Hey everybody, I've been playing Stellaris past two days and I've been fiddling around with a bunch of stuff. I've seen and read that superweapons'll probably be a thing later on, and it got me thinking about them. A lot of us want our planet-popping death star analogues, and I was reading about the Jump Drives in-game when it mentioned that it (Super paraphrased) effectively 'shreds the space time continuum until the ship is where it wants to be'
Now, I dunno about you, but that gave me a pretty decent idea for at least one type of superweapon. You could have a big mobile station-ship or something that basically uses a big, re-purposed jump drive as a weapon against large targets and even planets. I mean, if it can 'shred' stuff until you've jumped a few hundred light years, surely 'shredding' a planet is also possible? I think it'd be a pretty good balance to at least that specific superweapon type too. It'd obviously use a ton of energy and metaphorically open a hole straight to space-hell, so the Unbidden would have a really high chance to come in. Of course, just like with regular jump drives, it should be balanced in the sense that while it isn't guaranteed it should still be a strategic choice every time you use the Planet Shredder.
I'd personally love to ask myself, every time I blow up a heavily fortified enemy fortress planet or what-have-you, "Now, is this worth summoning a billion space demons for?".
And, this is nitpicky, but every planet popper should have a bit of an 'area of effect'... I hate it how in some other space games you could blow up a planet and the defense ships and satellites could still be 'orbiting' it.
So, what are your guys' thoughts? I think that's a pretty decent way to go in at least the 'death star expy' department.
Now, I dunno about you, but that gave me a pretty decent idea for at least one type of superweapon. You could have a big mobile station-ship or something that basically uses a big, re-purposed jump drive as a weapon against large targets and even planets. I mean, if it can 'shred' stuff until you've jumped a few hundred light years, surely 'shredding' a planet is also possible? I think it'd be a pretty good balance to at least that specific superweapon type too. It'd obviously use a ton of energy and metaphorically open a hole straight to space-hell, so the Unbidden would have a really high chance to come in. Of course, just like with regular jump drives, it should be balanced in the sense that while it isn't guaranteed it should still be a strategic choice every time you use the Planet Shredder.
I'd personally love to ask myself, every time I blow up a heavily fortified enemy fortress planet or what-have-you, "Now, is this worth summoning a billion space demons for?".
And, this is nitpicky, but every planet popper should have a bit of an 'area of effect'... I hate it how in some other space games you could blow up a planet and the defense ships and satellites could still be 'orbiting' it.
So, what are your guys' thoughts? I think that's a pretty decent way to go in at least the 'death star expy' department.
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