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Smellfire

Corporal
40 Badges
Jul 16, 2015
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Seriously need to sort out the pathing problems for children who dont have a nice soft bed in a nursery. Neither children or adults seem to want to take shuttles anymore if all your domes are connected, and instead of using these passages they EVA for no apparent reason.

If the aim of the game was to suffocate lotes of children, maybe the AI is working as intended, otherwise you need to change the rule set for children EVAing.

My current game, no-one moves by shuttle anymore. Every shuttle hub has at least half its shuttles sitting there while children wander the Mars wasteland (right next to domes with working passages) looking for a bed.

I've included a save for you to look at right before a mass suicide. (would be easier if you used paradoxs normal save game location to instead of hiding it in roaming)
 

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I have noticed this too.

I was playing a game on the weekend where my goal was to get 5000 colonists (stopped at 6000+). Talk about urban sprawl. I had every kind of dome you can imagine taking up 2/3 of the map, all connected by passages. But I did notice the peasants constantly trying to walk all the way across the map to get to new domes as I built them. Must of lost 300-400 of them. The alerts were so frequent I just started to ignore them. All domes were connected. had at least 60 shuttles in operation. Some serious pathing issues I suspect. just to note although it was multi level map all the domes were on the same level so they weren't trying to climb cliffs or other steep terrain. In fact a lot of them died just outside of domes 9when I bothered to check.