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I really, really like the possible ways you can develope your faction and how the multiple random, enormous discoveries shape your faction even more - different for each game.

Also, I am STILL throwing money at the screen, but no BETA invite yet :(
 
I envision making a space Rome, those who can be made to submit through diplomatic means will be treated well, every one else will be subjugated, if they revolt exterminated. There is no higher calling than serving the state and the Emperor is the state, robots will be kept ignorant so that they don't get funny ideas about "Freedom" and "rights"
 
Also, hopefully this means no more Abbassid blobs as well
 
I envision making a space Rome, those who can be made to submit through diplomatic means will be treated well, every one else will be subjugated, if they revolt exterminated. There is no higher calling than serving the state and the Emperor is the state, robots will be kept ignorant so that they don't get funny ideas about "Freedom" and "rights"

Surely they can know of some rights?

Like the right to die for the glorious emperor?
That's not just a duty!
 
I like the sound of this, it seems promising. Though I hope one doesn't have to deal with the ship customization. That's not the business devoted to a space emperor.
 
I like the sound of this, it seems promising. Though I hope one doesn't have to deal with the ship customization. That's not the business devoted to a space emperor.

Your World Destroyer is!


ULTIMATE POWER
 
I really love this part, balancing supporting your federation with getting elected, or dealing with an idiotic president who could ruin your federation would be very interesting. Reminds me of my first game of CK2, I had united Ireland as elective monarchy, then I lost the elections and the new leader attacked the much stronger England. It was a challenge :)

Maybe could a very strong president declare an empire, creating a civil war between the federalists and the imperials.
I think you mean rebel alliance :p
 
I envision making a space Rome, those who can be made to submit through diplomatic means will be treated well, every one else will be subjugated, if they revolt exterminated. There is no higher calling than serving the state and the Emperor is the state, robots will be kept ignorant so that they don't get funny ideas about "Freedom" and "rights"
I envision you quickly becoming the emperor of nothing as your constant genocides wipe your population out.
 
I envision you quickly becoming the emperor of nothing as your constant genocides wipe your population out.

Emperor of the heavens.

Death will not free life forms of their obligations.
 
I envision you quickly becoming the emperor of nothing as your constant genocides wipe your population out.
Not with that attitude I won't, I'm not just mindlessly killing. Just the ones who don't pay taxes or misbehave, if they submit their future safety assured.
 
I like the sound of this, it seems promising. Though I hope one doesn't have to deal with the ship customization. That's not the business devoted to a space emperor.
Indeed. Making ships is for plebs.
 
My worry is that a set of optimal strategies is going to take over regardless of which of the "universes" you find yourself in. It will be a bunch of different things at once but only one will matter. Covert Action is a good example of that, the break in part was vastly more useful and powerful then all the other parts. I never wasted my time with the codebreaking because it would take like 30 seconds to get that through a break in. Sword of the Samurai had a similar thing with the Melee minigame. It was fun but the rewards were tiny and it could get your character killed so I would avoid it like the plague. If Stellaris has a bunch of different mechanics, one of them is going to become the core mechanic that everything else is secondary to like the Starship phase in Spore or the strategic battle phase in Sword of the Samurai.
I hope that with the amount for randomness (random technologies, random races, random universe) - and a lot of interactions that should come after that - the amount of "optimal strategies" will be limited as you won't be able to get all pieces needed to set up an optimal strategy with certainty required for it to work in an estimated future. Instead people will work with what they have available, experimenting a lot, because the whole rest of the universe will be at work regardless of players' actions.
 
Now that I think about it, without asymmetry what's to keep the AI from getting steam rolled.

Unless you guys have better AI now. Because you have that now right? Right guys?
Henrik did say at the launch that it'll be some time in-game before borders actually reach other. by that stage you would think different civs would have developed in very different ways.
 
do quite like the look of Stellaris though. I'm intrigued to see how some of the gameplay will end up, considering (as team members have said) they've not really got much to base things off of unlike the other Grand Strategy games.
on the other hand they have a whole world of science fiction tropes (from star trek to x-files to anal probes), the clausewitz engine, and no doubt their desire to make something unique and memorable. i'm looking forward to it.
 
Has Paradox said if it'll be possible to have multiple factions per species, if your empire ends up balkanizing?
 
I believe there have been hints along the lines of your desert POPs turning into Fremen over time and such.
 
Has Paradox said if it'll be possible to have multiple factions per species, if your empire ends up balkanizing?

I think I remember hearing this somewhere.
 
They have said that distant parts of your empire, or parts on different 'biome' planets may adapt and become different species.

This probably also points to the scale of the game being over thousands, if not millions, of years.