This is happening all the time. Why does my Strike Force refure to engage the enemy fleet when ordered ot engage all threats?

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Soooo this has been buggy for ages now. Great I lost all my convoy escort vessels. More than 50 Destroyers lost. What a buggy behaviour how strike forces work. I think this has been going on for years as I seem to recall this happening a year ago as well when I was more actively playing. Oh I cant be bothered to write up a bug report, Vic 3 destroyed all my bug report writing energy.I've also had trouble figuring out when strike forces will engage. One fairly reliable instance (in my experience) is if a battle was initiated by enemy submarines on convoy raid, since strike forces do not go after subs engaging convoys, thats what convoy escort is for. I'm not convinced this is a hard and fast rule, but I've often seen this progression from both sides:
convoy raid by team A -> convoy defence by team B -> strike force by team A -> no reply strike force from team B
From your screenshot, it looks like the battle was initiated by enemy convoy raiders, your DDs on convoy escort killed the enemy submarine, but were caught by the reply enemy strike force, as above.
However, if you have ships on patrol, and they spot an enemy submarine group, the strike force will move to engage, which can be really annoying if the main enemy fleet is sailing through the channel and your fleet is off chasing down a single U-boat in the Western Approaches...
They can't be lured to fight your own strike force, BUT they can at least be all lured far away to fight something completely irrelevant and stop blocking your invasion xDdespite the concept being historical, the in-game implementation of strike force has been poor enough to degrade the experience in multiple ways:
- ships can count as "fleet in being" even if the enemy navy wants to fight them and they're de facto hiding from it. the other side has no way of forcing a fight to contest superiority with ship combat.
Wait this works? I have not seen this happen...They can't be lured to fight your own strike force, BUT they can at least be all lured far away to fight something completely irrelevant and stop blocking your invasion xD
Example against UK as Germany:
- Just prepare your naval invasion and strike forces as normal
- Wait for the invasion to fully prepare and 'launch it' (it won't because enemy has naval supremacy)
- send a very small surface fleet to convoy raid something far away, this triggers the enemy strike force to go out of port and engage your lonely ship (far away)
- the moment they enter the battle with your (very much dead) bait, the enemy supremacy provided by this fleet temporarily drops to 0
- Your invasion launches, and it doesn't matter that you have no naval supremacy
I've killed UK this way many times in 1940 for the lolz.
IDK if this still actually works, but I think it does, because sometimes another AI launches invasion of UK despite their fleet being fully operational, and none of the invading AI's fleets are nearby (even if they were, they'd not be able to contest the UK naval supremacy).