I'm doing this on my own initiative in what free time I have between working on my actual, official tasks.
Thanks Wiz. Much appreciated.
I'm doing this on my own initiative in what free time I have between working on my actual, official tasks.
burn the troll !!!!1!!111oneone1!!1 :rofl:Who cares? I'm not an active modder and I don't have the time for such sillyness. Ignore the peasants! Let them eat cake!
burn the troll !!!!1!!111oneone1!!1 :rofl:
in any case, I love that marching speed and attrition can now be modded. thanks for that.
attrition, if even just minimal (like 0.01%) can add a tiny dose of immersion. slightly increasing marching time (like 5~10%) can make traits that increase speed matter, as well as lessen enemy armies running awaycan you see any use for those - if we make allow attrition on ships wont that just penalise the AI more than any human?
I dont know why i would want to change the marching speed, though could be good for certain overhaul mods i suppose.
I'm doing this on my own initiative in what free time I have between working on my actual, official tasks.
can you see any use for those - if we make allow attrition on ships wont that just penalise the AI more than any human?
I dont know why i would want to change the marching speed, though could be good for certain overhaul mods i suppose.
the downside of high moddability is slower loading and performance though. Having data exported to text-files is inefficient as opposed to having it in binary is inefficient in the same way of having to read a book where everything is coded and you need a code sheet to decipher every word.I'd like to see true scriptability in all future Paradox Games; Mods are really what makes and would make these games enduring and great. Maybe few modders would make full use of it, but it only takes one to create something great that we'll all use.
the downside of high moddability is slower loading and performance though. Having data exported to text-files is inefficient as opposed to having it in binary is inefficient in the same way of having to read a book where everything is coded and you need a code sheet to decipher every word.
Of course that's the price we have to pay anyway :laugh:
Still, paradox games are worth it in terms of moddability, though it's also a good thing that they not make all values moddable at once, and unlock them as demand becomes present.
nah, it's a 486, so just from the 90'sIf single constant variable slows down your system, you might want to update your 80s' computer.
:happy:
the downside of high moddability is slower loading and performance though. Having data exported to text-files is inefficient as opposed to having it in binary is inefficient in the same way of having to read a book where everything is coded and you need a code sheet to decipher every word.
Of course that's the price we have to pay anyway :laugh:
Still, paradox games are worth it in terms of moddability, though it's also a good thing that they not make all values moddable at once, and unlock them as demand becomes present.
the downside of high moddability is slower loading and performance though. Having data exported to text-files is inefficient as opposed to having it in binary is inefficient in the same way of having to read a book where everything is coded and you need a code sheet to decipher every word.
Of course that's the price we have to pay anyway :laugh:
Still, paradox games are worth it in terms of moddability, though it's also a good thing that they not make all values moddable at once, and unlock them as demand becomes present.
Based Wiz doing lord's work, sir, lord's bloody work.
If I ever see you, I'll make sure I will buy you a drink or 20.
sugg : adding the possibility to specify a technology/technology_group focus to the "tech_growth_modifier" effect for buildings.