Hello everyone!
We’re now less than a week away from the release of #MODJAM2025 on July 29th! Testing is still ongoing on the Stellaris Official Discord, so if you want to help out, there’s still time!
We want to thank everyone who has shown up and tested so far, having extra eyes on a project is extremely helpful, especially when working with tight deadlines like in a mod jam. This week we have five more crisis paths to highlight today, and there will be one more additional highlight next week. The modders involved have all done fantastic work, and we can’t wait to get their crisis paths into your (obviously benevolent) hands.
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The Phoenix Protocol involves your empire discovering their heritage as a great power, with the goal of restoring their people to their former glory.
When asked about their inspiration, Bee’s Knees had this to say:
“The idea of restoring the glory of a former empire was a scaled-down version of an original idea I had to allow players to play as a fallen empire.
*Very* loosely, the devolution idea came from a creative repurposing of a Marvel movie quote (""I will burn them out of time"")."
—
Theophany the story of your empire’s slow descent into madness after it finds a weak and fragile deity in the shroud.
When asked about the inspiration for their submission, the derega, Tree and Malthus said:
“We like the idea of the shroud like many others which is why our's is probably shroud crisis #10 or so. In vanilla Stellaris we kind of missed the opportunity for the player to get or create their own customized shroud entity to worship instead of just being a mere follower to the established four big ones.”
—
In the Dreaming Deep crisis path you will work your way into other empire’s dreams while exploring the deeper meaning of your own.
When asked about the inspiration behind Dreaming Deep, the Nuadha said this:
“A combination of the game Cultist Simulator, the idea of finding physical meaning through dreams, and the unpublished works of H P Lovecraft.”
—
Whispers in the Weave is a story-based crisis path revolving around ancient whispers echoing between the stars.
Evereal and Kalisalos had this to say about the inspiration for Whispers in the Weave:
“Whispers in the Weave is a crisis that touches on several themes of eldritch horror - of the great unknown that dwells beyond, of those elements that we do not and could never understand. A whisper in the night could be anything. A threat. A secret. A promise.
Folding in concepts of dreams, thoughts, sound, and obsession, we thus ask you... What, truly, lies beyond our comprehension?”
—
The Architect of Ruin will offer its services to you in exchange for simple requests, granting boons and gifts, while taking the minds of your people.
When asked about the inspiration behind the Architect of Ruin, the MadeinCanada had this to say:
“The first part of the Architect of Ruin that came to me were the mechanics, namely the Satisfaction mechanic, where the crisis objectives mainly focus on completing more and larger tasks to keep the entity's Satisfaction in the positive to gain bonuses and avoid punishments, but of course these would become harder and harder to complete, so you need to strategise what to do and how!
From there, other mechanics like the megastructures, jobs, subject, factions and more came pretty naturally into the base theme of having to satisfy this powerful being. In terms of flavour and lore, leaning into the eldritch aspect of Stellaris was obvious to me, especially since it's not much explored outside of the Shroud, and especially not for Become the Crisis paths!”
—
That’s it for today folks! We'll be back on Thursday of next week with our final submission highlight. #MODJAM2025 will release on Tuesday, July 29th, and you can subscribe to #MODJAM2025 early so you can get it as soon as it becomes available!
We’re now less than a week away from the release of #MODJAM2025 on July 29th! Testing is still ongoing on the Stellaris Official Discord, so if you want to help out, there’s still time!
We want to thank everyone who has shown up and tested so far, having extra eyes on a project is extremely helpful, especially when working with tight deadlines like in a mod jam. This week we have five more crisis paths to highlight today, and there will be one more additional highlight next week. The modders involved have all done fantastic work, and we can’t wait to get their crisis paths into your (obviously benevolent) hands.
—
The Phoenix Protocol involves your empire discovering their heritage as a great power, with the goal of restoring their people to their former glory.

When asked about their inspiration, Bee’s Knees had this to say:
“The idea of restoring the glory of a former empire was a scaled-down version of an original idea I had to allow players to play as a fallen empire.
*Very* loosely, the devolution idea came from a creative repurposing of a Marvel movie quote (""I will burn them out of time"")."
—
Theophany the story of your empire’s slow descent into madness after it finds a weak and fragile deity in the shroud.
When asked about the inspiration for their submission, the derega, Tree and Malthus said:
“We like the idea of the shroud like many others which is why our's is probably shroud crisis #10 or so. In vanilla Stellaris we kind of missed the opportunity for the player to get or create their own customized shroud entity to worship instead of just being a mere follower to the established four big ones.”
—
In the Dreaming Deep crisis path you will work your way into other empire’s dreams while exploring the deeper meaning of your own.
When asked about the inspiration behind Dreaming Deep, the Nuadha said this:
“A combination of the game Cultist Simulator, the idea of finding physical meaning through dreams, and the unpublished works of H P Lovecraft.”
—
Whispers in the Weave is a story-based crisis path revolving around ancient whispers echoing between the stars.
Evereal and Kalisalos had this to say about the inspiration for Whispers in the Weave:
“Whispers in the Weave is a crisis that touches on several themes of eldritch horror - of the great unknown that dwells beyond, of those elements that we do not and could never understand. A whisper in the night could be anything. A threat. A secret. A promise.
Folding in concepts of dreams, thoughts, sound, and obsession, we thus ask you... What, truly, lies beyond our comprehension?”
—
The Architect of Ruin will offer its services to you in exchange for simple requests, granting boons and gifts, while taking the minds of your people.

When asked about the inspiration behind the Architect of Ruin, the MadeinCanada had this to say:
“The first part of the Architect of Ruin that came to me were the mechanics, namely the Satisfaction mechanic, where the crisis objectives mainly focus on completing more and larger tasks to keep the entity's Satisfaction in the positive to gain bonuses and avoid punishments, but of course these would become harder and harder to complete, so you need to strategise what to do and how!
From there, other mechanics like the megastructures, jobs, subject, factions and more came pretty naturally into the base theme of having to satisfy this powerful being. In terms of flavour and lore, leaning into the eldritch aspect of Stellaris was obvious to me, especially since it's not much explored outside of the Shroud, and especially not for Become the Crisis paths!”
—
That’s it for today folks! We'll be back on Thursday of next week with our final submission highlight. #MODJAM2025 will release on Tuesday, July 29th, and you can subscribe to #MODJAM2025 early so you can get it as soon as it becomes available!
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