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I would like a scenario editor (as this existed in EU2 1.06 to 1.08), with the posibility to improve the province.txt (caracteristique and pointing the place where are located the sprites of armies, cities et manufacturies..)
 
Slowly but slowly.

Right now, the people in the EU3 scenario editor thread are complaining louder than you guys, so that's what I'm doing. :p
 
Yes! Wait, no!

I never even updated the editor for HttT, let alone DW, so I'm just catching up on it this week.
 
What I'd like to see in FtG:

1) Random rulers a la EU3 HttT+.

2) Decisions, both national and/or provincial. DH has already done it btw.

3) Cores spreading after some time, e.g. after 50 years of constant owning. A la EU3 as well.

Wanted to add some more but exceeded the 3 proposals limit. That's a pity.

:)
 
I would like for the AI to stick to the support limits, fighting endless waves of doomstacks isn't much fun.
 
I would like for the AI to stick to the support limits, fighting endless waves of doomstacks isn't much fun.
It does on anything less than very hard. Very hard is still a little too easy for my tastes, but I'll try to toughen it in other ways.
 
It does on anything less than very hard. Very hard is still a little too easy for my tastes, but I'll try to toughen it in other ways.

Do they just take the high upkeep costs then? Because I've seen some OPMs with massive armies.
 
Finally leave the 20st century behind

For starters I'd settle for the game being startable in windowed mode with 32bit video instead of having to switch to 16 bit emulating the 1990s (nowadays my mobile phone has 16bit colors ...)
 
the dh devs tried windowed mode in 32bit color, but failed. maybe it's too hard for europa engine.
 
It was definitely not made with 32-bit color in mind, I can tell you that.
 
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