I would like to add to this subject with my observations from my Russia-Japaneese war.
Background:
Playing Russia, alternative route by refusing the purge and editing the game to simulate a removal of Stalin. Paternal Autocrat. Gave myself 40% dissent to deal with.
The new government, in strong need of peace to restore Russias might to prevent a counter revoultion, tried to create a ring of buffer-states. But instead of stabilizing the situation it turned the opposite way when our new allied Sinkiang a few days later ended up in war with Japan while forging the unified front with Nat Chi. Damn! I should have been more suspicious when they where so happy to my invite to the alliance (57% chance). Most of the former Red army was scattered in the turmoil during the coup, and the NKVD had sinked its own ships and some subs in the Pacific Fleet. Our “White army” consisted of a few professional armour units and a handful of infantry divisions. The only ships in the pacific I possessed was some 50 subs type I and II.
So the naval war consisted of my naval interdiction in the seas between Vladivostok-Japan, and around Korea. The Japs patrolled the area with more or less their entire navy, including transports that I assume was about to put troops on Russian soil.
Observations
For about 9 months this battle has raged and with at least one encounter every or every two days. I’ve lost 6 subs, and got about 12 damaged. The Japanese have lost 2 old CL, about 15 DD and 10 TP.
There are four types of battles:
1. Often: JAP huge CV/BB fleet vs. between 1-20 of my subs: No damage or losses on either side, range always +100 miles. (The CV:s keep the range and hit nothing)
2. Quite often: 1-20 of my subs vs. some JAP TP:s and a few old (lvl V) destroyers. Their fleet gets severly mauled from time to time. Close range.
3. Sometimes: A lot of JAP destroyers and CL:s vs. 1- 20 of my subs. Often significant and sometimes severe damage on both sides, but mostly on the JAP side. Close to medium range.
4. Sometimes: 2 JAP destroyers or lonely TP:s vs. 1-30 of my subs. The die.
Of course all battles just keeps going for 4 hours and then we flee. I mostly sail with one Sub/fleet to simulate bad coordination techniques, but it’s a rather closed arena so my subs are often 6-10 in the same sea zone anyway. Outside Vladivostok I have a giant (20) lvl I subgroup posted on defence meaning battles with up to 30-40 subs on my side, including others on the way in or out from port.
Conclusions and questions:
a) Less subs then I would have expected has been damaged or destroyed. I believe our naval war is rather intense compared to similar situations in history, but there is a lot at stake for both sides, close to home ports and neither side has anything else to use its naval resources on. Even if I can imagine that Japaneese ASW techniques was rudimentary at the time – wouldn’t one expect a bit more RU casualties since our technical level is also low? Wouldn’t al lot of subs get caught on surface cause of they are old types that couldn’t be submerged that much? Does the AI research ASW doctrines now?
b) I didn’t think I was going to be able to do this much with my old and obsolete vessels and stone age doctrines (thou the latter was improved along the fight trough “experience” = research). But I find it very positive though, for game experience, that I can do something with my 50 subs.
c) I think it is odd that I never gets even one shot on their CV fleets. I think it is realistic that the Japanese protect the capitals and don’t risk them in a fight purely against subs. But since they pass from time to time I would expect some of my sub to be lucky and stumble upon an opportunity to fire against a BC/BB or CV. Like that German sub in the med that suddenly found BB Barham in its sights. This might be HoI engine related but is it possible to tweak or do you believe it to be WAD? (I think subs should have a different combat model more rare-critical-hit type of thingy, but that’s Paradox stuff).
d) I know it isn’t CORE:s fault, when the AI often sails a single TP or 2 DD into my 20 subgroups in Vladivostok bay. I know the JAPs historically were bad at protecting their transports, but I thought it was about its supply and resource ships rather then their troop transports. My conclusion is that it is good of CORE that JAP has so many transports, cause that compensates for their lack of skill in using them.
Don’t know if this gives you any useful input, but I thought that a full scale RU-JAP war in 37-38 is less common and therefore its higher chance that the observations might be interesting.
About this game: It is very fun to suddenly be dragged into a war I neither had planned or wanted. It really brings life to the game. Now, I have to go and talk to and plan the war-campaign with my unexpected friends and allies Nat Chi and Xbe-san-ma or whatever that little country is called.
/Nic