First, I would like to say that I have been following this game for a long time and had great hopes for getting a modern gangster game with deep strategic elements. However, after observing on Youtube and Twitch for many hours how people play I felt very disappointed in how the game turned out. I really feel that this game could still be somewhat redeemed once the bugs are fixed. However, there are also issues that really require a much greater overhaul of some of the mechanics used. Because I really hope to be able to love this game (someday), I would like to share a couple of suggestions of which I believe these could improve/fix some aspects of the game in upcoming patches or expansions.
- Safehouses should be much better protected
Both from the outside and especially from the inside, safehouses should become much better protected to prevent the gamey option of outright attacking such a place and killing the boss easily to take over the entire gang/rackets. Safehouses are currently anything but safe nor a challenge, which it should be. For one, when attacking the guards outside of the safehouse the AI that are inside should be well prepared/altered to face the intruders. This means that they should set up an ambush (e.g. barricade the entrance) . Furthermore, the first round should be to the imitative of the defender and defenders should get a bonus of getting one more action, each round. Unfair? Perhaps, but it will prevent some steamrolling and one could argue that a defender is much more familiar with the "terrain" they are fighting on.
- Gangsters should directly recruit bodyguards, but shouldn't be able to group up into one OP group as is currently happening
Gangsters can currently join together into one big group, whereas the AI hardly does this. This gives a huge advantage to the player. Either improve the AI significantly to allow them to work in a group much better or limit the amount of unique gangsters a player can use in a group. One alternative could be to go more towards the gameplay used in an old 2001 game called "Gangsters II". Here, muscle/bodyguards could be hired so that each Gangster would form a group along with 4 muscle/bodyguards. In the current game, the guards as used to protect the rackets could serve this role imo. Not only could this prevent stacking of OP gangsters in one single group, also it would make each Gangster start to feel more influential than being just a mere pawn/bodyguard for the boss.
- Police/law should play a much more active role
When first observing how the game played, I had hopes that the law would play a much more active role. Atm, they are more an annoyance rather than a treat: they take sides in a fight (outside) and sometimes perform raids which forces you to temporary shutdown a racket. However, I feel that if the police would much more actively intervene they could provide the player a much bigger challenge. For one, fights should trigger appearance of more police the longer fights lasts. These could spawn as "reinforcements" in a fighting zone and take sides depending on whether they are corrupted by a gang. Furthermore, it would be great if every single neighborhood would have their own police station that can be individually influenced/bribed. Not only could this provide a nice money sink, but it could also be great to indirectly use the police against other gangs.
- Diplomacy improvements: It should be possible for defeated gang bosses to join/ally with your gang
Albeit perhaps somewhat ahistorical, I do feel that it would be nice if defeated gang bosses could become part of your gang (as an underboss for instance). After you defeat them, you should perhaps be able to "vassalize" them so they work for you instead as for themselves. Not only will this preserve their unique characters in your game, it would feel that different victories (such as a submission victory) could be an option.
- Export/sell alcohol outside of the city to make some more cash
In addition to selling alcohol to other gang bosses, it could be a nice idea to export the alcohol outside of the city for some additional cash. Importing alcohol from Canada for instance should also be possible.
- Police/law should be able to arrest and prosecute wanted gangsters
Wanted gangsters should be arrested and put on trial. Bribing the police, judge and/or politicians should impact the possibility of getting them released. For example, if one of your gangsters get arrested you could pay 15,000 dollars to get them released. The amount of money could be determined by how many people are already "on your payroll".
I hope that these suggestions can be discussed here. Please feel free to post your thoughts and I really hope that with some patches or expansions this game can be improved a lot to become the ultimate gangster grand strategy game it deserves to be!
- Safehouses should be much better protected
Both from the outside and especially from the inside, safehouses should become much better protected to prevent the gamey option of outright attacking such a place and killing the boss easily to take over the entire gang/rackets. Safehouses are currently anything but safe nor a challenge, which it should be. For one, when attacking the guards outside of the safehouse the AI that are inside should be well prepared/altered to face the intruders. This means that they should set up an ambush (e.g. barricade the entrance) . Furthermore, the first round should be to the imitative of the defender and defenders should get a bonus of getting one more action, each round. Unfair? Perhaps, but it will prevent some steamrolling and one could argue that a defender is much more familiar with the "terrain" they are fighting on.
- Gangsters should directly recruit bodyguards, but shouldn't be able to group up into one OP group as is currently happening
Gangsters can currently join together into one big group, whereas the AI hardly does this. This gives a huge advantage to the player. Either improve the AI significantly to allow them to work in a group much better or limit the amount of unique gangsters a player can use in a group. One alternative could be to go more towards the gameplay used in an old 2001 game called "Gangsters II". Here, muscle/bodyguards could be hired so that each Gangster would form a group along with 4 muscle/bodyguards. In the current game, the guards as used to protect the rackets could serve this role imo. Not only could this prevent stacking of OP gangsters in one single group, also it would make each Gangster start to feel more influential than being just a mere pawn/bodyguard for the boss.
- Police/law should play a much more active role
When first observing how the game played, I had hopes that the law would play a much more active role. Atm, they are more an annoyance rather than a treat: they take sides in a fight (outside) and sometimes perform raids which forces you to temporary shutdown a racket. However, I feel that if the police would much more actively intervene they could provide the player a much bigger challenge. For one, fights should trigger appearance of more police the longer fights lasts. These could spawn as "reinforcements" in a fighting zone and take sides depending on whether they are corrupted by a gang. Furthermore, it would be great if every single neighborhood would have their own police station that can be individually influenced/bribed. Not only could this provide a nice money sink, but it could also be great to indirectly use the police against other gangs.
- Diplomacy improvements: It should be possible for defeated gang bosses to join/ally with your gang
Albeit perhaps somewhat ahistorical, I do feel that it would be nice if defeated gang bosses could become part of your gang (as an underboss for instance). After you defeat them, you should perhaps be able to "vassalize" them so they work for you instead as for themselves. Not only will this preserve their unique characters in your game, it would feel that different victories (such as a submission victory) could be an option.
- Export/sell alcohol outside of the city to make some more cash
In addition to selling alcohol to other gang bosses, it could be a nice idea to export the alcohol outside of the city for some additional cash. Importing alcohol from Canada for instance should also be possible.
- Police/law should be able to arrest and prosecute wanted gangsters
Wanted gangsters should be arrested and put on trial. Bribing the police, judge and/or politicians should impact the possibility of getting them released. For example, if one of your gangsters get arrested you could pay 15,000 dollars to get them released. The amount of money could be determined by how many people are already "on your payroll".
I hope that these suggestions can be discussed here. Please feel free to post your thoughts and I really hope that with some patches or expansions this game can be improved a lot to become the ultimate gangster grand strategy game it deserves to be!
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