I've read complaints about this in the forums and some suggestions as well, so here goes:
The problem
Ruling a large realm, you easily get tens of discovered plots every year. They're easy enough to see and find information on in the intrigue interface, but it's a big hassle to click each plot starter and individually clicking "end plot". Unnessecary micromanagement and clunky interface is one of the main complaints in reviews and forum posts, and fixing this would be a simple way to make a small improvement in that area.
My solution
A lot of posters in the forum have asked for an auto-end plots feature. That would, in my opinion, be a bad design decision since it'd lead to plots not being noticed and mean less interaction with your subjects. Also, you sometimes want to imprison the plotter rather than ending the plot, and you lose that possibility if plots are auto-ended. Instead, I propose this:
1. Add an alert. Instead of having to check the intrigue interface repeatedly, you'd be informed when there are active plots that can be ended. You could just use the sprite from the little ambition notifications on portraits as the alert icon so it shouldn't be too much work.
2. An "end all plots" button in the intrigue interface. It'd remove a lot of the tedium with ending plots, but retains the possibility to imprison desired plotters before clicking the button.
I realize this isn't a big issue, but all these little improvements add to the impression of a polished game, and this shouldn't be that hard to implement.
The problem
Ruling a large realm, you easily get tens of discovered plots every year. They're easy enough to see and find information on in the intrigue interface, but it's a big hassle to click each plot starter and individually clicking "end plot". Unnessecary micromanagement and clunky interface is one of the main complaints in reviews and forum posts, and fixing this would be a simple way to make a small improvement in that area.
My solution
A lot of posters in the forum have asked for an auto-end plots feature. That would, in my opinion, be a bad design decision since it'd lead to plots not being noticed and mean less interaction with your subjects. Also, you sometimes want to imprison the plotter rather than ending the plot, and you lose that possibility if plots are auto-ended. Instead, I propose this:
1. Add an alert. Instead of having to check the intrigue interface repeatedly, you'd be informed when there are active plots that can be ended. You could just use the sprite from the little ambition notifications on portraits as the alert icon so it shouldn't be too much work.
2. An "end all plots" button in the intrigue interface. It'd remove a lot of the tedium with ending plots, but retains the possibility to imprison desired plotters before clicking the button.
I realize this isn't a big issue, but all these little improvements add to the impression of a polished game, and this shouldn't be that hard to implement.
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