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The e_byzantium use "duchy_revokation=yes" for a free revokation of duchies ('The Emperor can revoke duchies at no prestige cost and no opinion penalty with other vassals').

I would like to have a moddable:

barony_revokation
county_revokation
kingdom_revokation

This would be helpfull in some mods. In a Carolingian mod the emperor of Francia should have the possibility to revoke county titles, how it was in real life.
 
I am not sure if the signing is still going on, but I want improved moddability for graphics, especially European medieval unit models. The dlc is good, but the CK2 non dlc models are horrible, especially the fantasyish looking heraldric knight model. I want to sign for period specific models(if possible) and the ability to import meshes for unit models in-game.
Paradox have said that the unit models will never be moddable, as they use a proprietary system that can only be read by software that costs a ton of money (something like 20k USD if I remember correctly).
The e_byzantium use "duchy_revokation=yes" for a free revokation of duchies ('The Emperor can revoke duchies at no prestige cost and no opinion penalty with other vassals').

I would like to have a moddable:

barony_revokation
county_revokation
kingdom_revokation

This would be helpfull in some mods. In a Carolingian mod the emperor of Francia should have the possibility to revoke county titles, how it was in real life.
Added as "Similar to duchy_revokation for the Byzantine Empire, add barony_revokation, county_revokation, and kingdom_revokation"
 
Two things:

1) Bring back dead characters' prestige/piety in the save file.

2) It would be awesome to add a custom logging feature. I'd love to be able to hook "on_actions" to log relevant stuff so I can parse it into a narrative history later.
 
ZachPruckowski said:
Also, how about a religion condition "other_religion_marriage = yes/no", which would allow the women of that religion to marry men (or men to matrilineally marry women if allowed) of a different religion (whether or not the other religion allows other_religion_marriage). Or really just any way to turn off or tune down the "is a filthy heathen" 5-minus on marriages.

Ugh, please. Restricting the inter-faith marriages puts a damper on my Game of Thrones and European campaigns. Paradox was keen enough to add "divine blood" for the former. Maybe they'll notice this and add the religion condition accordingly.
 
I might ask for something which is already in, but I would like to have a trigger for the province to be adjacent to a major river, like coastal=yes adjacent to sea.
 
[*]Make it possible to set the % of counties needed to form specific titles

I thought this one was recently added.
Might as well look it up :p

Code:
-- Title creation and usurpation requirements	
	DEJURE_COUNTY_LIMIT_TO_CREATE = 0.51,			-- Fraction of de jure counties that you must control to create a non-imperial title
	DEJURE_COUNTY_LIMIT_TO_USURP = 0.51,			-- Fraction of de jure counties that you must control to usurp a non-imperial title
	EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE = 0.8,		-- Fraction of de jure counties that you must control to create an imperial title
	EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP = 0.8		-- Fraction of de jure counties that you must control to usurp an imperial title
 
Two things:

1) Bring back dead characters' prestige/piety in the save file.

2) It would be awesome to add a custom logging feature. I'd love to be able to hook "on_actions" to log relevant stuff so I can parse it into a narrative history later.
1) Not sure what you mean?
2) Added as "A mode with more extensive logging of what's going on in a game (events, decisions taken, etc) so that modders can find the cause of bugs easier. Preferably with the different things being logged toggle-able. Could be enabled in the settings.txt file like Nudge for example is"

I might ask for something which is already in, but I would like to have a trigger for the province to be adjacent to a major river, like coastal=yes adjacent to sea.
Oh yes, definitely.
Added as "Add condition "borders_major_river = yes/no" or similar, making it possible to check if a province borders a major river"

I thought this one was recently added.
Might as well look it up :p

Code:
-- Title creation and usurpation requirements    
    DEJURE_COUNTY_LIMIT_TO_CREATE = 0.51,            -- Fraction of de jure counties that you must control to create a non-imperial title
    DEJURE_COUNTY_LIMIT_TO_USURP = 0.51,            -- Fraction of de jure counties that you must control to usurp a non-imperial title
    EMPIRE_DEJURE_COUNTY_LIMIT_TO_CREATE = 0.8,        -- Fraction of de jure counties that you must control to create an imperial title
    EMPIRE_DEJURE_COUNTY_LIMIT_TO_USURP = 0.8        -- Fraction of de jure counties that you must control to usurp an imperial title
Far from the same thing I'm afraid. One might for example want the Byzantine Empire formable at 50%, while Scandinavia would only be formable at 80%. Entirely random example, but you get my point.
 
For me, the Byzantine empire should probably be entirely based on whether or not you control Constantinople. In other cases, you might want to define the general requirements for duchies and kingdoms to be different.
 
Change holy_sites definition to religion file instead of landed titles file.
Also, being able to split religion groups across files.

This way we could add new religions without editing landed titles and religion original files and keep maximum compatibility between mods.
 
1) Not sure what you mean?

Someone mentioned in a thread about trying to recreate a dynastic score calculator that piety/prestige are no longer saved in the save file for dead characters. I haven't had a chance to check, but if it's true that's really annoying.

2) Added as "A mode with more extensive logging of what's going on in a game (events, decisions taken, etc) so that modders can find the cause of bugs easier. Preferably with the different things being logged toggle-able. Could be enabled in the settings.txt file like Nudge for example is"

Yeah, I actually want to make a dynamic "History of the Realm" thing that works kinda like the history writeup feature in EU3, but I'd need to be able to export events and stuff for that to happen (and then take a gigandonormous log file and parse it down).
 
I understand why they may drag their feet on this, but +1 vote in hope that at least when Paradox have decided they are 'done' with CKII (when CKIII comes out?) they fully open up the game at that time to modding. We can hope right? :)
 
I understand why they may drag their feet on this, but +1 vote in hope that at least when Paradox have decided they are 'done' with CKII (when CKIII comes out?) they fully open up the game at that time to modding. We can hope right? :)

We shouldn't have to wait 2+ years for them to be done with releases - Paradox understands that the modding community enhances the value of their games. Indeed, Paradox should want to have modding open to us now, and then hope we move over to CK3 when the time comes (and that's probably at least 4 years down the road).
 
Change holy_sites definition to religion file instead of landed titles file.
Also, being able to split religion groups across files.

This way we could add new religions without editing landed titles and religion original files and keep maximum compatibility between mods.
Good point; it should make some modding projects a bit more compatible.
Added: "Define holy sites in the religion files rather than the landed titles files so that keeping small mods compatible with other projects becomes simpler"
And: "Allow splitting culture/religion group across multiple files so that so that keeping small mods compatible with other projects becomes simpler"

Someone mentioned in a thread about trying to recreate a dynastic score calculator that piety/prestige are no longer saved in the save file for dead characters. I haven't had a chance to check, but if it's true that's really annoying.
Sounds like it's been done to make save files less enormous and make the game run faster. It seems to've worked, so it's probably not something that should be undone.
Making it optional might be an idea, but that's not really something to do with modding in my opinion.
 
Export the max age for pregnancy? With the possibility of removing it completely, so that when women become infertile can be applied as a trait only?
MAX_CHILD_BIRTH_AGE = 45, -- Female menopause age.
 
How about these? A trait that disqualifies you from succession (no other effect), and a trait that gives you preference over anyone without the trait. This would let you simulate Enatic and Enatic-cognatic by adding and removing them through events.
 
How about these? A trait that disqualifies you from succession (no other effect), and a trait that gives you preference over anyone without the trait. This would let you simulate Enatic and Enatic-cognatic by adding and removing them through events.
The first you can already do. See the Bastard trait for example.
The second would be nice though. Remind me of it tomorrow.

But really, they should just add Enatic and Enatic-cognatic, as traits aren't limited to specific titles.
 
The first you can already do. See the Bastard trait for example.
The second would be nice though. Remind me of it tomorrow.

But really, they should just add Enatic and Enatic-cognatic, as traits aren't limited to specific titles.
But the bastard trait also messes with marriage and other rules. Actually, on that note, a trait that prevents you from getting a favorable marriage type (regular/matrilineal), but does not affect inheritance.

The only big issue I can see with this system is inter realm inheritance. Since all you need to do is add/remove the traits based on the succession law of the court they're a part of.