I get that delaying a DLC isn't an option for a host of reasons, and that making major DLC work both post and pre rework is a lot of unnecessary work for minimal gains. As annoying as it is, I understand that delaying biogenesis to get 4.0 into a less terrible state wasn't an option, so I came up with a fairly simple preventative measure for future releases:
Stop tying massive rework patches in with DLC that need them to function, instead do something doesn't really care what version it's in like a species pack or an event/archaeology DLC. If whatever DLC that accompanies a major patch is mostly unaffected by the rework it can hopefully be released even if the rework has to be delayed. Whatever DLC is planned that needs the rework can come a few months later once the worst of the issues have been ironed out.
Case in point, if they'd made a species pack with minimal moving parts that was planned to drop at the same time as 4.0 they could have delayed the rework without impacting the DLC much and avoided this whole dumpsterfire.
Stop tying massive rework patches in with DLC that need them to function, instead do something doesn't really care what version it's in like a species pack or an event/archaeology DLC. If whatever DLC that accompanies a major patch is mostly unaffected by the rework it can hopefully be released even if the rework has to be delayed. Whatever DLC is planned that needs the rework can come a few months later once the worst of the issues have been ironed out.
Case in point, if they'd made a species pack with minimal moving parts that was planned to drop at the same time as 4.0 they could have delayed the rework without impacting the DLC much and avoided this whole dumpsterfire.
Last edited:
- 10
- 3
- 1