Two random suggestions from the perspective of begginner player:
1) In unit overview - attack actions have listed damage - it would be hlepful, if there would be range and AP cost in addition to that (i know I can mouse over on those, but it is just one more layer and makes learning a little more tedius).
2) The strategic map could use a little more readibility.
- It looks very nice, but it is hard to spot strategic locations on it (the minor ones - repair stations etc.).
- Also, it is not obvius that NPC races and neutral cities are some things you could interact with (it would be nice to differiene them a little more from neutral monsters guarding treasures).
Thanks a lot for a great game - I hope I'll figure it out soon and will have tons of hours of fun with it.
1) In unit overview - attack actions have listed damage - it would be hlepful, if there would be range and AP cost in addition to that (i know I can mouse over on those, but it is just one more layer and makes learning a little more tedius).
2) The strategic map could use a little more readibility.
- It looks very nice, but it is hard to spot strategic locations on it (the minor ones - repair stations etc.).
- Also, it is not obvius that NPC races and neutral cities are some things you could interact with (it would be nice to differiene them a little more from neutral monsters guarding treasures).
Thanks a lot for a great game - I hope I'll figure it out soon and will have tons of hours of fun with it.