns before shooting at targets a billion km away, nor do individual battles last weeks. Rather when our fleets engage in a system we’re just seeing a representation of lots of battles occurring at different phases and scales.
Could be that space battles are done in separated window, with more strategical depth, like on chess board or something. Player could decide if they want to participate in person, or allow it to be automatic. Also this could resolve in 1 day since engagement
 
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If Stellaris was serious, it wouldn’t be fun.

“anomaly found: Kris IV is an Gas Giant primarily Hydrogen and Helium with methane in its lower atmosphere. However there is an interesting storm going on that has lasted for the last 4 million years”
 
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If Stellaris was serious, it wouldn’t be fun.

“anomaly found: Kris IV is an Gas Giant primarily Hydrogen and Helium with methane in its lower atmosphere. However there is an interesting storm going on that has lasted for the last 4 million years”
*After 100 days* "we have finally realised that the navier-stokes equations were not applicable in this very specific gas composition, we need to add a factor 1.1 to the density in the time equation, today is great day for science!" +10 physics reseach
 
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*After 100 days* "we have finally realised that the navier-stokes equations were not applicable in this very specific gas composition, we need to add a factor 1.1 to the density in the time equation, today is great day for science!" +10 physics reseach
"Science Officer, John Warwick has put in a request for leave. If we should deny him, the private sector will look like a better avenue for employment. Shall we grant him a Leave of Absence?"
"Yes: -100% Survey speed for 3 months"
"No: Science Officer John Warwick retires"
 
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Anomaly discovered: Kamia III appears to have fossilized traces of a prior microbial biosphere

Results: false alarm, it is actually explainable by geological activity (+0 research points)
 
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Year 2250 we finally reached borders of our system, we can now initiate jump to another system through... Sublight drive... See You in another 1000 years.
 
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Stellaris knows what it is, and what it isn't. The fact that its not hard sci-fi like the Martian or Terra Invicta is clearly intentional. Which is fine by me since exploring dead worlds with zero chance of anomalies or habitable worlds is boring and realistic space combat is just a hassle that takes a very specific kind of person to not hate.
 
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If Stellaris was serious, it wouldn’t be fun.

“anomaly found: Kris IV is an Gas Giant primarily Hydrogen and Helium with methane in its lower atmosphere. However there is an interesting storm going on that has lasted for the last 4 million years”

I would actually love a few events like this that pop up just for cosmetics, storytelling, and atmosphere.
 
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Basically, the argument goes that they're logistically impossible to build for any empire constrained by the things they seek to remove the constraints of. Building a Dyson Sphere if you're energy-limited is an absurd proposition.

But if the game was limited by what is logistically impossible/unfeasible, we wouldn't have a game at all. Looking at a game set in space and asking for nothing like that is making it not a game, the entire premise is absurd by what we currently know to be possible.

IIRC the things are that either it would require such a material and time effort to achieve that basically any civilization capable of doing it wouldn't need it (which is what often happens in Stellaris, you are so rich and powerful that you can afford to buy one and it is even useless) or building a Dyson sphere would be a necessary step before even thinking to expand in the galaxy (essentially the contrary of what happens in-game where it is a coronation of your galactic activities, defeating the very sense of Stellaris).

Regardless, this applies to Dyson's original concept that was for a swarm of mirrors and solar panels, even that would have required dismantling Jupiter according to his calculations, while contemporary scientists think that Mercury might be feasible. A true sphere is beyond off.