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Zarathustra_the

Lt. General
87 Badges
Nov 3, 2011
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I figured it was time to start this, and trust me when I say Stellaris for all its vaunted moddability is lacking in a number key specific ways.

First and foremost, we need a decisions system akin to the intrigue and targeted decisions options we see in Crusader Kings II. In a game such as Stellaris with so many descrete objects, the ability to expressly effect one particular object or another within the event system is absolutely crucial...
 
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Good idea, that would open so much more up.

I'd add the ability to script leaders, in addition to rulers, for prescripted countrys would be handy. Also the ability to define a gender and portrait in the create_leader command.
 
Could we also get a full list of scopes, conditionals and commands yet?
 
I'd like to be able to specify tilesets for planets. As it currently stands, each habitable planet has four different tile backgrounds for their respective planet. I'd like to be able to create new tiles, define modifiers for those tiles, and specify the chance that a planet will contain that tile. For example, a continental planet will generate continental tiles, but each tile has a 10% (defined through some tileset for the planet type) of been generated as MODDED_TILE, which looks like an ocean, and has a modifier that makes it easier for oceanic lifeforms to habit that tile.