A thread for suggestions and proposals for a new Paradox game set in Antiquity and, presumably, a successor to Imperator: Rome.
- 9
- 2
- 1
- 1
Re: China...
Bonus if you can have India and China in the game as well and have scenarios for them as well. Other than the Three Kingdoms in China, I'm rather ignorant on what people would want in a game of this sort. But, I can assure you having the three kingdoms and the med going in the same game at the same time would be exciting.
Because I have the trait "Too opptimistic to be saved". I seem to be incurable to hope that some form of GSG by Paradox set in Antiquity will come one day and be successful.Why do you think there will be imperator II at all? Not trying to be negative, just curious.
I believe the successor of I:R should make emphasis on war. By balancing the actual system and improving on it, war is very enjoyable in this game.
I:R II could adapt some of the trade mechanics from Victoria 3 as well.
The map should extend to China, for example:
View attachment 907328
![]()
Sino-Roman relations - Wikipedia
en.wikipedia.org
The starting date should be the end of the Roman Empire before the destruction and separation of the two Romes. I would start on 1AD when I:R ends.
![]()
Roman Empire - Wikipedia
en.wikipedia.org
The game should have flavour and missions for all playable nations. Historically researched and not generic missions.
I'd hope that the civilization builder parts would remain (and maybe also improved): especially building, roads, culture and religion (those last 2 could use sa small improvement imo). Also, keep this gorgeous map. I'd also like if the territory scale would remain similar.
I actually feel like the best "Imperator" game perhaps would be at least partially less focused on Rome than this one was. Perhaps it even deserves a new name.
I'd like to see there be multiple start dates:
Early Bronze Age
Late Bronze Age (sea people! -- sack Troy! -- maybe be Aeneas and found 100+ civilizations in the western Med without ever making a "New Troy")
Early Iron Age (Dorian invasions and the like)
A golden age of Greece/Persia launch date
An "Alexander is born" launch date, which isn't so different from the current Imperator start, except you have Phillip AND Alexander still alive
The Imperator launch date with the Diadochi being the immediate thing
1st Punic War
2nd Punic War
Multiple scenarios with late Roman Republic set-ups
Many scenarios with Roman Empire set-ups for various civil wars.
Some Sassanid Persian restoration scenarios
A Marcomannic War set-up
A "restitutor orbis" scenario with the Illyrian emperors
Some later Roman stuff involving Diocletian, Constantine, and even Theodosius
A couple late Roman scenarios where you could play the fall of Rome
The later "Roman" scenarios could be done in the manner of Imperum Romanum I or II, the TT strategy game from ages ago, where you're not really looking to play a whole history but instead do a scenario out over a number of years, but not 100s of them.
There is a lot of room for an ancient world/Rome game, even if the mega-strategy one of play all through has failed twice now (EU:Rome and Imperator:Rome)
I get that the grand campaign here (start in Bronze Age) would quite literally start before even Etruria was well established. And, I get that its weird to have scenarios and a grand campaign in the same game. But, I think this is how you actually make an ancient world game work.
Bonus if you can have India and China in the game as well and have scenarios for them as well. Other than the Three Kingdoms in China, I'm rather ignorant on what people would want in a game of this sort. But, I can assure you having the three kingdoms and the med going in the same game at the same time would be exciting.
I would like them to finally make a religion system that's appropriate for non-Abrahamic religions since, you know, that's the vast majority of religions in 300 BC.
I would personally like a focus on playing as a character, but without dynasty aspect of CK and with larger focus on what is happening during your life: You play (trying to gain high position, conquer a lot of land, discover something cool or earn a lot of money) until your death, get game over screen and could select next character in this world, influenced by you. Or just more developed character system in case of "spirit of the nation" approach.
how about the copy the game 1 to 1 and just give it a next try? because at the moment the only things that are worst on this game are the terrible AI, the non historical nations and the bugs
I don't see any other reasons why the game should achieve less than the other titles
I wouldn't change the starting point of the time when Rome is already a superpower because that quickly ruins the fun of the game and I don't think it makes sense to set the point in time until the division of Rome because then it would no longer be ancient but already half in the Middle Ages
My idea for I:R II is to have mechanics for the decadence and dismantling of great empires.On this I strongly disagree and in particular with the concept of making this a primary war game. Setting the game after most of the great conquests by Rome removes most conflicts in the west and we already know that Paradox games have a problem with blobbing. Thus starting the game with über-blobbs to dominate the map: Rome, Parthian Empire, China and presumably something big and powerful in India as well, would make it very stale from the start in my experience.
I believe the successor of I:R should make emphasis on war. By balancing the actual system and improving on it, war is very enjoyable in this game.
I:R II could adapt some of the trade mechanics from Victoria 3 as well.
The map should extend to China, for example:
View attachment 907328
![]()
Sino-Roman relations - Wikipedia
en.wikipedia.org
The starting date should be the end of the Roman Empire before the destruction and separation of the two Romes. I would start on 1AD when I:R ends.
![]()
Roman Empire - Wikipedia
en.wikipedia.org
The game should have flavour and missions for all playable nations. Historically researched and not generic missions.
I actually feel like the best "Imperator" game perhaps would be at least partially less focused on Rome than this one was. Perhaps it even deserves a new name.
I'd like to see there be multiple start dates:
Early Bronze Age
Late Bronze Age (sea people! -- sack Troy! -- maybe be Aeneas and found 100+ civilizations in the western Med without ever making a "New Troy")
Early Iron Age (Dorian invasions and the like)
A golden age of Greece/Persia launch date
An "Alexander is born" launch date, which isn't so different from the current Imperator start, except you have Phillip AND Alexander still alive
The Imperator launch date with the Diadochi being the immediate thing
1st Punic War
2nd Punic War
Multiple scenarios with late Roman Republic set-ups
Many scenarios with Roman Empire set-ups for various civil wars.
Some Sassanid Persian restoration scenarios
A Marcomannic War set-up
A "restitutor orbis" scenario with the Illyrian emperors
Some later Roman stuff involving Diocletian, Constantine, and even Theodosius
A couple late Roman scenarios where you could play the fall of Rome
The later "Roman" scenarios could be done in the manner of Imperum Romanum I or II, the TT strategy game from ages ago, where you're not really looking to play a whole history but instead do a scenario out over a number of years, but not 100s of them.
There is a lot of room for an ancient world/Rome game, even if the mega-strategy one of play all through has failed twice now (EU:Rome and Imperator:Rome)
I get that the grand campaign here (start in Bronze Age) would quite literally start before even Etruria was well established. And, I get that its weird to have scenarios and a grand campaign in the same game. But, I think this is how you actually make an ancient world game work.
Bonus if you can have India and China in the game as well and have scenarios for them as well. Other than the Three Kingdoms in China, I'm rather ignorant on what people would want in a game of this sort. But, I can assure you having the three kingdoms and the med going in the same game at the same time would be exciting.
Agree with you, but I think the take on Empire Crumbling has its merits on originality. PDX cannot do the same game over and over.IR is already quite focused on war and I don't think it should do it more. Several Paradox games suffers from war receiving way too much attention and peace time being dull with not much to do except waiting for mana to stack and war exhaustion to drop. A civ builder shouldn't stop at map painting.
I would be happy to see China added to the game, but starting with Rome already nearly at its peak means removing most of the interesting factions and all the fun of actually building the empire.
4) Focus more in events than in missions. I believe that this makes the game more fluid and replayable. For sure different tags would need different kind of events according to culture, religion, character traits, religion etc. Also specific nation could have also some decision to take. This is something that could be done in IR1 with not much changes.
This is the time period that was literally all about war though, and not even war as we think of it in these games (with a formal declaration of war between two states, then invasions, etc) but also never ending low level raiding, civil wars and looting. Like what CK tries to do but on steroids.IR is already quite focused on war and I don't think it should do it more. Several Paradox games suffers from war receiving way too much attention and peace time being dull with not much to do except waiting for mana to stack and war exhaustion to drop. A civ builder shouldn't stop at map painting.
I would be happy to see China added to the game, but starting with Rome already nearly at its peak means removing most of the interesting factions and all the fun of actually building the empire.