Yeah, that was crazy! Never thought I could still win. But never understimate RNG.
lol RNG,lol multiplayer
Yeah, that was crazy! Never thought I could still win. But never understimate RNG.
The psychological warfare was real! On the very first move of the first round he made a fatal mistake and walked a Medium scout right into the line of fire of my entire team, in perfect targeting range, no less! That medium scout was dead before it could move again. After that, between my Light 'Mech piloted by Arclight and my numbers advantage, I could force him to move first and have 2 'Mechs move at the end of every round without so much as giving him a chance to react to them. The fight was basically over after that initial mistake, it just snowballed from there and I won with all four 'Mechs intact and only one missing a single side torso. GG @Morfanos it was fun chitchatting with you during and after the match! On to the Elite 8 of the upper bracket!Morfanos said:I have to admit, you might already have the psychological advantage over me as I've seen you post quite a lot on the forums... me, I'm "no one", I don't believe a single person "predicted" I'd get anywhere past the first round.
I once joked that I didn't need to be good at tactical combat strategy, because my presence on these forums posting detailed statistics and charts would make those who recognize me fear me... which I meant totally in jest, not at all seriously. But in today's match my enemy said this before we fought:
Morfanos said:I have to admit, you might already have the psychological advantage over me as I've seen you post quite a lot on the forums... me, I'm "no one", I don't believe a single person "predicted" I'd get anywhere past the first round.
The psychological warfare was real! On the very first move of the first round he made a fatal mistake and walked a Medium scout right into the line of fire of my entire team, in perfect targeting range, no less! That medium scout was dead before it could move again. After that, between my Light 'Mech piloted by Arclight and my numbers advantage, I could force him to move first and have 2 'Mechs move at the end of every round without so much as giving him a chance to react to them. The fight was basically over after that initial mistake, it just snowballed from there and I won with all four 'Mechs intact and only one missing a single side torso. GG @Morfanos it was fun chitchatting with you during and after the match! On to the Elite 8 of the upper bracket!
So this wasnt a stalemate then. Its not an impossible win scenario either.The link to the match is here: https://www.twitch.tv/videos/276677435
I give credit to @HonorKnight for fighting rather than locking us in a stalemate. But it's a stalemate that I'd like @Prussian Havoc to make a ruling on.
IT could be argued that my lance is "Cheese" as it is mobile and takes advantage to destroy the back armor of any flat footed lance. I call it strategy and tactics.
IT can also be argued that backing up against the non existent "wall" of the map to keep from getting shot in the back is also strategy and tactics.
This stalemate could happen again. IF I assault with my lance (WVR-6R, WVR-6R, Jenner, Firestarter) with his lance against this false wall where I cannot flank the back, his lance (CN9-AL, CN9-AL, HBK-4G, Panther) would murder me. And with out this protection, @HonorKnight was easily over run and destroyed.
There is no way for @HonorKnight to play without the wall and have a chance to win. There is no way for me to win if he uses the wall.
I appreciate that @HonorKnight chose to come away from the wall knowing full well he was likely doomed. But how do resolve this is neither player is willing to engage in a fight that is obviously going to end in a loss? @HonorKnight could have thumbed his nose at me and I would have stayed away until we got fed up with the stalemate and... waited for the power to go out?
I would have argued that I had more control of the map, and thus won. @HonorKnight could argue that the victory conditions were to destroy the other lance.
How do resolve this in the future?
Only because @HonorKnight chose to move off the boundarySo this wasnt a stalemate then. Its not an impossible win scenario either.
I played my quarter-final top bracket match today with @Zakhodit and I was thoroughly crushed. The video should be available on his Twitch channel.
MOVEMENT AND RETREAT Scenario maps are fi xed once play begins. No new maps will be added to the play area during the game. Unless otherwise noted, units that exit the map at any edge other than their home edge are considered destroyed. Units that exit the map through their home edge have retreated—they remain out of play for the remainder of the scenario and cannot return. Retreated units do not count as destroyed when determining victory. Units may exit the map intentionally or unintentionally (such as a skid), or may be forced off by an opposing unit—for example through a push, charge or death-from-above attack. Half-hexes along the edge of the map—even those with hex numbers in them—are not considered part of the map. A unit that enters one of these half-hexes for any reason is considered to have exited the map.
@Vorkaal
I’ve never played tabletop, how does approaching for a backstab compare?
...
I would have to question the fairness of a blanket rule preventing defending ones self from backstabbers based on a tabletop rule if the risk of backstabbing is materially greater in this game than in tabletop.
@Vorkaal if you have access to the source material can you post the rules about torso twisting as it relates to backstabs? I only heard that info secondhand but it seemed like a significant effort to reduce the frequency and effectiveness of backstabs.
’Mechs: Use the ’Mech Attack Direction diagram, above. To determine which side of a ’Mech is hit, use the facing of a standing ’Mech’s feet to determine its front side, regardless of torso twist. If the target ’Mech is prone, use the hexside toward which its head is pointing as its facing
It's a been a very long time since I played the TT but from what I remember, back attacks were mostly a target of opportunity thing rather than a viable strategy as it was very easy to lose LOS or to protect the back side. I don't mean they never happened as a strategy but you would never see what @Zakhodit does with his Red Dawn lance as a real viable strategy.
At least, that from what I recall and from the point of view of a Clanner who almost exclusively played against IS opponents, meaning the numbers of units on the battlefield were often 2 to one in favor of the IS and still, I'd rarely see back attacks.
Sounds like you fought like a very honorable Clansman. I got so sick of unhittable 6/9/6 Pulse Laser ($%^& you Wraith, you are the worst kind of modded Mech that someone decided to make a real canon Mech) boats doing jump backshots, I gave up on playing level 2 games seriously. I went back to level 1.