I'm sure a lot of you have complained about or at least seen complaints about paradox "Watering down" Victoria III and CKIII from their predecessors in the series. And I am sure that all of you know that EUIV's time as an updated game is coming to a close, despite having become one of the most- if not the most- successful games paradox has ever made. Naturally, the time has come for the developers to start thinking seriously about making a new addition to the Europa Universalis dynasty. And, of course, some of you are worried that EU5 will be a watered-down version of EUIV. In fact, I think that this post on the last domination dev diary sums up the majority viewpoint:
First of all, when the developers "Water down" games, it is not for new players. New players arrive in a constant stream, not all at once at the release of a game. In addition, new players do not need a game to be "Watered down". I started playing EUIV after lions of the north was released, and I had no problem adjusting to an extremely complex game. True, it took me a while to understand that it is not a good idea to integrate vassals by declaring a no cause belli ware on them, but I did not need "dumbing down" to understand the game. And the developers probably understand that new players don't need a game to be "dumbed down".
In addition, only improving the graphics and deepening gameplay (and, of course, adding more DLC's- gotta love those-) is only grafting new things onto an existing structure- what paradox does when ever they release a DLC. So, an EUV with all the same mechanics as EUIV would not be "Watered down"-- but it would not deserve the title of EUV. Maybe, it might be deserving of the title of "EUIV- New Engine, Better Graphics, More DLC's!" or "EUIV- all previous DLC's are now free, enjoy them for a month before the next wave of $20 add-ons comes!" or even "Europa Universalis-- 4.5!", but it would not deserve the title of EUV. Making a new game in a series is about stripping the game to it's core, re-making that core, and then adding more content over the years- NOT re-coding an existing game and tacking on new content.
Perhaps, though, an analogy is the best way to reach you. You start a game as Munich in 1444. You unite Bavaria by 1460, and then follow the mission tree until you control Austria, Bavaria, the lowlands, and northern Italy, and have become the emperor of the HRE. by the year 1821 you have become a nation with dozens more provinces, thousands more ducats then when you started, and a powerhouse that dominates Europe. Complaining about paradox "watering down" games is like comparing Munich in 1444 to the Bavarian powerhouse you have built by the year 1821, and saying "Why is Munich not as powerful as it was at the end of my last play-through?! I've been betrayed by paradox!". Every new addition in a series of titles is like a new play through at the 1444 start-date. Maybe that time Munich dominated europe. Maybe this time you will give it a colonial empire. Maybe in EUIV colonization became overpowered. Maybe in EUV it will be diplomacy that is over-powered. Every new game is a new play through, with the same vague goals. When you play as Byzantium and wish to resurrect Rome, you do not know how to get there. Paradox knows it wants to attract massive amounts of players and make a killing from DLC's, but Paradox does not know how it is going to get there. So each and every playthrough of the game of development starts with the same base, and tries to reach the same lofty goals. And that, my friends, is why paradox "waters down" games, and why we should not criticize them for doing so, but instead praise their efforts.
(The "sic"s are added by me, they are used when quoting texts with grammar and spelling errors to show that you did not misspell a quotation).EU IV is a masterpiece, i[sic] only hope that you will not water down the game with EU V as what happened with the other titles, if you literally dont[sic] change anything about the design of the game but only improve the graphics and deepen the gameplay systems it will be a huge success. you [sic] already have a huge fanbase no need to dumb it down for new players.
First of all, when the developers "Water down" games, it is not for new players. New players arrive in a constant stream, not all at once at the release of a game. In addition, new players do not need a game to be "Watered down". I started playing EUIV after lions of the north was released, and I had no problem adjusting to an extremely complex game. True, it took me a while to understand that it is not a good idea to integrate vassals by declaring a no cause belli ware on them, but I did not need "dumbing down" to understand the game. And the developers probably understand that new players don't need a game to be "dumbed down".
In addition, only improving the graphics and deepening gameplay (and, of course, adding more DLC's- gotta love those-) is only grafting new things onto an existing structure- what paradox does when ever they release a DLC. So, an EUV with all the same mechanics as EUIV would not be "Watered down"-- but it would not deserve the title of EUV. Maybe, it might be deserving of the title of "EUIV- New Engine, Better Graphics, More DLC's!" or "EUIV- all previous DLC's are now free, enjoy them for a month before the next wave of $20 add-ons comes!" or even "Europa Universalis-- 4.5!", but it would not deserve the title of EUV. Making a new game in a series is about stripping the game to it's core, re-making that core, and then adding more content over the years- NOT re-coding an existing game and tacking on new content.
Perhaps, though, an analogy is the best way to reach you. You start a game as Munich in 1444. You unite Bavaria by 1460, and then follow the mission tree until you control Austria, Bavaria, the lowlands, and northern Italy, and have become the emperor of the HRE. by the year 1821 you have become a nation with dozens more provinces, thousands more ducats then when you started, and a powerhouse that dominates Europe. Complaining about paradox "watering down" games is like comparing Munich in 1444 to the Bavarian powerhouse you have built by the year 1821, and saying "Why is Munich not as powerful as it was at the end of my last play-through?! I've been betrayed by paradox!". Every new addition in a series of titles is like a new play through at the 1444 start-date. Maybe that time Munich dominated europe. Maybe this time you will give it a colonial empire. Maybe in EUIV colonization became overpowered. Maybe in EUV it will be diplomacy that is over-powered. Every new game is a new play through, with the same vague goals. When you play as Byzantium and wish to resurrect Rome, you do not know how to get there. Paradox knows it wants to attract massive amounts of players and make a killing from DLC's, but Paradox does not know how it is going to get there. So each and every playthrough of the game of development starts with the same base, and tries to reach the same lofty goals. And that, my friends, is why paradox "waters down" games, and why we should not criticize them for doing so, but instead praise their efforts.
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