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Thanks Meneth. I've moved all the suggestions that I'm aware have been implemented to the 'Implemented suggestions'. This includes:

Ability to change the relative frequency of names. (E.G., William might be set to three times as common as Godfrey)

This is already in the game. Just do Willem_William.100 for exemple. 100 is the default value. Or was it different? I have to look it up...
 
This is already in the game. Just do Willem_William.100 for exemple. 100 is the default value. Or was it different? I have to look it up...
It's already in the game because Gars implemented it at some point ;)
 
Just added the following things to the list:

* Add human/player scopes (e.g. any_player_character, random_player_character)
* Enable female polygamy
* Allow ai_will_do in gender_laws (currently does not work)
* A set_heir command that works in a title scope to override a succession law
* Allow AI job action scripting (The AI currently only uses job actions that are hardcoded)
* A modifier to alter the cost of levy maintenance, that perhaps works for both characters and provinces
* A trigger to check for specific versions of CK2
* A trigger checking whether a mod is installed, similar to has_dlc
* any_parent and any_parent_even_if_dead scopes
* A way to start a disease outbreak in a province by event/command.
 
Two things I'd like to see:

1) The ability for barons to join factions. Currently they are prevented from doing so even if the faction's code would otherwise allow it.

2) A can_use_title_gui in the CB code to accompany can_use_gui.
 
Two things I'd like to see:

1) The ability for barons to join factions. Currently they are prevented from doing so even if the faction's code would otherwise allow it.

2) A can_use_title_gui in the CB code to accompany can_use_gui.
Make sure to edit them into the wiki page ;)
 
Meneth I had created this thread regarding the Republic moddability can I had all to the wiki or maybe you prefer to make comments regarding it? It is possible that some of the points are duplicated...

For now I've added this to the wiki searching in my old posts:

  • Ability to change title/ruler localisation via event / command

but probably there were others I've to take a little time to study them well...

As I have seen that the localization section was incomplete I've added something regarding title localization here, too.
 
The problem with the list is that it would be a full time work for a whole team of developers to implement all the items in it ! :confused:
Maybe what's missing is a community based voting process/tool (for instance by having modders select only their top 3 features), to make these inputs more valuable to Paradox ?
 
Meneth I had created this thread regarding the Republic moddability can I had all to the wiki or maybe you prefer to make comments regarding it? It is possible that some of the points are duplicated...

For now I've added this to the wiki searching in my old posts:
  • Ability to change title/ruler localisation via event / command
but probably there were others I've to take a little time to study them well...

As I have seen that the localization section was incomplete I've added something regarding title localization here, too.
A single line about it linking to the post is probably best. There's another entry on the list that does that.
The problem with the list is that it would be a full time work for a whole team of developers to implement all the items in it ! :confused:
Maybe what's missing is a community based voting process/tool (for instance by having modders select only their top 3 features), to make these inputs more valuable to Paradox ?
What makes it difficult is making the voting process both simple and robust. Manually tallying vote is horrible, as anyone who've done so can attest, and an automated system would need to ensure people can't vote multiple times and such.
 
A single line about it linking to the post is probably best. There's another entry on the list that does that.

OK I've added the link!

I've added to the list:

  1. Export the maximum number of Duchies before getting "too many held duchies" to defines
  2. A command "set_rank" that permits to change the rank via command / event that upgrade a King to an Emperor without the need to have a new title
  3. A conditional "has_antipope" to check if a character has an Anti Pope or, more generally, a self nominated religion head
  4. A command to replace a title with an other
  5. A way to order the characters resulting from "any_independent_ruler" / "any_vassal" to have them ordered by tier or prestige, etc...

What makes it difficult is making the voting process both simple and robust. Manually tallying vote is horrible, as anyone who've done so can attest, and an automated system would need to ensure people can't vote multiple times and such.

Being a developer myself I see all them as enhancement request and, for this, they have a not explicit "priority" let Captain Gars take what he prefers to implement.
Please note the in "The Republic DLC" thread some elements listed seems more bugs that enhancements they should be solved ASAP...
 
There have been a few items deleted which I'm not sure why:

* Make it possible to prevent vassals from creating titles higher than their own tier, via crown law
* Make it possible to prevent vassals from creating titles at all, via crown law
* A way to flag a character as important so that the game won't kill it off for optimization reasons

Are these actually possible? They are not AFAIK.
 
There have been a few items deleted which I'm not sure why:

* Make it possible to prevent vassals from creating titles higher than their own tier, via crown law
* Make it possible to prevent vassals from creating titles at all, via crown law
* A way to flag a character as important so that the game won't kill it off for optimization reasons

Are these actually possible? They are not AFAIK.

Can we sort of do that already? Albeit in a workaround way. Using criteria in the potential block of the titles that checks the laws.
 
<I meant, apart of that XD. Also, does minor titles work to that end?

(By the way, it may seem off-topic, but I think it is interesting in order to determine wether this particular points should or shouldn't stay in the list)

Yes.
 
Can we sort of do that already? Albeit in a workaround way. Using criteria in the potential block of the titles that checks the laws.

@knuckey:

Yes, it [blocking title creation based upon crownlaw_title = { has_law = no_title_creation } in the allow of the affected titles] is a rather simple solution. Blocking creation of titles of tier higher than current title tier based upon a crown law title is also extremely simple. Plus, you get properly explanatory tooltips in the title screen that actually reference which applied crown law title is blocking their creation (no small thing!) and such for free. The only cost is 1-2 lines of code in your relevant titles' allow clauses.

I imagine that it could be a little annoying if you're blocking it at the count level for ALL titles, admittedly, but wouldn't you rather Captain Gars spent his time making it possible to, say, join specific/exact war(s) by event (your suggestion last year, right?) or deal with various other total roadblocks in CK2 scripting instead of adding a minor convenience at a relatively high time cost? That said, if it's important to you that hard-code supports this pattern, then I suppose you should definitely add it back to the list (or I will).

I don't mean to tread on these suggestions. I do think that we need to do a certain degree of editing to emphasize game-changers for moddability over stuff that's already solved but neat, though. There is simply too much important stuff that is simply impossible to do correctly or at all, by any stretch of redundancy or inelegance.

EDIT:

That said, there's a lot of outright junk on the wiki (i.e., stuff that doesn't really make sense at all or is horribly specific such that Gars would never spend time adding it for an audience of one or now none), so the aforementioned suggestions do stand above those. I just don't have the heart to remove the stuff, though.
 
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@knuckey:

Yes, it [blocking title creation based upon crownlaw_title = { has_law = no_title_creation } in the allow of the affected titles] is a rather simple solution. Blocking creation of titles of tier higher than current title tier based upon a crown law title is also extremely simple. Plus, you get properly explanatory tooltips in the title screen that actually reference which applied crown law title is blocking their creation (no small thing!) and such for free. The only cost is 1-2 lines of code in your relevant titles' allow clauses.

I imagine that it could be a little annoying if you're blocking it at the count level for ALL titles, admittedly, but wouldn't you rather Captain Gars spent his time making it possible to, say, join specific/exact war(s) by event (your suggestion last year, right?) or deal with various other total roadblocks in CK2 scripting instead of adding a minor convenience at a relatively high time cost? That said, if it's important to you that hard-code supports this pattern, then I suppose you should definitely add it back to the list (or I will).

I don't mean to tread on these suggestions. I do think that we need to do a certain degree of editing to emphasize game-changers for moddability over stuff that's already solved but neat, though. There is simply too much important stuff that is simply impossible to do correctly or at all, by any stretch of redundancy or inelegance.

EDIT:

That said, there's a lot of outright junk on the wiki (i.e., stuff that doesn't really make sense at all or is horribly specific such that Gars would never spend time adding it for an audience of one or now none), so the aforementioned suggestions do stand above those. I just don't have the heart to remove the stuff, though.

That all makes sense. The two suggestions about crown laws weren't even my ideas, I just noticed they were removed and they seemed like reasonable suggestions. But I agree if there are workarounds then we should concentrate on higher priority stuff.

As for the removing characters for optimisation reasons, I've observed charcaters being culled by the game engine even if they have minor titles, so i'll add that back in.