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H4shX

Second Lieutenant
42 Badges
Aug 12, 2014
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Hey guys,

This is a simple question, now I got a few custom species, and I have them already assigned with the button when starting a new game to not spawn, Only way to allow it from happening was to do a small edit and then it saves it and the option to not spawn is there

How do I though stop the AI from selecting the portrait of the species though from being used?

Like for example, My recent testing I had prescripted custom race, I edited it slightly in the game (found it much easier to customize certain aspects) and then to make sure it gets spawned click on the button that forces it to spawn, however when I start the game I meet the first edited prescripted race (all good) but then I also see the actual initial prescripted race?

How Do I stop that from happening? and also how do I stop or dont allow the AI to spawn a certain species? i.e. for example Im using a Mod where I only want the Ships + Graphical culture, but do not want to see them as a species in my Game as they look like Humans.

Where in the code do I have to go (im assuming in the species classes txt file) what is the code I have to input?

Thanks:D
 
I think you could edit the 00_species_classes.txt file. Just add a # in front of any portraits you don't want showing up.
To figure out which portraits belong to what code. check the portrait files in Stellaris\gfx\portraits\portraits

So in case you don't want humans to show up, change it to look like this.

Code:
MAM = {
    portraits = {
#        "human"
        "mam5"
        "mam13"
        "mam10"
        "mam14"
        "mam4"
        "mam9"
        "mam11"
        "mam6"
        "mam3"  
        "mam12"
        "mam7"
        "mam15"
        "mam2"
        "mam8"
        "mam1"
    }
 
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Thanks, one more thing what does the field "randomized= no / yes" do?

I know it written that, but does it mean that the specific species cannot be picked or automaticaly spawned?

# can specify randomized=no to filter specified class from randomization.
 
I'm assuming randomized determines whether or not it is randomly spawned in game. And that it is by default considered = yes, if not specified.
 
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