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Hans (The edgy-lord)

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Sep 14, 2021
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Description
Problems with Catalytic Processing and void dellwers Foundry Station

Game Version
Lem 3.1.1 (22a5)

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
The foundry Designation don't work, it give 1 and 1 per disitric, the problem is with Catalytic Processing, if i removed it, the habitat work normaly and give 2 Metallurgist per industrial distric.....soylent green is no more :c

Steps to reproduce the issue.
you need Catalytic Processing and put the habitat with foundry Designation

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    imagen_2021-09-14_130643.png
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The issue is on line 371 of 03_habitat_districts.txt within common/districts.
The potential erroneously checks if you're a crafter empire (ie, has the new master crafter(or corpo mirror) civic) twice in two paragraphs, with the first paragraph below intended to perform this function for non crafter habitats.

"
triggered_planet_modifier = {
potential = {
has_designation = col_habitat_foundry
exists = owner
owner = {
is_regular_empire = yes
is_crafter_empire = yes
is_catalytic_empire = yes
}
}
modifier = {
job_artisan_add = -1
job_catalytic_technician_add = 1
}
}
"
Below is the necessary correction to fix this.
"
triggered_planet_modifier = {
potential = {
has_designation = col_habitat_foundry
exists = owner
owner = {
is_regular_empire = yes
is_crafter_empire = no
is_catalytic_empire = yes
}
}
modifier = {
job_artisan_add = -1
job_catalytic_technician_add = 1
}
}
"
Below is an example of it now working as intended, with the fix added as a single document mod.
image_2021-09-14_220220.png


TL;DR all that needs to be done to fix this is to change line 371 of 03_habitat_districts.txt within common/districts to read:
"is_crafter_empire = no"
 
Last edited:
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