Description
Stellaris multiplayer desyncing since Lem for one of my group
Game Version
3.1.2
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
I have been playing Stellaris modded with 2 friends for a while now around a year, with the lem update we have experienced several dysncs at the very beginning of the game. Having him reconnect or restart the lobby doesn't alleviate the issue because within a week the desync occurs again returning Random_Count and sometimes Country_Resources. The odd thing is although both players dysnc from me at the start of the game only one of the players is unable to play.
One of the players is unable to assign scientists to his new ships, tell science ships to survey; any attempt to interact with the game in any way seems to be met with resistance He seems to be permanently desynchronized from the game while the other player is able to play the game just fine. After extensive testing, we were able to determine that the problem is most likely from UI mods similar to another issue reported on the forum. However, the checksum is "c529".
Being unable to play with my group is a serious downer and I was hoping that this could be looked into in some way or if it is already being addressed help me to understand when we can expect a fix. I feel the need to stress that there are no mods in our collection that have caused an issue with being out of date or causing a desyncing issue nothing is seriously out of date and has been running just fine barring needing a patch here and there for major updates this has been an issue for 3.1 exclusively it would seem.
Also, i read this somewhere and I don't know if there's any truth to it but does having the ship previewer enabled cause this issue by chance? I saw someone speculate this and out of the three of us, i am the only one who doesn't have the ship previewer, and perhaps that was causing an issue since I was the host if not then disregard this last bit.
Steps to reproduce the issue.
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Stellaris multiplayer desyncing since Lem for one of my group
Game Version
3.1.2
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis
Do you have mods enabled?
Yes
Please explain your issue is in as much detail as possible.
I have been playing Stellaris modded with 2 friends for a while now around a year, with the lem update we have experienced several dysncs at the very beginning of the game. Having him reconnect or restart the lobby doesn't alleviate the issue because within a week the desync occurs again returning Random_Count and sometimes Country_Resources. The odd thing is although both players dysnc from me at the start of the game only one of the players is unable to play.
One of the players is unable to assign scientists to his new ships, tell science ships to survey; any attempt to interact with the game in any way seems to be met with resistance He seems to be permanently desynchronized from the game while the other player is able to play the game just fine. After extensive testing, we were able to determine that the problem is most likely from UI mods similar to another issue reported on the forum. However, the checksum is "c529".
Being unable to play with my group is a serious downer and I was hoping that this could be looked into in some way or if it is already being addressed help me to understand when we can expect a fix. I feel the need to stress that there are no mods in our collection that have caused an issue with being out of date or causing a desyncing issue nothing is seriously out of date and has been running just fine barring needing a patch here and there for major updates this has been an issue for 3.1 exclusively it would seem.
Also, i read this somewhere and I don't know if there's any truth to it but does having the ship previewer enabled cause this issue by chance? I saw someone speculate this and out of the three of us, i am the only one who doesn't have the ship previewer, and perhaps that was causing an issue since I was the host if not then disregard this last bit.
Steps to reproduce the issue.
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