Already on the list.i would like those changes and also a possibility of giving some modability to diplomatic actions, as putting a permit block to marriage, send gift, or whatever action wich you, or the AI can take.
signed
Yes, take a look at how Absolute Cognatic is limited to basques.Are we able to define default succession laws for cultures right now? I haven't been able to figure out how.
No, I mean the default law. The one that a title has if no one has changed it. IE, if a ruler of culture amazon gets a title, by default they have enatic succession. I would like to define this.Yes, take a look at how Absolute Cognatic is limited to basques.
An example for k_moskva:Ability to change De Jure Structure by event.
Probably a pipe dream, but this would be absolutely beautiful to have...
Ah.No, I mean the default law. The one that a title has if no one has changed it. IE, if a ruler of culture amazon gets a title, by default they have enatic succession. I would like to define this.
I have a few suggestions for things that should be on the list:
The ability to form trade ports along river zones (to simulate river trade and enable certain inland republics such as Novgorod)
Modding of river navigability (ability to change who can navigate rivers)
Moddability of the investiture succession laws so that they can be applied to non-Catholics (and potentially, non-theocracies) to better simulate non-Feudal countries such as Byzantium and some of the more centralized Muslim nations
An example for k_moskva:
k_moskva = { de_jure_liege = e_russia }
d_moskva = { de_jure_liege = k_moskva }
And so on.
Added "Make it possible to toggle trade posts on navigable rivers"I have a few suggestions for things that should be on the list:
The ability to form trade ports along river zones (to simulate river trade and enable certain inland republics such as Novgorod)
Modding of river navigability (ability to change who can navigate rivers)
Moddability of the investiture succession laws so that they can be applied to non-Catholics (and potentially, non-theocracies) to better simulate non-Feudal countries such as Byzantium and some of the more centralized Muslim nations
Could you elaborate?Individual trait-to-trait opinion modifiers, like we had back in CK1![]()
Already on the list.Okay, another suggestion; ability to grant/assign to any character a family palace, like the Patricians have now. (This might be an easy way to create Cadet branches, maybe?)
Added as "The ability to change character type by event"Also, ability to change government from Feudal to Republic and vice-versa; this might be really difficult because of hard coding and whatnot, but it would open the door to so, so much! (Rise of Rome mods, anyone? We could make our own Rome 2...)
Ability to, instead of, say, having to use "church_opinion = x" on traits, we also have the ability to use "opinion = { trait = greedy amount = -25 }" or somethingCould you elaborate?
Ah. You can do that to some extent via opposite traits, though that of course makes them mutually exclusive.Ability to, instead of, say, having to use "church_opinion = x" on traits, we also have the ability to use "opinion = { trait = greedy amount = -25 }" or something
Added.Unless it is already in there, the ability to change a religion's holy sites through event, so that religions that are driven from their traditional lands but still hold kingdoms in other parts of the world can maintain moral authority, similar to the Russian Orthodox.