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Moved:
  • A local_speed_modifier, changing how long it takes troops to move through a province (text edited to not mention buildings)
  • Ability to specifically modify sea to land movement times and vice versa
  • A new on_action "on_new_holder". Would give the title as FROMFROM, the new ruler as ROOT, and the previous ruler as FROM (ROOT = FROM if the title is created rather than inherited/usurped)
  • More modifiable demesne limit
 
Given the addition of the new religion-specific opinion modifier options: for the sake of elegance, would it be possible to just have a generic <religion>_opinion formula of some kind that would also work for modded-in religion groups?
 
Other two suggestions:

- Add the possibility for a Republic to have more that 5 Patrician families (partially already works but no scrollbar is shown when you add the sixth Patrician family), I need this to emulate the Senate of Rome and have all Senators (or the major part of them) playable.
- Make possible to have the family holding for not Patrician characters without that the game start to behave incorrectly (it is possible to mod it apparently but then it is not easy to access it for example) it could simplify the concept of landless characters for example (the Pope was not "nowhere" when he doesn't controlled Rome, he could have been in Lateran or in Avignon for example), any noble had a base of power (for one the Palace of Westminster is not the same thing of "London"), any Knight had a Priory in some part of Europe...
 
It seems that "assimilate = no" to stop duchies drifiting from a de jure kingdom only works when flagged for k_jerusalem under landed_titles.txt I'd love to be able to use this for all kingdom titles
 
An ability to set up a culture-level flag that changes the name of the duchy or kingdom based on the capital. For example, if you move your capital from Rostov to Suzdal, your realm is now called the duchy of Suzdal.
 
An ability to set up a culture-level flag that changes the name of the duchy or kingdom based on the capital. For example, if you move your capital from Rostov to Suzdal, your realm is now called the duchy of Suzdal.

This could be already done using the command "set_title" is that is done in the event that chages Asturias to Leon...
 
I would love to have a possibility to make cultural province naming for the local ruler, not the highest liege (Maybe in the defines? #Cultural_naming = 1 # 0 - No cultural naming 1 - Highest liege 2 - local ruler 3 - player character). I think that would give nice possibilities.

This could be already done using the command "set_title" is that is done in the event that chages Asturias to Leon...

But you have to make a event for every possible capital... And it didn't take cultural county names into account.
 
I would love to see something like

"betray_event_troops = {
limit = { earmark = X }
who = title/root/from
}"
For scripting something like merc companions betrayal?

And maybe option for cetrain religions to have their dynasty COAs as flags like muslims? But without randomizing them.

And maybe a little upgrade for join_attacker/defender_wars, that would give option to choose which war. In example:

any_war = {
limit = { using_cb = X }
join_attacker_wars = ROOT
}

Instead of joining earlier war.

And i wish to see something like vassal_levy = x instead of castle/city/temple_vassal_max/min_levy. And option to give it only to certain characters, instead of to any vassal.

Sorry for very bad english :)
 
Is it not possible to add ports to inland seas by making new seas entirely now?
 
something that would be awesome, was that in your .mod file, you could specify compatable dlc's and mods, so that the players get a warning message "disable this and this dlc, and or mod" or "you dont have this dlc plz use this fix "fix-url""
 
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In the script for combat_tactics.txt, there are references to "light_troops" and "heavy_troops". I would love to be able to define my own groupings of units along these lines (probably in a different file). Something like
Code:
infantry =
{
	light_infantry
	archers
	pikemen
	heavy_infantry
}

cavalry = 
{
	light_cavalry
	knights
	horse_archers
	camel_cavalry
}
 
I would really like a gfx_clothes_culture for console and savegame and mods .

So can make some more mixed look in a court .

And can_hold_palace , to simplify by just making a 00_palace.txt (without having to go scrib a lot stuff)
basic engine is already recognising 00_palace.txt .

Anyway to extend the republic overlay for all cultures ? Even if the last page is empty and a gold sink !
 
While with that subject , so is the tradepost second tab modable for increasing other stuff ?
Yeah I know , silly question , but could then be used for more buildings kind etc .

So instead of land tradepost , something like a trade village .