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bdiethelmv

Recruit
May 21, 2025
3
16
Hi,

In this post I want to provide some feedback on some long-standing issues I have regarding how liberation wars and related topics work in Stellaris. This is not specific to patch 4, but has dragged on for several versions now.

I've been chronically annoyed with how liberation wars work. Whenever I defeat an empire in a liberation war and force them to adopt my ethics, they almost always immediately revert to their previous ethics, and there's nothing I can do about it; I can't keep bashing them into submission because the end of war means a truce is instated for both sides, so they get away with completely ignoring the victory terms I imposed on them. It just doesn't make any sense: they lost a war the primary purpose of which was shifting governing civics and ethics. The peace terms should explicitly prohibit any ethics change, or else the truce should be declared void! So, I think this type of war should be modified so that the defeated empire cannot change its ethics, civics, or government type for a long time (at least 10-20 years?) and so that their pops experience a 100% conqueror governing ethics' attraction (I imagine if my empire wins an ideology war, it would naturally deploy a robust propaganda campaign on the defeated population).

More generally, I feel there needs to be extra mechanics for playing as a sort of "democratic, xenophile, or egalitarian crusader" empire. Just having the blanket option of declaring a liberation war is not enough in my opinion. There should be additional stepwise options. For instance, I'd like to see a diplomatic option where you send another empire an ultimatum to change a certain policy (e.g. outlawing slavery or purges). If they refuse this ultimatum, you gain a "Stop Atrocities" Casus Belli against them (similar to what the Enigmatic Observers use), where war is waged just to force them to change the specific policy you detailed, not to force regime change on them. This way, achieving your war goals could have a much easier acceptance threshold than a liberation war, and upon victory the defeated party would be forced to change their policy, with no option to turn it back for a long time, and if they do so you immediately regain the Casus Belli regardless of time elapsed.

Finally, in the Galactic Community I feel that the current "The Greater Good" resolutions clump too many things together. Because banning slavery is tied to banning all but the most generous living standards (all standards below social welfare become banned with the only resolution that bans all slavery), most empires will never support this resolution. I believe there should be separate resolutions for banning slavery, banning purges, banning displacement, banning certain living standards, and so on.

Thanks!
 
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So, I think this type of war should be modified so that the defeated empire cannot change its ethics, civics, or government type for a long time (at least 10-20 years?)
Yes!
and so that their pops experience a 100% conqueror governing ethics' attraction (I imagine if my empire wins an ideology war, it would naturally deploy a robust propaganda campaign on the defeated population).
No!

I think the propaganda campaign is already sufficiently represented by the liberated empire's own Governing Ethics Attraction. I agree this newly installed governemnt should not just switch ethics back, but that does not mean the population should automatically except here.

I think a high chance of rebellions should be the natural likely outcome of imposing opposite ethics on an empire.

Having said that, Status Quo liberated empires do already get this Origin:

1747845690386.png
 
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We do need more methods to influence other empires' Ethics.

Winning a Liberation War should force the target to "benefit" from all of these new methods (with a discount for the winner).

Stuff like:

- Foreign Propaganda Campaign (costs Energy, scales with target empire Sprawl)
- Media Blitz (costs Trade, scales with target empire Sprawl)
- High-Level Lobbying (costs Influence, and opens a slot for an Official to increase the effect)
- False-Flag Operations (espionage missions, cost Unity, cost scales with target Sprawl)
- Etc.

... all of which would either increase attraction to your target Ethic, or reduce attraction to a specific disliked Ethic.
 
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Often felt Greater Good resolutions should come with Egalitarian Ethics attraction to start shifting Pops to your way of thinking. Only way to avoid it is to either counter it with heavy handed propaganda or Ethics attraction of your own and/or leaving the GC altogether. The latter would open you up to certain resolutions that permit certain actions against non-GC members.

As for Liberation Wars, while I agree it’s not implemented very well, I think the better option is to either turn them into a subject and place certain Holdings to convert their Population(Shared Burdens Civic, as crappy as it is overall, actually serves a purpose here for once) or liberating them by outright conquering them and converting them over time. Purity’s Democratic Authority would be insanely effective here since it grants so much bonus Happiness that it can completely mitigate the malus from unhappy factions provided you Genetically modify their pops.
 
We do need more methods to influence other empires' Ethics.

Winning a Liberation War should force the target to "benefit" from all of these new methods (with a discount for the winner).

Stuff like:

- Foreign Propaganda Campaign (costs Energy, scales with target empire Sprawl)
- Media Blitz (costs Trade, scales with target empire Sprawl)
- High-Level Lobbying (costs Influence, and opens a slot for an Official to increase the effect)
- False-Flag Operations (espionage missions, cost Unity, cost scales with target Sprawl)
- Etc.

... all of which would either increase attraction to your target Ethic, or reduce attraction to a specific disliked Ethic.
Culture is the staple of every 4x game ever made and it's completely lacking in Stellaris.
 
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This is related to a great issue with war needing a major rework. Not in terms of the ships and weapons, but in terms of how peace treaties, wargoals, war "Exhaustion", interventions, different empires blurring peace and war due to ethics, and ease of....well extermination.

Liberation wars certainly are one of the worst offenders.
 
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Shared Burdens Civic, as crappy as it is overall, actually serves a purpose here for once
The problem here is one of flavor - after all, Shared Burdens is the space communism civic and most empires aren't going to set up communist states if they aren't themselves communists, and by the flavor given, most empires are not
 
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Yes!

No!

I think the propaganda campaign is already sufficiently represented by the liberated empire's own Governing Ethics Attraction. I agree this newly installed governemnt should not just switch ethics back, but that does not mean the population should automatically except here.

I think a high chance of rebellions should be the natural likely outcome of imposing opposite ethics on an empire.

Having said that, Status Quo liberated empires do already get this Origin:

View attachment 1303663
Hmm yeah, you're right on that second point. I guess if current mechanics change so that the liberated empire is forced to keep the imposed ethics, governing ethics attraction should do the trick with helping those ethics become widespread in that empire on the long run.
 
Hi,

In this post I want to provide some feedback on some long-standing issues I have regarding how liberation wars and related topics work in Stellaris. This is not specific to patch 4, but has dragged on for several versions now.

I've been chronically annoyed with how liberation wars work. Whenever I defeat an empire in a liberation war and force them to adopt my ethics, they almost always immediately revert to their previous ethics, and there's nothing I can do about it; I can't keep bashing them into submission because the end of war means a truce is instated for both sides, so they get away with completely ignoring the victory terms I imposed on them. It just doesn't make any sense: they lost a war the primary purpose of which was shifting governing civics and ethics. The peace terms should explicitly prohibit any ethics change, or else the truce should be declared void! So, I think this type of war should be modified so that the defeated empire cannot change its ethics, civics, or government type for a long time (at least 10-20 years?) and so that their pops experience a 100% conqueror governing ethics' attraction (I imagine if my empire wins an ideology war, it would naturally deploy a robust propaganda campaign on the defeated population).

More generally, I feel there needs to be extra mechanics for playing as a sort of "democratic, xenophile, or egalitarian crusader" empire. Just having the blanket option of declaring a liberation war is not enough in my opinion. There should be additional stepwise options. For instance, I'd like to see a diplomatic option where you send another empire an ultimatum to change a certain policy (e.g. outlawing slavery or purges). If they refuse this ultimatum, you gain a "Stop Atrocities" Casus Belli against them (similar to what the Enigmatic Observers use), where war is waged just to force them to change the specific policy you detailed, not to force regime change on them. This way, achieving your war goals could have a much easier acceptance threshold than a liberation war, and upon victory the defeated party would be forced to change their policy, with no option to turn it back for a long time, and if they do so you immediately regain the Casus Belli regardless of time elapsed.

Finally, in the Galactic Community I feel that the current "The Greater Good" resolutions clump too many things together. Because banning slavery is tied to banning all but the most generous living standards (all standards below social welfare become banned with the only resolution that bans all slavery), most empires will never support this resolution. I believe there should be separate resolutions for banning slavery, banning purges, banning displacement, banning certain living standards, and so on.

Thanks!
Honestly I would love to get another simple change to Liberation Wars.
Give me Unity for winning them. A LOT of Unity. I want my reward.
Astrogenesis Guides can shower in Unity just for making cockroaches smart. Convincing cockroach slavers that democracy is better should reward me even more.
 
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we need a full ethical factions, wars, resolutions, and federations rework.

as for the egalitarian resolutions by the way, if you spawn a fanatic egalitarian shared burdens only galaxy, they will still be passing authoritarian resolutions and not backing your level 5 egalitarian resolution until you vassalize them all or outvote them alone. or a xenophobic authoritarian pre-ftl pops up, they vassalize it, and they want to bring it into your forced migration federation. that's how badly ethics do not really feel like they exist in this game. also, no empire will adopt utopian abundance, and there is no way to force it, even after you pass the resolution. there should be federation laws about it, and empires should swap to it once the resolution is passed.
 
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