• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Hello. The mod is not popping up in the game settings. Any help would be appreciated.View attachment 1118609
Some people have noted that mods don't always load properly on the first start of the day. If you restart the game do you see any improvement?
Are you using Skyve? Can you check for error logs?
C:\Users\%username%\AppData\LocalLow\Colossal Order\Cities Skylines II\Logs
and look for InfiniteDemand there

You can check if the mod is physically installed here:
C:\Users\%username%\AppData\LocalLow\Colossal Order\Cities Skylines II\.cache\Mods\mods_subscribed\77321_4
 
Great mod, definitely needed. It would be great to have an option to see people less sensitive to "small homes". It is a pity that this mod allows your to build something that gets destroyed a week later because this game wants me to reproduce the American suburban sprawl on my Hong-Kong Map.
 
please let the houses be filled, I am going an empty apartments crisis, also can you please add the ability to see what is your actual demand for office, commerce, and industry so I know about if the education level meets the requirements. thank you if you make these changes. Infinite demand is very helpful. (this is needed for a city without collapsed buildings everywhere )
 
  • 2Like
Reactions:
I don't know if it's only me, but with the last update I have some lags each 10-15 seconds approximately while the mod is active, it's disappear while disabled.
Can you check? (All options are active)
 
  • 1Like
Reactions:
I don't know if it's only me, but with the last update I have some lags each 10-15 seconds approximately while the mod is active, it's disappear while disabled.
Can you check? (All options are active)

I have been chasing down an issue and sadly my issue us this mod is throwing critical errors, which is your lag spike each time it ticks through the simulation.
 
  • 1Like
Reactions:
Hi TitanGod_,

I've been chasing down what is causing a critical error and I have come to the belief that it is this particular mod as I systematically activated and deactivated mods until the error returned.

Here is the Critical Error from the log:

[SceneFlow] [CRITICAL] System update error during GameSimulation->PropertyRenterSystem: System.MissingFieldException: Field not found: bool Game.Simulation.PropertyRenterSystem.debugFastLeveling Due to: Could not find field in class
at (wrapper dynamic-method) Game.Simulation.PropertyRenterSystem.Game.Simulation.PropertyRenterSystem.OnUpdate_Patch1(Game.Simulation.PropertyRenterSystem)
at Unity.Entities.SystemBase.Update () [0x0004e] in <adcf32f8c4f54ffe80a1d47a3227e68a>:0
at Game.UpdateSystem.Update (Game.SystemUpdatePhase phase, System.UInt32 updateIndex, System.Int32 iterationIndex) [0x0007a] in <90d6bddbab32420b8eff223b00d71586>:0
0x00007fff2a04c20d (UnityPlayer) UnityMain
0x00007fff2a04bf88 (UnityPlayer) UnityMain
0x00007fff2a0331a9 (UnityPlayer) UnityMain
0x00007fff2a6d11c1 (UnityPlayer) UnityMain
0x00007fff296ba8d5 (UnityPlayer)
0x000002049020f0c3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
0x000002049020efdb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002048ecc80da (Mono JIT Code) Colossal.Logging.CustomLogHandler:postProcessFormat (UnityEngine.LogType,UnityEngine.Object,string,Colossal.Logging.ILog,System.Exception)
0x000002048ecc78f3 (Mono JIT Code) Colossal.Logging.CustomLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
0x000002048ecc75c1 (Mono JIT Code) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
0x000002048ecc6f7d (Mono JIT Code) Colossal.Logging.UnityLogger:Log (Colossal.Logging.Level,string,System.Exception)
0x00000205bbddfd2b (Mono JIT Code) Colossal.Logging.UnityLogger:CriticalFormat (System.Exception,string,object,object)
0x00000204c8cea265 (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase,uint,int)
0x000002050efdefcb (Mono JIT Code) Game.Simulation.SimulationSystem:OnUpdate ()
0x000002050efdd07b (Mono JIT Code) Unity.Entities.SystemBase:Update ()
0x000002050efd7b4f (Mono JIT Code) Game.UpdateSystem:Update (Game.SystemUpdatePhase)
0x00000204c0b1d103 (Mono JIT Code) Game.SceneFlow.GameManager:LateUpdateWorld ()
0x00000204c0b1c0fb (Mono JIT Code) Game.SceneFlow.GameManager:LateUpdate ()
0x000002044579efd8 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007fff2d394c1e (mono-2.0-bdwgc) mono_jit_set_domain
0x00007fff2d2cd254 (mono-2.0-bdwgc) mono_object_get_virtual_method
0x00007fff2d2cd3cc (mono-2.0-bdwgc) mono_runtime_invoke
0x00007fff29dbaaa6 (UnityPlayer)
0x00007fff29dbabd1 (UnityPlayer)
0x00007fff29a8e450 (UnityPlayer)
0x00007fff29bf9c48 (UnityPlayer)
0x00007fff29bf9e34 (UnityPlayer)
0x00007fff29bfa352 (UnityPlayer)
0x00007fff29e4cd8b (UnityPlayer)
0x00007fff29e4f78b (UnityPlayer)
0x00007fff29e52b3b (UnityPlayer)
0x00007fff29e52ddb (UnityPlayer) UnityMain
0x00007ff76c3511f2 (Cities2)
0x00007fffefe2257d (KERNEL32) BaseThreadInitThunk
0x00007ffff19aaf28 (ntdll) RtlUserThreadStart
 
  • 1Like
Reactions:
Thank you for letting me know about the issue. The mod has been updated (v1.1.2) to fix the issue with Fast Leveling. It should no longer cause any lag.


I don't know if it's only me, but with the last update I have some lags each 10-15 seconds approximately while the mod is active, it's disappear while disabled.
Can you check? (All options are active)

I have been chasing down an issue and sadly my issue us this mod is throwing critical errors, which is your lag spike each time it ticks through the simulation.

fix your mod it keeps taking my internet upload
 
This mod does no work for its intended purpose. The only thing it does is make demand for building the buildings.. Not for people actually USING THEM... So, anything you build, if you don't actually have demand for them, they will remaind empty. Thanks for the effort though!
 
The super fast build feature remained even after removing the mod, and it is affecting all my games.
Add "-developerMode" (without quotes) to Launch Options in Steam Library->Properties for the game. Launch the game and load a save file. Hit tab and go to Simulation then Economy down below and you will see the binary settings that this mod uses. Turn off if its on. If it's off, turn it on and back off and save again.
 
This mod does no work for its intended purpose. The only thing it does is make demand for building the buildings.. Not for people actually USING THEM... So, anything you build, if you don't actually have demand for them, they will remaind empty. Thanks for the effort though!
This mod is really aimed at "city painter" style of players rather than manipulating the game simulation. If you just want to have a pretty city to sculpt and detail this is for you. If you are looking to get the city to grow faster, you will need to make your sims happier and induce some demand so more companies and sims will want to move in.