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...And on the other hand the game never checks if a prisoner is well behaving enough to downgrade them.

Seems like they intended for that to be possible with the policy screen because you can set it to downgrade security level. However everything listed there is misbehavior so there isn't a good reason to use it. I do have a way of getting around that by having a quality 10 high security cell in a low security area. Only the best behaved prisoner will end up there so while they haven't officially been downgraded they are living the low security lifestyle, as long as they do nothing wrong.

Allow us to have a controlled door between cell block and canteen locked overnight without it flagging up the game as if the cells don't have a canteen. Cos they do in the daytime when the door isn't locked!

You might try having a remote door that is open all day and closes (not locked) at night. The game reads a remote door as being a possible route even if there's no way for anyone to open it. At least it's worked that way for me. I haven't tried doing exactly what you want, but I have seen prisoners stand waiting infront of a door that will never open.

The "what to do with a murderer" question is one of those mechanics IV never managed to sort out, that would be nice to see Paradox deal with. No matter how much you play the game, eventually you run into the issue of a prisoner repeatedly killing inmates. They did make prisoners auto-upgrade to higher security when they commit certain crimes, but the problem with the game's current design is that you can have a guy commit dozens of murders while in your prison, but you can't do anything about him other than shove him in a box for the duration of his stay. Meanwhile you can have people on death row who have not committed more than a single murder, if they've even done any serious crime. It is simply illogical to not "promote" prisoners to death row for repeat killings, whether that mean they have to be shipped out to a different prison or not.

Being able to put a prisoner on death row seems too easy. The whole point of running a prison is you have deal with the worst people. As is however, you can turn on freefire when they misbehave as execute them that way. Or just allow them to escape. Which highlights a problem with the game. There's no really penalty for loss of prisoners. If you lose many in a short time you may get fired, but one now and then doesn't matter. There's a $50000 loss in prison value for deaths and escapes, however that's a temporary penalty which only affects value when selling your prison or stock, both of which are disabled when there has been a recent death/escape. So the only penalty is not being about to sell your prison for 24 hours.
You should at very least lose the intake fee you got when they came in.

...I vision them being transferred to a super max prison, like the ones where they stay in their for 23 hours out of the day. It isn't super necessary but it is something I think would be kind of cool.

Seems like the only thing stopping us from doing that ourselves is that prisoners have to have an eat time scheduled. If you could have an eat-in-cell time in the regime they'd never have to leave. It would be too much work to have food delivered for all prisoners, so one would likely only use it for supermax. It already works that way for death row and permanant lockdown.
 
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I enjoy this game a lot, and I can kill hours in this game due to the massive depth. However, I do have a few suggestions:

  • add missing items to console: this bugs me especially since I play on xbox. Dorms, Women's prisons, Logic gates, Visitation booths, and all items associated with women's prisons (cribs etc.)
  • Mixed gender prisons: wouldn't mind a prison with both genders, it would provide a welcome extra challenge
  • Technical issues: I may not have experienced this myself, but I think that i speak for the community when I say that there are a lot of technical issues and bugs that need fixing (evidenced by plenty of forum, subreddit and steam posts), such as fixing object and behavioural bugs as well as making it less CPU intensive.
  • Several floors: might be difficult, but would certainly function well.
That's all really. All in all a great game with a few issues but with plenty of hours in it.
 
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The "what to do with a murderer" question is one of those mechanics IV never managed to sort out, that would be nice to see Paradox deal with. No matter how much you play the game, eventually you run into the issue of a prisoner repeatedly killing inmates. They did make prisoners auto-upgrade to higher security when they commit certain crimes, but the problem with the game's current design is that you can have a guy commit dozens of murders while in your prison, but you can't do anything about him other than shove him in a box for the duration of his stay. Meanwhile you can have people on death row who have not committed more than a single murder, if they've even done any serious crime. It is simply illogical to not "promote" prisoners to death row for repeat killings, whether that mean they have to be shipped out to a different prison or not.

Whether or not people agree with death penalty is a different matter, but it's part of the game and having repeat-killers given the death sentence could be a toggle option, just like we have the choice to not build a death row. We had a fairly long thread about this particularly issue on the old Mantis. Although it's just one of many issues IV never got around to resolving.
I absolutely agree with this, there should just be a process, similar to parole. they have a hearing and, depending on their crimes, could be sent to death row.
 
... I wouldn't be surprised if Paradox just went straight to PA2.
I'm thinking that may be the case since we're in the "classic" section of the forums. Also having read an article on "technological debt" I now know that's likely a concern when taking over someone else's project, so I think they'll likely start from scratch.
 
Being able to put a prisoner on death row seems too easy. The whole point of running a prison is you have deal with the worst people. As is however, you can turn on freefire when they misbehave as execute them that way. Or just allow them to escape. Which highlights a problem with the game. There's no really penalty for loss of prisoners. If you lose many in a short time you may get fired, but one now and then doesn't matter...

There's also a further problem here in that the game has no options for a warden to take care of a particularly turbulent prisoner. Solitary exists, but they can still trash their room and kill the guards you send after them. They can move to a parole hearing or visitation unescorted, and janitors will still wander into their cells alone to clean. There's no real isolation options, no escort options, and you can't use restraints like a straitjacket and hockey mask like they did for Hannibal Lecter.