Turns out CoB needed a dependency set in this mod (that's new), so I added that. Should be working as expected now.
It is, but only in sofar that any incompability problems with old save games are not due to this submod being updated but due to the main AGOT mod's update (such as the removal of the Bakkalon religion)." Definitely not save game compatible"
Is a save game with an old version of the mod is compatible with the last version?
- the Valyrian colonies are subject to the same effect as Mantarys, where people can be deformed or go mad.
- the Smoking Sea effects now also apply to the two straits surrounding Valyria
Mantarys effect: people born in the Valyrian provinces have a chance of getting physical malformities. The effects go away once the colony becomes a proper province (and can be avoided by not making it your capital).Hi, what are Mantrarys and Smoking Sea effect? Dint play very in depth of the mod and never touched the books...
The effects go away once the colony becomes a proper province (and can be avoided by not making it your capital).
get a dragon, a Valyrian sword, or turn into a cat
Wouldn't the AI on the islands screw itself through warfare then...?The effect is only in the Smoking Sea and the two straits though
Smoking sea events only affect human players as I recall. And they are supposedly gated behind the absurd events game rule.Wouldn't the AI on the islands screw itself through warfare then...?
It already is.Will you make it compatible with the century of blood submod?