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Based Wiz doing lord's work, sir, lord's bloody work.

If I ever see you, I'll make sure I will buy you a drink or 20.
 
+1

I would also like to see the ability for religious blending heresies. Like if a Christian kingdom conquers a Pagan confederation, a heresy can arise which combines both cultures.

This could work in Africa, the Baltics, etc.
 
Added:

PRESTIGE_OPINION_DIV = 100, -- Divider for prestige to vassal opinion (5x higher effect for negative prestige)
PRESTIGE_OPINION_MAX = 20, -- Max opinion impact of prestige (positive OR negative)
PIETY_OPINION_DIV = 25, -- Divider for piety to church opinion
PIETY_OPINION_MAX = 20, -- Max opinion impact of piety (positive OR negative)

Also, traits.txt now takes birth = X where X = the number of characters out of 10000 that are born/randomly generated with that trait.
 
Added:

PRESTIGE_OPINION_DIV = 100, -- Divider for prestige to vassal opinion (5x higher effect for negative prestige)
PRESTIGE_OPINION_MAX = 20, -- Max opinion impact of prestige (positive OR negative)
PIETY_OPINION_DIV = 25, -- Divider for piety to church opinion
PIETY_OPINION_MAX = 20, -- Max opinion impact of piety (positive OR negative)

Also, traits.txt now takes birth = X where X = the number of characters out of 10000 that are born/randomly generated with that trait.

good stuff;

are you releasing this as a small 'modders patch' or is it being released with a general patch (whenever that may be)?
 
good stuff;

are you releasing this as a small 'modders patch' or is it being released with a general patch (whenever that may be)?

It'll be included in the next patch (can't comment on what patch that will be).

Also exported:

NAVAL_ATTRITION = 0.0, -- Attrition taken monthly by units loaded on ships
ARMY_MOVEMENT_SPEED = 3, -- Base movement speed of land units
FLEET_MOVEMENT_SPEED = 30 -- Base movement speed of naval units
 
Also, traits.txt now takes birth = X where X = the number of characters out of 10000 that are born/randomly generated with that trait.


NAVAL_ATTRITION = 0.0, -- Attrition taken monthly by units loaded on ships
ARMY_MOVEMENT_SPEED = 3, -- Base movement speed of land units
FLEET_MOVEMENT_SPEED = 30 -- Base movement speed of naval units

I love you!

Any opinions about my other wishes?

Wiz. Could we have more moddability for the Patriarchats? Somethink like "patriarchat = orthodox" and "patriarchat = nestorian"? Because the Nestorian church didn't have the same Patriarch cities like Orthodoxy. But we couldn't mod it...

Ir to move the cultural names into the localisations? This would allow things like this:

d_hereford_saxon;Mercia;Mercie;Mercien;;Mercia;;
d_hereford_adj_saxon;Mercian;Mercais;Mercisch;;Mercia;;

How it work now we only could make "saxon = "Mercia"" but this would set Mercia for all languages. I would like, if I could affect other languages too. In german Mercien or in French Mercie. And I could change the adjective. It's strange that the adjective of Mercia should stay "Herefordian" for exemple. It would be "Mercian".
 
Redoing the pentarchy to work differently for different religions would be a major feature revision beyond the scope of what I am doing right now. Ditto for revising the cultural title handling, but I'll bring it up as a potential subject for revision in the longer term (that's not up to me though).
 
It'll be included in the next patch (can't comment on what patch that will be).

Also exported:

NAVAL_ATTRITION = 0.0, -- Attrition taken monthly by units loaded on ships
ARMY_MOVEMENT_SPEED = 3, -- Base movement speed of land units
FLEET_MOVEMENT_SPEED = 30 -- Base movement speed of naval units

oh kk - well i look forward to that.

Are you doing this on your own or is doomdark helping too? (though i suppose hes preoccupied with the new dlc mechanics).
 
Redoing the pentarchy to work differently for different religions would be a major feature revision beyond the scope of what I am doing right now.

Ah. I understand, yes. Alright, so I hope for a major change some times. :D

And what's about the cultural names?
 
Ah. I understand, yes. Alright, so I hope for a major change some times. :D

And what's about the cultural names?

Edited post with answer to that too, read up.
 
oh kk - well i look forward to that.

Are you doing this on your own or is doomdark helping too? (though i suppose hes preoccupied with the new dlc mechanics).

I'm doing this on my own initiative in what free time I have between working on my actual, official tasks.
 
Added another suggestion:
Add the ability to set at what level CoA randomization starts. Currently you can either randomize all CoAs, or just baronies. I would for example like to leave county CoAs for muslims random, while using the flag-files for duchies, kingdoms, and empires

Hold on, you can randomize all CoAs? How do you enable that?
 
- Added new scripting trigger realm_size = x for checking total holdings in realm
- Added new scripting trigger realm_manpower = x for checking max manpower in realm
- dynasty = x can now be used to check for whether a character belongs to a specific dynasty

And that's it for today. We'll see when I next have a chance to do this.
 
- Added new scripting trigger realm_size = x for checking total holdings in realm
- Added new scripting trigger realm_manpower = x for checking max manpower in realm
- dynasty = x can now be used to check for whether a character belongs to a specific dynasty

And that's it for today. We'll see when I next have a chance to do this.

Wow. You are great!
 
It would be nice if title's name could also be changed by culture group and not only certain culture.