• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Nov 13, 2012
30
0
i dont know if this only happens to me.i play very economical early and later i have enough resources to build powerful army in midgame.they fear from my army happily accept peacy and non agression treaties but after they foolishly demand lotsa from me.of course i demand it.this happened several times so i took their capital.i won.but why do they do this i dont get the point?also they dont attack me directly .when im attacking i notice demanding leaders have few common units and one hero(at most two).if you weak why doing this?is this bug?i dont think its relative with the difficulty.
sorry for bad english.thanks.
 
I dont believe it is a bug. The diplomacy is a little simplistic. From what Ive played of the game Ive always thought that the AI has been configured to accept short term peace, but in the end will always look for conflict.

Of course I could be wrong, but that is what Ive seen it do.
 
I dont believe it is a bug. The diplomacy is a little simplistic. From what Ive played of the game Ive always thought that the AI has been configured to accept short term peace, but in the end will always look for conflict.

Of course I could be wrong, but that is what Ive seen it do.

you are right about the bug.I may be exaggerated.i found leaders personalities difference from each other.Farmer human girl prefers diplomacy over war but what i say about agressiveness still aplies.they rush into the war even if they cant win.i dont see other problems except than diplomacy.as you said that is what Ive seen it do.
 
Recent improvements have improved the AI to be a lot less aggressive and more willing to associate with the player.
 
Recent improvements have improved the AI to be a lot less aggressive and more willing to associate with the player.
Turning to the higher difficulty settings recently, I've found the AI more needlessly and suicidally aggressive, declaring war when half a continent away and unable to reach me or across a ocean dominated by my navy.
 
Turning to the higher difficulty settings recently, I've found the AI more needlessly and suicidally aggressive, declaring war when half a continent away and unable to reach me or across a ocean dominated by my navy.

Funny, they used to do that in Normal Diff about a year ago. Jesus christ, they were just so god damn agressive even when you just trounced them entirely.

Main issue with late game AI is it prioritizes Quantity>Quality, despite the fact that one Noble Werewolf stacked with enchants can destroy everything that isn't similar in quality without taking a scratch. Quantity over quality works early game, but late game I've stacked heroes, elite units, and flying death ships so hordes of Hunters make me giggle. You can fill a screen with hunters and still not hurt most units that have been made well.
 
I agree (like many) that diplomacy shouldn't take a back seat, despite it being a wargame. Particularly since there are other ways to win that don't involve direct conflict. Stardock's Galactic Civilizations AI seems better at doing this (than an average game anyway).

Also, I agree x1000 that we need better startup and "world design parameter" options. To be honest this is probably one the most surprising to me, the lack of preferences and options. For me, the more the better.

As an aside, I also tend to want to establish some kind of equilibrium/stability in games like this rather than just win as fast as possible. Meaning it's nice just subsisting in a hostile but interesting world environment, doing nation/military building, and to use that to exert diplomatic influence without even trying to pursue any of the game winning goals (instead, setting your own goals...but the "world" has to be interesting enough). Most games aren't very good at enabling that kind of gameplay (this one included), and the reason is usually due to weak, irrational, or overly aggressive AI. But it might be possible to create a new type of victory condition based on that concept. "Establish peace" by making all remaining players roughly equal in strength (but lower than your own) and then getting them to diplomatically accept the situation indefinitely. But AI/diplomatic options would need to be much better first.