Description
Slave pop will not migrate V4.0.13 (9024)
Game Version
V4.0.13 (9024)
What version do you use?
Steam
What expansions do you have installed?
I have the Subscription
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Playing as necrophage. Have two worlds of same type (continental). One world has excess slave pops employed as civilians, the other has unworked worker jobs. The slave pop has continental habitability. There are amenities and housing. Have slave processing facility on both worlds with stations that has transit hub with hyperlane breach point researched.
Issue seems to be that slave pops employed as civilians do not migrate to "proper" jobs. Let the game run for couple of years, still no movement. Migration controls are not enabled for the slave pop. No mods. V4.0.13 (9024), PC
Steps to reproduce the issue.
1. Have two worlds of same type in two different systems.
2. Build slave processing plant and station with transit hub for both worlds, have hyperlane breach point researched.
3. Have excess slave pops on one world (automatically employed as civilians), with unworked worker jobs on other world.
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Slave pop will not migrate V4.0.13 (9024)
Game Version
V4.0.13 (9024)
What version do you use?
Steam
What expansions do you have installed?
I have the Subscription
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
Playing as necrophage. Have two worlds of same type (continental). One world has excess slave pops employed as civilians, the other has unworked worker jobs. The slave pop has continental habitability. There are amenities and housing. Have slave processing facility on both worlds with stations that has transit hub with hyperlane breach point researched.
Issue seems to be that slave pops employed as civilians do not migrate to "proper" jobs. Let the game run for couple of years, still no movement. Migration controls are not enabled for the slave pop. No mods. V4.0.13 (9024), PC
Steps to reproduce the issue.
1. Have two worlds of same type in two different systems.
2. Build slave processing plant and station with transit hub for both worlds, have hyperlane breach point researched.
3. Have excess slave pops on one world (automatically employed as civilians), with unworked worker jobs on other world.
Upload Attachment
File(s) attached