• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Mithelemir

Second Lieutenant
25 Badges
Jan 21, 2011
108
3
  • BATTLETECH
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Cities: Skylines
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Cities: Skylines Deluxe Edition
I am able to teleport (once I've built the stronghold improvement) only from my original Stronghold at Vioroconium...but I am unable to teleport from Norfolk at all. Is this a bug?
 
Ah, I did not know that the improvement needed to be build in that particular city as well. No, I didn't...Given the fact that each new stronghold gave me only one building slot, I went for the Tower of Knightly Deeds. :\
 
Sure, but please also copy the description of the bug into your email as well - it's a lot easier for us if we don't have to search for the post that belongs to the saved game.

And please always make it clear where you experienced the bug - Saxons / Druids or Original Campaign.
 
Sure, but please also copy the description of the bug into your email as well - it's a lot easier for us if we don't have to search for the post that belongs to the saved game.

And please always make it clear where you experienced the bug - Saxons / Druids or Original Campaign.

Hi,

I've sent you a save file with an appropriate e-mail (e-mail is entitled: King Arthur bugs - save file included). Coincidentally, my game appears to have come to an indefinite halt at turn 175. On top of the initial teleport bug, my game now crashes every time I end a battle with one of the Unseelie armies that attacks me at the end of this turn. Since the Unseelie are the attackers, I have no way of maneuvering around this bug. I am playing the original King Arthur campaign on Steam.