Don't understand this one:
"The "potential" section for buildings should allow things like NOT and OR"
Why wouldn't these work?
that does currently work....
Don't understand this one:
"The "potential" section for buildings should allow things like NOT and OR"
Why wouldn't these work?
Yep, I'm using them for Crisis of the Confederation's buildings.that does currently work....
There are a lot of unfortunate hardcoded aspects of the AI if you try to run non-agnatic realms. Same thing with general game mechanics too. I've been constantly frustrated by unlanded son prestige loss myself.If it hasn't been mentioned already, have it if you're playing under either enatic or enatic-cognatic gender laws, you can't grant landed titles to unlanded males. Every time I play my personal mod, I see queens of matriarchal realms grant landed titles either their unlanded husbands or sons instead of either their daughters or other female family members when they're over their holding limit. It just breaks the immersion when you see heiresses and younger daughters/sisters of amazonian queens/empresses with no lands while their father and or brothers are granted lands with which to possibly contest the succession.
Hell, I'm using them in PB. I'm pretty sure it was broken at one point, but it clearly isn't the case now.Yep, I'm using them for Crisis of the Confederation's buildings.
Just make the allow block "always = no", then it can be built through event.I'd like to request a "can_build = no" for barony level holdings in landed_titles.txt. Basically, something that allows us to define baronies, but make them only creatable via event.
Does that work with baronies? Vanilla doesn't use it with anything lower than duchies, and there it adds a condition to the list of requirements to create the title. I don't know how the game selects which barony title in a county is chosen when a new holding is built (I think I was told it is random), or if it is similar enough that adding that block would keep it from being chosen.Just make the allow block "always = no", then it can be built through event.
Oh, I thought you were just talking about buildings or titles, not holdings.Does that work with baronies? Vanilla doesn't use it with anything lower than duchies, and there it adds a condition to the list of requirements to create the title. I don't know how the game selects which barony title in a county is chosen when a new holding is built (I think I was told it is random), or if it is similar enough that adding that block would keep it from being chosen.
Does that work with baronies? Vanilla doesn't use it with anything lower than duchies, and there it adds a condition to the list of requirements to create the title. I don't know how the game selects which barony title in a county is chosen when a new holding is built (I think I was told it is random), or if it is similar enough that adding that block would keep it from being chosen.
Moved to "implemented in an upcoming patch".This one can be removed now:
"Ability to change the relative frequency of names. (E.G., William might be set to three times as common as Godfrey)"
It would be nice if effects:
would work in events ,on character armies, during battles.Code:morale = x troops = x
Currently only troops = x works in battles, for some strange reason.
As far as I know that vanilla uses those effects only for sieges, however AGOT mod made great use of those in their dragon field of fire event that happen in battle,
futhermore this simple change would really help modders to code some nice battle events (would help my definitely).
Don't forget official consorts for women. That said, this is already on the list.Yeah, this for sure.
Also, it would be great to include a max_husbands command to match the max_wives implemented for Muslim polgynists. This would really expand the dynastic possibilities.
EDIT: I missed that suggestion in the first post. Consider me a strong supporter of it.
Don't understand this one:
"The "potential" section for buildings should allow things like NOT and OR"
Why wouldn't these work?