• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Raph

Field Marshal
106 Badges
Nov 20, 2003
5.029
234
  • Victoria 2: A House Divided
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Hearts of Iron III
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron: The Card Game
  • Pride of Nations
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
I've read complaints about this in the forums and some suggestions as well, so here goes:

The problem
Ruling a large realm, you easily get tens of discovered plots every year. They're easy enough to see and find information on in the intrigue interface, but it's a big hassle to click each plot starter and individually clicking "end plot". Unnessecary micromanagement and clunky interface is one of the main complaints in reviews and forum posts, and fixing this would be a simple way to make a small improvement in that area.

My solution
A lot of posters in the forum have asked for an auto-end plots feature. That would, in my opinion, be a bad design decision since it'd lead to plots not being noticed and mean less interaction with your subjects. Also, you sometimes want to imprison the plotter rather than ending the plot, and you lose that possibility if plots are auto-ended. Instead, I propose this:

1. Add an alert. Instead of having to check the intrigue interface repeatedly, you'd be informed when there are active plots that can be ended. You could just use the sprite from the little ambition notifications on portraits as the alert icon so it shouldn't be too much work.
2. An "end all plots" button in the intrigue interface. It'd remove a lot of the tedium with ending plots, but retains the possibility to imprison desired plotters before clicking the button.

I realize this isn't a big issue, but all these little improvements add to the impression of a polished game, and this shouldn't be that hard to implement.
 
Upvote 0
Or perhaps the "plot noticed" message could just have button to ask to stop the plot and close the window. This way it wouldn't take any extra clicks.

Also good. I think you sometimes become aware of plots without that event popping up, though? Nonetheless, a combination of the three would be good!