Hi all,
so I've been playing the mod quite a lot lately and I've had an idea for a sub-mod that I think might be quite fun to play.
I'm thinking of making a sub-mod that adds a series of events that would effect fleets that travel through the waters around the Stepstones isles (like the smoking sea events) to simulate the piracy in those waters. as is the pirates can raid but only against land provinces.
I want to write a series of events that will go off maybe 10% of the time that a fleet passes through (only when there is a king of the Stepstones that is not at war(would be busy with other things)) that will give the pirate king the option to let the fleet pass in peace (more likely if army is large, same culture group maybe), the option to raid the ships (chance to destroy a percentage of the fleet, slave camp level in capital, cash, prestige, negative traits if successful or if unsuccessful you lose levies, prestige and a large opinion malus with vassals), or to offer you're services (unlikely for AI, more chance if same culture group).
another possibility I was considering was if I can't directly effect the armies size then maybe just imprison the commanders that pass through?
wanted to know if it is possible to do all of this, and if so would anyone have any ideas?
or would anyone even be interested in using it?
edit: maybe a variant on the duel system, duel the enemy commander, increases/decreases odds of success
so I've been playing the mod quite a lot lately and I've had an idea for a sub-mod that I think might be quite fun to play.
I'm thinking of making a sub-mod that adds a series of events that would effect fleets that travel through the waters around the Stepstones isles (like the smoking sea events) to simulate the piracy in those waters. as is the pirates can raid but only against land provinces.
I want to write a series of events that will go off maybe 10% of the time that a fleet passes through (only when there is a king of the Stepstones that is not at war(would be busy with other things)) that will give the pirate king the option to let the fleet pass in peace (more likely if army is large, same culture group maybe), the option to raid the ships (chance to destroy a percentage of the fleet, slave camp level in capital, cash, prestige, negative traits if successful or if unsuccessful you lose levies, prestige and a large opinion malus with vassals), or to offer you're services (unlikely for AI, more chance if same culture group).
another possibility I was considering was if I can't directly effect the armies size then maybe just imprison the commanders that pass through?
wanted to know if it is possible to do all of this, and if so would anyone have any ideas?
or would anyone even be interested in using it?
edit: maybe a variant on the duel system, duel the enemy commander, increases/decreases odds of success
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