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Rebel uprisings are getting bigger these days.

 
Fun times to be had in Asia now.

 
If you were surprised with how this went you haven't been paying attention.

 
Yemen was probably a waste of infamy all things considered. Oh well! Another victory for Germany!

 
Big war but not quite a Great War. Not yet. Soon though.

 
Not really much of a fight. My armies can not be stopped! Never lose! Never surrender!

 
My bestest buddy Columbia needs a hand. Normally I don't get involved in things going on in South America but you know what I think I will lend a kindly hand this time around.

 
Poor Columbia. I thought you had it. Don't worry the mighty German Empire has your back!

 
I have really good recon I think I can afford to beef up my armies a little bit more once issues in South America are handled.

 
So lets not let China regain all that land it has claim too. We will nibble on some populous territory to call our own and the sun will never set on the German Empire.

 
Okay everyone strap yourselves in. Time for a WAR! Some might even call it a great war. Just saying time to fight!

 
If only, if only, I had poison gas. *huge sigh*

 
Victoria 2 sadly...the worst war system for these big huge things. Oh well we are winning!

 
Question really is going to be how much land do I take in this war and how much am I going to take in later ones. Hmm...

 
France is really falling here. Russia sure has more to pull from but I mean even they can't really match me. It is just so damn awkward fighting on so many different fronts. Victory is still in the bag.

 
I should have done more to crush Russia. They remain too stable and strong. Oh well there are always other wars right? Next time with more technology we will destroy them all the more!

 
Rebels aren't nearly as bad as things were in my Russia Tsar game.

 
While my ships are not the most amazing there ever was we will soon be rolling out dreadnoughts to use in our sea battles.

 
Japan these are really weird wars. Just saying.

 
There really should be some piece of code to keep the AI from picking fights with enemies it can't actually reach.