Thats Correct! are Spoilers?Reviews aren't really the right topic for this thread...
Will there mouse support on Ps4 and xbox one? could make a huge difference for alot of people.
Thats Correct! are Spoilers?Reviews aren't really the right topic for this thread...
Releasing a console version of a GSG is going to be one hotly discussed decision.
I can't help but think that the game will be nigh unplayable, especially with tile system still in place (before 2.2). As I can't think of one advantage playing on a pad would bring compared to the conventional approach.
I would welcome to be proven wrong.
Not that it could ever convince me to discard mouse and keyboard. For virtually any game I play for that matter.
@TinyWiking, any particular reason why I can't rate posts (agree/disagree/helpful) in this particular thread?
RA3 played very well on Xbox 360 and that was 10 years ago, I'm sure the game will be fine on consoles. I do worry about the decision to start with 1.7 since the change to 2.0 is the one most controversial change to the game and most console players won't understand what's going on when suddenly they are forced to use hyperlanes a few months after release.This is crazy. With current UI it would be impossible to play on console. Creating special UI for it?
Can anybody remember any decent PC RTS port to consoles? I cannot. They have their own, but usually different from PC.
But i can remember how attempt to make a Supreme Commander for consoles killed the whole series.
And why they think Console players are interested in it?
Developing Stellaris for PS4 and Xbox seems to me to be a resource mess. If you want to play at Stellaris at home, as much benefit from the flexibility and capabilities of one of the PC versions.
In my opinion, only a Nintendo Switch version of Stellaris would have an interest alongside the PC versions. Taking Stellaris with me on my Nintendo Switch would have been tempting. Yet this is the console that Paradox dodges, as usual.![]()
I was a little surprised when Tantalus told us that the tutorial tips are triggered after you do something, rather than before you do it... we still have a lot to learn about tutorials and making it easier to understand what the game is doing and what you, as a player, are supposed to be doing. Accessibility, as we call it, is probably the major development area we are focused on improving as a company, just last week we commissioned our User Research team to do a massive study in this area in hopes of making future PDS games easier to pick up and get into, without reducing their complexity.
I am all for the feeling of authenticity but it's much easier to achieve with VR and an actual mock gun (I had the chance of testing one during PDXCon and it was quite nice). Adding extra difficulty just for the sake of adding authenticity is not a good argument too me. But of course everybody should play how it pleases them, who am I to judge.There's something about the extra difficulty of aiming with a thumbstick that feels a bit more authentic relative