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Oct 23, 2009
23
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I'm playing Brazil.

They start off with a crappy liberal party (it has Interventionism, Protectionism, Residence, don't remember religion, Pro-Military), then in 1870 get a good liberal party (Laissez Faire, Free Trade, Full Citizen, Secularized, Pro-Military), but the crappy liberal party is stealing all the votes. I'm trying to get my people to vote for the good liberal party, but setting my voting rights to landed or wealth gets me the crappy liberal party. Setting voting rights to suffrage gets me the conservative party (which is better than the crappy liberal party but not as good as the good liberal party).

Ever since about 1845 I've been manually setting the party to Anarcho-Liberal after elections, I started doing that with the new liberal party instead, but I'd prefer not to.

Any advice on getting the voters to vote in their own best interests?
 
I think there is an invention that fires off of one of the culture techs that sets a decent amount of your population to Secularized (Mmm, may be Biologism. But that might set it to atheism, cant remember).

In either case, if you've selected populism in the even 'Establishment vs Populism" and then research biologism, you'll see something like 20 to 25% of your population's dominant issue become Secularized. Provided the crappy liberal party's religious platform isnt Secularized as well, you should have a decent shot at getting them in.


A warning though: This is obviously not a shortterm solution. If you're not close to getting biologism, then you'll still a ways away from accomplishing it.
 
Hey! I just finished a Brazil game and I know exactly which crappy liberal Party, (Partido Liberal), you're talking about! Are you still a Constitutional Monarchy and what is your plurality?

Sometime around 1860-70 I managed to get the conservative party elected which allowed me enough room to tax everyone into becoming anarchists and got the anarcho-liberals elected, creating a Presidential Dictatorship, then I kept them around for a couple years and just set my Party to the good liberal Party and held full and free elections, creating a Democracy.

The good liberal Party stayed in power for the rest of the game although it started out behind at the beginning of every race. I had researched ideological thought early and enacted every social reform and funded them at minimum from the beginning to rapidly increase plurality and encourage immigration. As a result, keeping them in power was easy as the only issue they share in common is being anti-military. So my suggestion is to increase plurality anyway and as quickly as you can and pick populism in populism vs. establishment. After that it should be easy to swing elections your way.
 
Still a Con. Mon. and plurality between 60 and 70. I think what's really causing this trouble is that I only have about 15% of my population as Brazilian, the rest is the various east asian cultures, since I annexed Annam, Cambodia, Siam, Burma, Korea and took massive chunks of land from China. They almost all have full citizenship as an issue, but are still voting conservative due to my choosing establishment over populism. Oh well, live and learn. The brief periods of interventionism are at least a little useful, as I can expand key factories.
 
I could never tell if the Populism/establishment thing ever worked as advertised.
 
I believe it really does. When I choose Populism it becomes quite easy to change your government but I chose Establishment with Germany once and the Lib Dems ended up ruling the country for more than 60 years despite my tries to take the country in a more military path.
 
What do you think about a mod that eliminates the 'campaign' season, freeing 'issues' events and choices to appear at all times?
 
In VIP, you start off with populism, and later on with the event you have the choice of staying or going with the establishment. I think this is a much better system.
 
In VIP, you start off with populism...

Where did you determine this? Not trying to be argumentative. Just curious, because I've never heard this.

Not that I have an inside lock on how VIP works, mind you.

Of course, I noted yesterday that the Wiki states that laissez-faire parties reduce import costs by half, but I've never seen that fact stated in any PI documentation anywhere, so I assume someone has tested this and reported the results in a thread I can't locate.

Here's hoping that Vicky II has better documentation.
 
Where did you determine this? Not trying to be argumentative. Just curious, because I've never heard this.

Not that I have an inside lock on how VIP works, mind you.

Of course, I noted yesterday that the Wiki states that laissez-faire parties reduce import costs by half, but I've never seen that fact stated in any PI documentation anywhere, so I assume someone has tested this and reported the results in a thread I can't locate.

Here's hoping that Vicky II has better documentation.

All nations in VIP start out with voting for issues as their base for voting, and then once that issues vs ideology event comes up later in game, players can choose whichever they wish, while AI is heavily favored to stay with issues.

This reflects the fact that ideological voting tended to be more important later in game than earlier, plus from testing I felt you get more chance of political turnover with issues-based voting than ideology-based voting.
 
All nations in VIP start out with voting for issues as their base for voting, and then once that issues vs ideology event comes up later in game, players can choose whichever they wish, while AI is heavily favored to stay with issues.

This reflects the fact that ideological voting tended to be more important later in game than earlier, plus from testing I felt you get more chance of political turnover with issues-based voting than ideology-based voting.

Thanks.

This is different from vanilla?