If, instead, we had the religion-level flag(s) (and the respective trigger) analogous to the existing feminist = yes/no and female_temple_holders = yes/no flags (and triggers), this would be a lot easier to extend.
Relating to religion-level flags, something I was talking about a while back for compatibility was adding culture & religion flags that could be set and checked.
For example right now we have this for the "hold a blot" decision :
Code:
potential = {
has_dlc = "The Old Gods"
is_playable = yes
age = 16
prisoner = no
OR = {
religion = norse_pagan
religion = norse_pagan_reformed
}
NOT = { has_character_modifier = held_blot_timer }
NOT = { has_character_flag = holding_blot }
}
with a religion flag, the OR block could be replaced with "has_religion_flag = Can_Hold_Blot", then any mods that added new religions that should be able to access the decision could just have the respective flag set. I've not looked into it too far, but when I was adding a few religions for my Mod, I did end up changing a couple of events; I'd expect there's more that I either missed/didn't think of. (And adding it to Cultures seems like a logical step)[/QUOTE][/QUOTE]