In regarding the discussion of companies in Vic3, I think that the major problem with the lack of the famous Robber barons in the game is that, it is not able to simulate the problems with monopoly and cartels that plague XIX century industrial nations. My suggestion is to create a monopoly level in every building this metric would represent the effect of that sector of the economy being controlled by a small number of powerful capitalists. In this system, if the monopoly level is low the factory runs normally, but as it increases it reduces the number of capitalists jobs slots, besides the workers salaries and production are also reduced to increase the overall wage of the remaining capitalists. This is like a conditional change in the algorithm that runs the factories. Several things can affect this level like laws, pops, technology and etc. For the player, a high monopoly could make capitalist more rich and increase the contribution to the investing pool (positive effect), on the other hand it would increase prices, reduce production output and angry workers (negative effect). Thus, you need to balance this according to your strategy. I think this is a simple abstraction to capture at least the effects and problems of real world monopolies when you are trying to build your society.
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