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I see the very first item on the first post list is to be able to add new types of holding, if I visibly show my support for it does it increase the chances that Paradox will make it so? That would be great. :p

That's a much more radical change than exporting things to defines. I obviously can't say it'd never happen, but it's not the sort of thing I can throw together in an afternoon on my own initiative.
 
That's a much more radical change than exporting things to defines. I obviously can't say it'd never happen, but it's not the sort of thing I can throw together in an afternoon on my own initiative.

Well, let me just say that this is the sort of thing that would radically improve the lifespan of the games.
 
Well, let me just say that this is the sort of thing that would radically improve the lifespan of the games.

Sure, but it's not really my call on whether I can spend weeks/months creating new holding types, so you'll have to take that up with doomdark. I'll do what I can do on my own initiative.
 
I will be exporting a bunch of stuff to defines in the near future. I've pulled this list...



... and most of it should be doable, but if theres anything else you want exported to defines I'd go ahead and suggest it now.

Would it be possible to export the retinue weighting to defines? Say so we can change a single heavy infantry soldier to only cost one against the retinue cap for example. We can already change the attack, defence and morale values for each unit type, so it'd just be finishing the job off.
 
Would it be possible to export the retinue weighting to defines? Say so we can change a single heavy infantry soldier to only cost one against the retinue cap for example.

I believe that's already covered somewhere in the unit stats, but if not yeah sure thing.
 
Would it be possible to export the retinue weighting to defines? Say so we can change a single heavy infantry soldier to only cost one against the retinue cap for example. We can already change the attack, defence and morale values for each unit type, so it'd just be finishing the job off.
This please.
 
Would it be possible to export the retinue weighting to defines? Say so we can change a single heavy infantry soldier to only cost one against the retinue cap for example. We can already change the attack, defence and morale values for each unit type, so it'd just be finishing the job off.
The retinue cost is equal to their maintenance.
Would be nice to have separate values, though, I suppose.
 
Really nice of you Wiz. And with with your "own initiative" does that mean your working in your free time? ;)
 
Stuff that's not currently possible but would be cool:

Crown level affecting retinue size
What your top level title is affecting retinue size (this could make it so that dukes have access to retinues but kingdoms don't have ridiculous sized ones)
A number that increases the capital's affect on retinue size (so that most of your retinue comes from one province, which again could be used to nerf retinues for larger kingdoms/empires while keeping them accessable for smaller places)
+1 to the retinue cost actually being moddable thing
 
That's a much more radical change than exporting things to defines. I obviously can't say it'd never happen, but it's not the sort of thing I can throw together in an afternoon on my own initiative.


Sure, but it's not really my call on whether I can spend weeks/months creating new holding types, so you'll have to take that up with doomdark. I'll do what I can do on my own initiative.

It's a shame that it's not easy to throw together in an afternoon, I appreciate the response, many thanks. Where do I send bribery gifts so they reach Doomdark? What chocolates does he like, or should I just stick to beer? Beer doesn't travel through international mail very well.

Srsly though, just out of personal interest, how much work would we be talking with creating new holdings? Maybe I was naive in thinking it would be relatively easy? Knowing that it'd be a hassle when you have more important things to focus on will make it easier to understand. Were trading posts done as holdings?
 
I still want the ability to create/destroy holding and change holding type through event.
-Make "Wrong holding type" become a static modifier, not hard code.
-Export Muslim/Patrician matrilineal marriage. (muslim's to religion file and patrician's to define.lua)
 
Wiz:

- AI build building factors.
- AI fund level required to build (currently cost of building + 100 gold)
- The possibility for AI & human to build more than 1 building at once.

thanks

apg.
 
Currently exported defines:

NAI:
MAX_KING_TITLES_TO_CREATE
MAX_EMPIRE_TITLES_TO_CREATE
AI_EMPEROR_CREATES_KINGDOMS

NCharacter:
NATURAL_DEATH_CHANCE_AGE_X (where X=0-100, one for each decade)

NTitle:
DEJURE_COUNTY_LIMIT_TO_CREATE
DEJURE_COUNTY_LIMIT_TO_USURP
EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE
EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP
 
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I take it NATURAL_DEATH_CHANCE_AGE is the age at which you can start dying naturally? So 2.1 for example would be at the age of 21?

No. It is a multiplier on the chance for someone to die depending on age bracket. There will be 11 such defines:

NATURAL_DEATH_CHANCE_AGE_0 = 5,
NATURAL_DEATH_CHANCE_AGE_10 = 1,
NATURAL_DEATH_CHANCE_AGE_20 = 15,

etc, each covering one decade and showing the number of characters out of 10000 that should die of natural causes in that decade of their life. Can obviously be set to 0 if you want to limit natural death to certain age brackets.
 
No. It is a multiplier on the chance for someone to die depending on age bracket. There will be 11 such defines:

NATURAL_DEATH_CHANCE_AGE_0 = 5,
NATURAL_DEATH_CHANCE_AGE_10 = 1,
NATURAL_DEATH_CHANCE_AGE_20 = 15,

etc, each covering one decade and showing the number of characters out of 10000 that should die of natural causes in that decade of their life. Can obviously be set to 0 if you want to limit natural death to certain age brackets.

Great! Thank you!