All suggestions added to the first page as of now are under review.
Meneth: please don't add anything else or update the first page until I give notice.
Meneth: please don't add anything else or update the first page until I give notice.
I actually wanted to see why the thread got moved, too bad I missed getting mine added, especially since I already thought the patrician ones were already were on there (or were they on the frontpage of a different mod suggestions thread?):Damn, just missed the chance to add this suggestion it seems:
Thanks for the updates!Should be crossed off the list:
There already is a difficulty trigger.
There alread is a combat_tactic trigger.
Meneth: please also see the Captain's Log for info on which suggestions has been implemented.
Question:
Is there any way to check that two variables are equal, rather than just var a => var b? If not, that'd certainly be useful in some contexts.
Ah well, can be worked around by testing =>, then incrementing slightly, then testing <; if both are true then they must be equal.No. Those triggers operate exactly as others. I really wish that Paradox once upon a time when creating the script system hadn't settled for that model and instead implemented three operators (>, < and =). Would have made my life much easier as well![]()
The ability to use pagan_coa (or something similar) for other religions.
No. Those triggers operate exactly as others. I really wish that Paradox once upon a time when creating the script system hadn't settled for that model and instead implemented three operators (>, < and =). Would have made my life much easier as well![]()
The ability to use pagan_coa (or something similar) for other religions.
Or better to have something similar but that scopes cultures or trait or whatever: for Dumonia with a Red Dragon (similar to Britannia flag), Ængland with something Saxonish, England with the flag of Normandy, England with St. George Cross, The Commonwealth of England (That is England with any culture but Republic!) and so on...
For example this could a flag of The Commonwealth of Britannia:
Ah well, can be worked around by testing =>, then incrementing slightly, then testing <; if both are true then they must be equal.
How high is the precision of the numbers anyway? Floats? Doubles?
But well now you have the sources, right? It is so difficult to add new commands to make this tests? Those test using XXX = { NOT ... } are incubus for me...
it seems not efficient to me for the engine itself...
Oh well maybe a new version of the engine itself? Or use a real scripting language as for example lua at this point...