Conversion by diplomacy can't be modded to my knowledge.Couldn't you add it in the conversation event?
Added "Allow banning specific religions from converting via diplomacy" to the list.
Conversion by diplomacy can't be modded to my knowledge.Couldn't you add it in the conversation event?
It already works, just with "terrain = XYZ"Ability to make terrain a valid requirement for buildings
ex:
ca_river_farm = {
desc = river_farm_d
terrain_type = farmland
coastal = yes
build_cost = 60
build_time = 365
trigger = { TECH_CASTLE_CONSTRUCTION = 0}
extra_tech_building_start = 10.0
}
It already works, just with "terrain = XYZ"
Conversion by diplomacy can't be modded to my knowledge.
Added "Allow banning specific religions from converting via diplomacy" to the list.
Added:Expanding on this, I think having general 'trigger=' or 'potential=' requirements for various diplomatic actions would be great. In the AGOT mod for example we have to make absurd prestige or piety requirements to ban certain actions.
Added:Make retinue limit modifier work in demesne laws. Currently its impossible to make demesne laws affect retinue limit. (I tried modding in Scutage Law, that increases retinue limit and tax from castle vassals, while decreases levies from castle vassals)
Added:One thing I'd like to see is the possibility for titular duchies to not be counted for the penalty "too many held duchies"... in the end they are only honoraries titles with no land attached...
I'm not quite sure what you mean. Could you elaborate?I would like foreign courts to be able to hand out minor titles to people. So that if I create a title 'prince' for dynastic grandchildren of a king, the realm name will be correct.
Added:Idk if it's been asked before but new events with up to 8 options that can later be used by modders.
Succession is hardcoded. So your suggestion is covered under "Moddable succession laws (E.G., ability to add new ones)"Is it possible to code a succession law that allows only the independent ruler of a kingdom/empire to vote on a heir, that way it allows you to pick the best heir?
Added:Make buildings affect army movement speed.
ex: I build a dirt road in a county. +20% Movement Speed or something.
I've had the thread rename from "A Petition for Improved Moddability" as I've grown tired of petition threads.
The purpose of the thread remains the same as always.
Both added to the list.Two suggestions for localisation section
* Allow cultural names for titles to be specified for whole culture groups e.g. arabic = "Qahirah", altaic = "Demirkapi"
* Allow title names to be dependent on religions and religion groups, e.g. christian = "Alexandria"
Will add to list.Allow a liege to join a faction in his own realm when an appropriate faction is in place (at the moment, the button simply isn't there at all for independents, which makes it a lot harder to, for example, create the conflict around centralizing a feudal realm with the help of factions)
Faction revolts only happen by decision, event, etc. So when they happen is entirely moddable.The ability to set the faction strength at which a faction revolts (not possible under NAI in the defines, nor in the faction file itself)