This is already in defines files
_FORTRESS_DAMAGE_CHANCE_ = 20 #Positive: percent
change it to 50 and a level will drop half the time
What about an option to reduce forts while at peace? Sometimes i wish i could de-fortify a province but i cannot.
This is already in defines files
_FORTRESS_DAMAGE_CHANCE_ = 20 #Positive: percent
change it to 50 and a level will drop half the time
de fortify? ....for what purpose, so you can get it back easier from rebs ? please explain
Ok, understand, but give them back to who, previous owner?, to cut down your BB ? exploit??
IMO , you should only defortify when not at war because the other defines parameter will deal with leveling down the forts when at war
you do know you can place leveling up of forts "out of reach" for most nations by raising the costs
de fortify? ....for what purpose, so you can get it back easier from rebs ? please explain
just set the defines to 99 and when the rebs take it , they have already dropped the level for you.
You do know that fort levels help the supply of your troops
This is already in defines files
_FORTRESS_DAMAGE_CHANCE_ = 20 #Positive: percent
change it to 50 and a level will drop half the time
I quite concur with nelsonlee's suggestions regarding government types.
They wouldn't need to be 'dynamic' or player changeable as in EU3, which may make coding them a little easier - I don't know. You could have the government type written in the country file in the scenario folder and it could be changed by historical event (historical ones such as the Commonwealth or the French Republic) or perhaps even in a rare chance of a random one such as a generic revolution event when certain triggers are met. I'm not too fussy - simply having them at all would be a huge step in the right direction, and it would certainly help stop Royal Marriage spamming and perhaps a few less historically implausible alliances.
My only other request would be to have the variables associated with each government type editable in defines.txt
(As an aside... this sort of system would probably be a logical step towards personal unions, which MichaelM has indicated he will probably add)
Austen
Dude that were like gameplay suggestions #4 through 8 in your seventh post of this thread which is supposed to contain one post per user with three gameplay suggestions.