AddedExport limit of changing crown laws per life time.
AddedExport limit of changing crown laws per life time.
Added 1 and 2.Hey, new to the forum, but not to CK2 or modding it on my own. I may simply not be aware how to do some things, so let me know, but here are some things I'd suggest:
1. Split the landed_titles.txt into individual files within its own separate folder. Each file would represent each top level title (e_byzantine or k_italy), a separate titular file, etc. This is more for ease of organization and quicker loading and getting to what you want than digging through a large single file.
2. Add the ability to define the percentage of titles needed to own in order to create a higher level title. I believe it is hardcoded to 50%? This would allow me to define certain duchies/kingdoms require you own all or maybe 75% of its provinces to create it, while setting another to a higher or lesser threshold.
3. World Designer! Alright, this may be more an expansion or DLC, but I would love it. An GUI utility to create new maps, quickly and easily add/edit the provinces and terrain, and creating all necessary additions and alterations to game files for you. Paint in a new province, input text details, link to duchies/kingdoms, and utility saves this information across the relevant files. Of course this would negate the need of my #1 suggestion.
4. Define frequency, number and type of randomly generated characters that join courts. I'd prefer to disable it altogether in my game, so the only way new characters emerge is through birth, creating new vassal button or hiring a noble/debutante.
Might be nobles using Present Debutante?It is what I assume, as young unwed parentless females will magically appear in my realm.
Added to the list.Two part request for cultures.txt
1. Export as a separate folder with individual files for each culture group.
2. Add a new "surnames" section for each culture. This would provide surnames for any randomly generated characters. Allow them to be linked to other culture surnames like given names are currently, since some surnames are found in multiple cultures, but spelled differently.
Added.The ability to divide random CoA's into cultures instead of religions only.
Added as a link now.Hey Meneth, I think you forgot to include my suggestions![]()
Added.Add the ability to define via localisation file different county, duchy, kingdom and empire names based on the culture of the ruler.
The localisation listing would be just like what we can currently do to define the names of the titles (king_english, king_german, etc) by culture...
k_italy;default
k_italy_german;german name
k_italy_frankish;frankish name
etc.
Somehow I doubt we'll ever get that.ability to mod additional mapmodes or tweaking existing ones.
They did a whole bunch of exporting though, so that definitely helps.Sadly, the Devs added almost none of these ideas to the new patch.
replace_path is being fixed next patch, they've said. Ofc, that's what they said for 1.06b too, which only fixed it for some people (I being one of the lucky few)Anything that improves moddability gets a +1 from me! Also, make it so we don't need to create hundreds of blank .txt files if we want to have a randomly generated "Shattered Europe" type scenario, or for Total Conversion mods.
Seems more like a bug than a missing feature.holding_type = xxx
does not work in the siege = { scope
i.e.
Code:siege = { is_attacker = yes holding_type = castle }
will not focus events only when you are sieging a castle
So obviously would be good if this worked.
Added as "Make tyranny moddable"So... Now we have in the landed titles a duchy_revokation=yes for the ERE. I wish me a barony_revokation=yes, county_revokation=yes and a kingdom_revokation=yes for the modders! (KIngdoms would be for a Roman Empire mod as aexamble... I mean... The Provinces of Rome are not really duchies... But the have a Gouverneur)
Added as "Allow triggered_modifiers for non-rulers"Some late additions:
Allow triggered_modifiers to appear for characters other than rulers. Very useful feature that could benefit from triggered modifiers for councillors, minor title holders, etc.
I would repeat, province decisions. I had to say it again.
Let's see, a space in the character page for friends, lovers, and rivals as in DV.
Added as "Allow naming titles by the culture of the holder (E.G., "the English Empire")"now we have "dynasty_title_names = yes" for naming countries, the same with culture can be usefull ("culture_title_names") to create some generic cultural based kingdoms or empire : the English Empire, the Occitan Empire etc...
Already in as "Moddable succession laws (E.G., ability to add new ones)"i would love to create more succession types. if i had my way i would add a female preferred and gender neutral to go with all the agnatic ones.
That first one is more of a feature request than a modding request. Post it in the 1.07 wishlist thread or something insteadBe able to play as non legitimised bastards and cadet dynasties, would be nice. (when your original dynasty dies out.)
Plus When you hand out king titles in an empire way to be able to rename them as something else, ie Grand Duke, but remain as a king title when not in an empire.
Added as "Ability to add more tiers"Ability to mod title tiers. IE having more or less tiers than the 5 available now(Baron/church/city Count/Church/city Duke/Church/city King and emperor).