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llamaTic

First Lieutenant
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Oct 25, 2020
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Description
Void Dweller Starting Non-Capital Habitats Not Auto-Resettling [v3.0.3](1d63)

Game Version
3.0.3(1d63)

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
Yes

Please explain your issue is in as much detail as possible.
After the 5 year cool down on pop resettlement for new colonies, the capital habitat, and any new habitats, work as intended. The 2nd and 3rd starting habitats, however, will never auto-resettle. Looking through the gamestate file, the 2nd and 3rd starting habitats are NOT being assigned a "colonize_date" at game start, which the new 5 year check is looking for. Those habitats will therefore, never automatically resettle a pop away from them, no matter how many unemployed pops are there.

Steps to reproduce the issue.
Start a game as Void Dwellers in the open beta.
Run the game past 5 years, make jobs available on any habitat.
Disable jobs on 2nd and 3rd starting habitats.
Watch as unemployed pops refuse to move.

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  • habitats.png
    habitats.png
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  • capital.png
    capital.png
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  • noncapital.png
    noncapital.png
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