Hi,
In this post I want to provide some feedback on some long-standing issues I have regarding how liberation wars and related topics work in Stellaris. This is not specific to patch 4, but has dragged on for several versions now.
I've been chronically annoyed with how liberation wars work. Whenever I defeat an empire in a liberation war and force them to adopt my ethics, they almost always immediately revert to their previous ethics, and there's nothing I can do about it; I can't keep bashing them into submission because the end of war means a truce is instated for both sides, so they get away with completely ignoring the victory terms I imposed on them. It just doesn't make any sense: they lost a war the primary purpose of which was shifting governing civics and ethics. The peace terms should explicitly prohibit any ethics change, or else the truce should be declared void! So, I think this type of war should be modified so that the defeated empire cannot change its ethics, civics, or government type for a long time (at least 10-20 years?) and so that their pops experience a 100% conqueror governing ethics' attraction (I imagine if my empire wins an ideology war, it would naturally deploy a robust propaganda campaign on the defeated population).
More generally, I feel there needs to be extra mechanics for playing as a sort of "democratic, xenophile, or egalitarian crusader" empire. Just having the blanket option of declaring a liberation war is not enough in my opinion. There should be additional stepwise options. For instance, I'd like to see a diplomatic option where you send another empire an ultimatum to change a certain policy (e.g. outlawing slavery or purges). If they refuse this ultimatum, you gain a "Stop Atrocities" Casus Belli against them (similar to what the Enigmatic Observers use), where war is waged just to force them to change the specific policy you detailed, not to force regime change on them. This way, achieving your war goals could have a much easier acceptance threshold than a liberation war, and upon victory the defeated party would be forced to change their policy, with no option to turn it back for a long time, and if they do so you immediately regain the Casus Belli regardless of time elapsed.
Finally, in the Galactic Community I feel that the current "The Greater Good" resolutions clump too many things together. Because banning slavery is tied to banning all but the most generous living standards (all standards below social welfare become banned with the only resolution that bans all slavery), most empires will never support this resolution. I believe there should be separate resolutions for banning slavery, banning purges, banning displacement, banning certain living standards, and so on.
Thanks!
In this post I want to provide some feedback on some long-standing issues I have regarding how liberation wars and related topics work in Stellaris. This is not specific to patch 4, but has dragged on for several versions now.
I've been chronically annoyed with how liberation wars work. Whenever I defeat an empire in a liberation war and force them to adopt my ethics, they almost always immediately revert to their previous ethics, and there's nothing I can do about it; I can't keep bashing them into submission because the end of war means a truce is instated for both sides, so they get away with completely ignoring the victory terms I imposed on them. It just doesn't make any sense: they lost a war the primary purpose of which was shifting governing civics and ethics. The peace terms should explicitly prohibit any ethics change, or else the truce should be declared void! So, I think this type of war should be modified so that the defeated empire cannot change its ethics, civics, or government type for a long time (at least 10-20 years?) and so that their pops experience a 100% conqueror governing ethics' attraction (I imagine if my empire wins an ideology war, it would naturally deploy a robust propaganda campaign on the defeated population).
More generally, I feel there needs to be extra mechanics for playing as a sort of "democratic, xenophile, or egalitarian crusader" empire. Just having the blanket option of declaring a liberation war is not enough in my opinion. There should be additional stepwise options. For instance, I'd like to see a diplomatic option where you send another empire an ultimatum to change a certain policy (e.g. outlawing slavery or purges). If they refuse this ultimatum, you gain a "Stop Atrocities" Casus Belli against them (similar to what the Enigmatic Observers use), where war is waged just to force them to change the specific policy you detailed, not to force regime change on them. This way, achieving your war goals could have a much easier acceptance threshold than a liberation war, and upon victory the defeated party would be forced to change their policy, with no option to turn it back for a long time, and if they do so you immediately regain the Casus Belli regardless of time elapsed.
Finally, in the Galactic Community I feel that the current "The Greater Good" resolutions clump too many things together. Because banning slavery is tied to banning all but the most generous living standards (all standards below social welfare become banned with the only resolution that bans all slavery), most empires will never support this resolution. I believe there should be separate resolutions for banning slavery, banning purges, banning displacement, banning certain living standards, and so on.
Thanks!
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