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I'm getting a graphical error with the Norse portraits, it looks like their hair and headgear is bugged and is always floating off to the side of the characters' heads

Which parts are you using?

Please note that "Portrait Realignment Pack" is only for non-CPR installs. And conversely "No Early Bascinets or Great Helms" is only for CPR installs. If you use those two together (whichever HIP setup you're using), it will probably result in something like what you're reporting.
 
Here I am with another update!

I fixed some issue I've found while playing, most importantly the conversion to Geatish culture from Norse which didn't work as intended. The Faeroe Islands was tweaked again, with the addition of the bishops (and removal of the extra castle holding after 1035). I also included yet another extra download that some of you might find interesting: Call to Arms, which aims to give a fresh take on liege-vassal relations by using the tribal call to arms function.

Changelog:
Base:

- Altered my tweaks to Norse culture conversion in order to make Geatish more likely to appear when starting in 1018.
- The Republic of Gotland is now also present in 1018 rather than a direct holding of the Swedish king.
- Ingegerd, the daughter of Olof Skötkonung, is no longer Orthodox before marrying Yaroslav.
Icelandic Republic:
- The second Faeroese castle holding is now removed in the history files after Leivur takes over the whole island in 1035 (due to it making him and his descendants too powerful in later bookmarks), but it appears again in 1047 as the diocese of Kirkjubøur (with the inclusion of the early bishops of the Faeroe Islands).
Call to Arms:
- Initial release.


NHO Base

Features:
- Reworked Norse character and dynasty names as well as title and province/holding localisation using standard Old (West) Norse.
- Reworked names and localisation for all Norse-derived cultures.
- Tweaked Norse culture conversion.
- New or tweaked names and localisation for neighbouring cultures (Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
- Other minor changes that enhance the experience when playing within the Norse sphere of influence.

Requirements:
CK2 2.8.1, HIP Hydra1 or Hydra2 (SWMH or MiniSWMH required)

Download:
Direct
(21-12-17)



NHO Icelandic Republic

Features:
- Iceland as a republic with all the lawspeakers, important chieftains, and major clans of the age, several saga figures, and a complete line of Bishops for both of the Icelandic dioceses.
- Important families of the Faeroe Islands around the time of conversion to Christianity and an extra holding to make the struggles for/against conversion and integration into the Norwegian Kingdom more interesting; this holding later being replaced by the diocese of the Islands.
- Added modifiers to portray the pre-colonisation (no levies), the Landnám, and the climate.

Requirements:
CK2 2.8.1, HIP Hydra1 or Hydra2 (SWMH or MiniSWMH required), NHO Base

Download:
Direct
(21-12-17)



Call to Arms

Features:
Any independent ruler, with at least one higher than baron tier vassal, that becomes primary participant in a war will have to call vassals to arms, but when at peace or a secondary participant only, the ruler will get the possibility to raise liege levies once more
NOTE:
- I've created this with inspiration, and some base code, from this mod.
- Many triggers for factions and decisions have been modified to take into account the drop in the liege's perceived power when he no longer has direct control of his vassals' levies.
- Be aware that this feature is very much experimental and will change your experience significantly.


Requirements:
CK2 2.8.1, HIP Hydra1 or Hydra2 (EMF required)

Download:
Direct
(21-12-17)
 
Always industrious @Erilaz ;)
The call to arms feature looks promising.
Cheers
 
Cheers!

I'd love some feedback on the Call to Arms part. It makes for quite a different game I think.
I'm gonna use it in my next play-through. It should be something different, indeed.

EDIT:
Quick question.
Compatibility with this ?
HIP - More Cultural Names
 
Quick question.
Compatibility with this ?
HIP - More Cultural Names

It shouldn't conflict. Changing the landed_title file can cause some issues, but at best it only overwrites something and you can solve the flag bugs by cleaning out your gfx-folder. The localisation changes themselves might overwrite some of my stuff, but it doesn't break anything.
 
So, one more update before Christmas!

Had a nice playthrough, reaching the 13th century now, and I've made some changes to how the restriction of great helms and bascinets work based on this. I think the modifiers from CPR that decides which tier of helmet is used needed some tweaking, since the low tier ones hardly appear. So I've changed that, and I also made it so the early great helm (or rather "enclosed helmet") is in widespread use between 1150 and 1200, then the real great helm appears (crusader ones still appear 1150 though) and will likely dominate until 1300 when the bascinets start to appear. I played with the Italian group, and I made some adjustments to my replacement helmet, so it doesn't look like the nose guard is completely flattening the nose, and touched it up a bit in general.


No Early Bascinets or Great Helms

Features:
No longer will you see Harald Hardrada wearing a 15th century bascinet. Disables bascinets before 1300 and great helms before 1150. The lower tier open bascinets/sallets have been replaced by suitable alternatives.

Requirements:
CK2 2.8.1, HIP Hydra1 or Hydra2 (CPRplus required)

Download:
Direct
(23-12-17)
 
Great work! The helmet feature is so nice and immersive now. Just a week ago saw your conversation in the call to arms thread and was actually hoping you'd implement that. Now Pls take a break and enjoy the holidays with your loved ones
 
It shouldn't conflict. Changing the landed_title file can cause some issues, but at best it only overwrites something and you can solve the flag bugs by cleaning out your gfx-folder. The localisation changes themselves might overwrite some of my stuff, but it doesn't break anything.

Τhanks buddy. ;)
 
Very happy about the No Early Bascinets mod. It always bugged me that my character would end up with a Great Helm very early in the game.

How about introducing the Valsgarde and Vendel helms for high martial Norse player characters pre-1066?

Also there's a interesting article about a Viking burial site at Birka that appeared to be of a man's grave due to weapons and other grave goods - the skeleton turned out to be a woman's via osteological analysis of the bones as opposed to the Suontaka sword found in the the grave of what appears to be a a woman of high rank - the sword seemed to be ceremonial due to it's intricate hilt. Another thing that was found in the Birka grave was a game board. I'd speculate that it was a tafl or hnefatafl board. From what I've read on that particular game, it was often used to teach strategy which would strengthen the argument that there were indeed female warriors among the Norse as I seriously doubt that such a board would be buried with a non-warrior.

http://www.cnn.com/2017/09/14/health/female-viking-warrior-grave/index.html
 
Last edited:
Last edited:
How about introducing the Valsgarde and Vendel helms for high martial Norse player characters pre-1066?

Those helmets are too old in my opinion even for the 867 start. I would rather, to be honest, have a more correct and higher resolution Gjermundbu helmet replace the current Norse one.

Also there's a interesting article about a Viking burial site at Birka that appeared to be of a man's grave due to weapons and other grave goods - the skeleton turned out to be a woman's via osteological analysis of the bones as opposed to the Suontaka sword found in the the grave of what appears to be a a woman of high rank - the sword seemed to be ceremonial due to it's intricate hilt. Another thing that was found in the Birka grave was a game board. I'd speculate that it was a tafl or hnefatafl board. From what I've read on that particular game, it was often used to teach strategy which would strengthen the argument that there were indeed female warriors among the Norse as I seriously doubt that such a board would be buried with a non-warrior.

http://www.cnn.com/2017/09/14/health/female-viking-warrior-grave/index.html

Much evidence points towards female warriors being, if not widespread, at least a thing for some high status women. I believe that it's very likely, but I'm always cautious with popular articles, especially if they do no link a properly scientific/academic paper that has the original statements of the researchers (though this article seems to do just that). Also, burial customs in the Viking Age was a complete mess, and there are so many mysteries about them - older and younger graves tend to be a lot more straight forward I find. Interesting stuff though!
 
Updated all the parts that required it for compatibility with Hydra3.

NHO Base

Features:
- Reworked Norse character and dynasty names as well as title and province/holding localisation using standard Old (West) Norse.
- Reworked names and localisation for all Norse-derived cultures.
- Tweaked Norse culture conversion.
- New or tweaked names and localisation for neighbouring cultures (Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
- Other minor changes that enhance the experience when playing within the Norse sphere of influence.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required)

Download:
Direct
(12-02-18)



NHO Icelandic Republic

Features:
- Iceland as a republic with all the lawspeakers, important chieftains, and major clans of the age, several saga figures, and a complete line of Bishops for both of the Icelandic dioceses.
- Important families of the Faeroe Islands around the time of conversion to Christianity and an extra holding to make the struggles for/against conversion and integration into the Norwegian Kingdom more interesting; this holding later being replaced by the diocese of the Islands.
- Added modifiers to portray the pre-colonisation (no levies), the Landnám, and the climate.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required), NHO Base

Download:
Direct
(12-02-18)



NHO Map Changes

Features:
- Redrawn borders that give York and London access to the sea.
- Removed unpassable terrain between Inntrøndelag and Jämtland to open up the route that's supposed to be there.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required) NOTE: Not compatible with Gaea (Updated Map).

Download:
Direct
(12-02-18)




Other tweaks:

No Early Wendish Kingdoms


Features:
Removes the titular Wendish kingdoms in the 867 bookmark, but allows their creation when owning the core areas and being Wendish.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required)

Download:
Direct
(12-02-18)



Proper Ruler Designer

Features:
Brings back the +/- of the Ruler Designer to stop yourself and your friends from overindulging.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (EMF required)

Download:
Direct
(12-02-18)



Call to Arms

Features:
Any independent ruler, with at least one higher than baron tier vassal, that becomes primary participant in a war will have to call vassals to arms, but when at peace or a secondary participant only, the ruler will get the possibility to raise liege levies once more
NOTE:
- I've created this with inspiration, and some base code, from this mod.
- Many triggers for factions and decisions have been modified to take into account the drop in the liege's perceived power when he no longer has direct control of his vassals' levies.
- Be aware that this feature is very much experimental and will change your experience significantly.


Requirements:
CK2 2.8.1.1, HIP Hydra3 (EMF required)

Download:
Direct
(12-02-18)
 
Updated all the parts that required it for compatibility with Hydra3.

NHO Base

Features:
- Reworked Norse character and dynasty names as well as title and province/holding localisation using standard Old (West) Norse.
- Reworked names and localisation for all Norse-derived cultures.
- Tweaked Norse culture conversion.
- New or tweaked names and localisation for neighbouring cultures (Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
- Other minor changes that enhance the experience when playing within the Norse sphere of influence.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required)

Download:
Direct
(12-02-18)



NHO Icelandic Republic

Features:
- Iceland as a republic with all the lawspeakers, important chieftains, and major clans of the age, several saga figures, and a complete line of Bishops for both of the Icelandic dioceses.
- Important families of the Faeroe Islands around the time of conversion to Christianity and an extra holding to make the struggles for/against conversion and integration into the Norwegian Kingdom more interesting; this holding later being replaced by the diocese of the Islands.
- Added modifiers to portray the pre-colonisation (no levies), the Landnám, and the climate.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required), NHO Base

Download:
Direct
(12-02-18)



NHO Map Changes

Features:
- Redrawn borders that give York and London access to the sea.
- Removed unpassable terrain between Inntrøndelag and Jämtland to open up the route that's supposed to be there.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required) NOTE: Not compatible with Gaea (Updated Map).

Download:
Direct
(12-02-18)




Other tweaks:

No Early Wendish Kingdoms


Features:
Removes the titular Wendish kingdoms in the 867 bookmark, but allows their creation when owning the core areas and being Wendish.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (SWMH or MiniSWMH required)

Download:
Direct
(12-02-18)



Proper Ruler Designer

Features:
Brings back the +/- of the Ruler Designer to stop yourself and your friends from overindulging.

Requirements:
CK2 2.8.1.1, HIP Hydra3 (EMF required)

Download:
Direct
(12-02-18)



Call to Arms

Features:
Any independent ruler, with at least one higher than baron tier vassal, that becomes primary participant in a war will have to call vassals to arms, but when at peace or a secondary participant only, the ruler will get the possibility to raise liege levies once more
NOTE:
- I've created this with inspiration, and some base code, from this mod.
- Many triggers for factions and decisions have been modified to take into account the drop in the liege's perceived power when he no longer has direct control of his vassals' levies.
- Be aware that this feature is very much experimental and will change your experience significantly.


Requirements:
CK2 2.8.1.1, HIP Hydra3 (EMF required)

Download:
Direct
(12-02-18)

Thanks buddy. :)

Cheers
 
Very happy about the No Early Bascinets mod. It always bugged me that my character would end up with a Great Helm very early in the game.

How about introducing the Valsgarde and Vendel helms for high martial Norse player characters pre-1066?

Also there's a interesting article about a Viking burial site at Birka that appeared to be of a man's grave due to weapons and other grave goods - the skeleton turned out to be a woman's via osteological analysis of the bones as opposed to the Suontaka sword found in the the grave of what appears to be a a woman of high rank - the sword seemed to be ceremonial due to it's intricate hilt. Another thing that was found in the Birka grave was a game board. I'd speculate that it was a tafl or hnefatafl board. From what I've read on that particular game, it was often used to teach strategy which would strengthen the argument that there were indeed female warriors among the Norse as I seriously doubt that such a board would be buried with a non-warrior.

http://www.cnn.com/2017/09/14/health/female-viking-warrior-grave/index.html

I'll just note that the findings at that site are by no means widely accepted as belonging to a female warrior.

http://norseandviking.blogspot.com/2017/09/lets-debate-female-viking-warriors-yet.html

this article by the professor Viking studies at Nottingham is worth the read
 
Since it is pertinent to both the Norse and a society very heavily influenced by the Norse, would you be amenable to adding the varangian guard event chain to Anglo-Saxon characters? Anglo-Saxon membership in the guard, especially after 1066 is well attested in the historical record.
 
Since it is pertinent to both the Norse and a society very heavily influenced by the Norse, would you be amenable to adding the varangian guard event chain to Anglo-Saxon characters? Anglo-Saxon membership in the guard, especially after 1066 is well attested in the historical record.

I agree. I may look into extending the Varangian Guard events to Anglo-Saxon, perhaps restricted to the "Englisc" at first, but then also to regular Anglo-Saxons after 1066.
 
Just to keep things in order, here's another update for three of the parts, to incorporate a few fixes from Hydra4.1.

The most important being the fix for passing certain laws (in a law file used in Call to Arms), then the Dniepr was made into a major river crossing instead of a sea-zone (map files), and finally the year in which Svend Estridsen gained the "shrewd" trait was moved two years (Danish character history file). Yay!

NHO Base

Features:
- Reworked Norse character and dynasty names as well as title and province/holding localisation using standard Old (West) Norse.
- Reworked names and localisation for all Norse-derived cultures.
- Tweaked Norse culture conversion.
- New or tweaked names and localisation for neighbouring cultures (Celtic, Balto-Slavic, and Finno-Ugric), including an effort to replace all remaining "High Chiefs".
- Other minor changes that enhance the experience when playing within the Norse sphere of influence.

Requirements:
CK2 2.8.1.1, HIP Hydra4.1 (SWMH or MiniSWMH required)

Download:
Direct
(18-02-18)



NHO Map Changes

Features:
- Redrawn borders that give York and London access to the sea.
- Removed unpassable terrain between Inntrøndelag and Jämtland to open up the route that's supposed to be there.

Requirements:
CK2 2.8.1.1, HIP Hydra4.1 (SWMH or MiniSWMH required) NOTE: Not compatible with Gaea (Updated Map).

Download:
Direct
(18-02-18)



Call to Arms

Features:
Any independent ruler, with at least one higher than baron tier vassal, that becomes primary participant in a war will have to call vassals to arms, but when at peace or a secondary participant only, the ruler will get the possibility to raise liege levies once more
NOTE:
- I've created this with inspiration, and some base code, from this mod.
- Many triggers for factions and decisions have been modified to take into account the drop in the liege's perceived power when he no longer has direct control of his vassals' levies.
- Be aware that this feature is very much experimental and will change your experience significantly.


Requirements:
CK2 2.8.1.1, HIP Hydra4.1 (EMF required)

Download:
Direct
(18-02-18)