I think the mod would benefit from a little more variety in unit appearance between cultures. I've tested out a few unit packs from DLCs on a few different cultures, and I've found some that definitely could be implemented into the mod. I realize the mod is still in beta and the current unit models for some of the cultures are probably placeholders until better ones are chosen, but nonetheless, here are my suggestions:
And for clarification for anyone who may misunderstand me, I am not suggesting that these be put into the mod directly (since that would be illegal), but rather only be used if the player owns the DLC in question, just like all other DLC mechanics are currently implemented in the mod.
I may update this post if I find better suggestions, or based on any replies to this thread with better suggestions.
- Northman, Hill Clansman, Crannogman: The Celtic units from the Celtic Units Pack fit the Northman culture almost perfectly. The Celtic units strike a good balance between ruggedness (the fur on the shoulders, lack of heraldry on armor) and non-ruggedness, a look perfect for Northmen if you ask me.
- Free Folk (Wildling, Skagosi, and Thenn): The Jomsvikings unit from the Warriors of Faith Unit Pack is the perfect fit for these cultures in my opinion. These all currently use the Norse units from the Norse Unit Pack, but I think the Jomsvikings have a more rugged feel (for example, more fabric/leather armor, and less chainmail), and thus fit these better in my opinion.
- Ironborn: I propose a small change for the Ironborn, and not one that requires any DLC. Currently, they use the Western culture group default unit models. I suggest that be changed to Eastern (the only real difference is the Eastern unit models don't have face-covering helmets, which don't seem to fit for the Ironborn in their current Western unit models). I would not suggest changing the Ironborn to use the Norse units from the Norse Unit Pack as some people have suggested. Just because they use Pagan mechanics doesn't mean the Norse units have an Ironborn feel. In my opinion, they most definitely do not.
- Reachman: This doesn't really need much attention, but I think that the Frankish units from vanilla CK2 (no DLC required) are a good fit for the Reachman culture, which currently uses English units like Westerman and Riverlander cultures. Frankish units aren't currently used anywhere, and thus this would just provide a little more variety.
- Mountain Clainsman: I couldn't get this to implement properly for Mountain Clansman (They were defaulting to Norman units like the rest of the Vale), but I think the Norse units from the Norse Unit Pack would fit the Mountain Clansmen.
- Ghiscari cultures: The Bektashi unit from the Warriors of Faith Unit Pack. The Hashshashin, Immortals, or Jewish Zealots units wouldn't look bad either. I might have suggested the Muslim units from vanilla CK2, but those are used for Dornish cultures, where they seem to fit just fine.
- Qarth: The Warriors of Perun unit from the Warriors of Faith Unit Pack. The Orthodox units included in this pack (Chosen of Perkunas and Varangian Guard) would also look good for Qarth, except the weapons on the unit models wouldn't display when I tested those. Alternatively, the Byzantine units from the Byzantine Unit Pack might fit, but the use of axes for the infantry in that pack is a put-off.
- Free Cities (excluding Norvos and Qohor): The Jewish Zealots unit from the Warriors of Faith Unit Pack. This is the closest I could find to a decent look for the Free Cities. The eastern Slavic units from the Russian Unit Pack also wouldn't look bad. The Warriors of Perun would look decent, but the weapon issue again exists for the Chosen of Perkunas and Varangian Guard.
- Norvos and Qohor: The Sons of Kavela from Warriors of Faith Unit Pack. This one was tough, but I picked the Finnish holy units because Norvos and Qohor seem less sophisticated than the other cities and the unit seems to look the part. I might have suggested the axe-wielding unit from the Russian Unit Pack because of Norvos' fascination with axes but those are already used in the mod for Sarnor and Ibben, where they seem to fit just fine. Any of the eastern Slavic units from that pack might actually fit, or the Jewish Zealots like I suggested for the other free cities. Alternatively, the Byzantine units from the Byzantine Unit Pack might fit these, again due to the axes and general look.
And for clarification for anyone who may misunderstand me, I am not suggesting that these be put into the mod directly (since that would be illegal), but rather only be used if the player owns the DLC in question, just like all other DLC mechanics are currently implemented in the mod.
I may update this post if I find better suggestions, or based on any replies to this thread with better suggestions.
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