• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Kirukang

Recruit
54 Badges
Dec 26, 2015
4
3
  • A Game of Dwarves
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
Description
Slave pop will not migrate V4.0.13 (9024)

Game Version
V4.0.13 (9024)

What version do you use?
Steam

What expansions do you have installed?
I have the Subscription

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Playing as necrophage. Have two worlds of same type (continental). One world has excess slave pops employed as civilians, the other has unworked worker jobs. The slave pop has continental habitability. There are amenities and housing. Have slave processing facility on both worlds with stations that has transit hub with hyperlane breach point researched.

Issue seems to be that slave pops employed as civilians do not migrate to "proper" jobs. Let the game run for couple of years, still no movement. Migration controls are not enabled for the slave pop. No mods. V4.0.13 (9024), PC

Steps to reproduce the issue.
1. Have two worlds of same type in two different systems.
2. Build slave processing plant and station with transit hub for both worlds, have hyperlane breach point researched.
3. Have excess slave pops on one world (automatically employed as civilians), with unworked worker jobs on other world.

Upload Attachment
File(s) attached
 

Attachments

  • stellaris.png
    stellaris.png
    115,7 KB · Views: 0
I am having a similar issue but my pops aren't even classed as civilian.

I am playing a game currently where I used Nihilistic Acquisition to yoink some Hive-Minded pops and put them on my planets. What's odd is that after assimilating them they now occupy this non-job space within my planets.

When I set them to resident they are all considered civilians as I would expect, but when I set them back to chattel slavery, they flash up as unemployed slaves for a month then aren't considered unemployed anymore.

This causes the problem where they just stay there, adding crime but not doing anything. They won't automatically resettle even with a Slave Processing Facility and Transit Hubs. I'm assuming this is because they aren't considered unemployed.

Has anyone else encountered this issue? Is this how it is supposed to work?

Attached is a picture of how the slave is seen in the planet management window.
 

Attachments

  • 2025-06-16_17-43.png
    2025-06-16_17-43.png
    40,9 KB · Views: 0
Can confirm. The game only allows auto migration for unemployed or civilian pop groups. Slaves always stay in the "slaves" pop group, no matter if they are employed or unemployed, so there is no way to distinguish between the two states.

Right now there is no alert or notification at all when a planet has thousands of unemployed slaves hanging around.