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Chapter Twenty-Six -- Visual Art in the Third Century
  • Tebazeder visual art experienced three distinct phases during the third century. The first, encompassing the early Interstellar Age through the beginning of the First Varelviv War, was characterized by a continued devotion to the forms of the late pre-interstellar era. Two-dimensional paintings and three-dimensional sculptures predominated. Artists took inspiration from landscapes beamed back from distant worlds by probes and exploration vessels, creating figurative and abstract visuals that faithfully or metaphorically reflected the wholly alien nature of these vistas.

    OfAStar.jpg

    Kanrig den Thracus' Of a Star, 228 [1]
    The subsequent phase began with the onset of the first major interstellar war with the varelvivi. After Emperor Spagruum’s sudden declaration of war, fear permeated the air on Tebazed and its colonies. The Unified Navy was caught off-guard and outnumbered by its varelviv counterpart, and the immense destructive power of orbital bombardment appeared to be an imminent threat to the homeworld. Existential terror characterized much of the work of this period. Kanrig den Thracus’ 228 painting Of a Star is representative; it depicted a multicolor swirl of a nova dabbed with wild brushstrokes, words scrawled across the left side of the image, simultaneous symbolizing both the bright potential and nearly incomprehensible dangers of the age of interstellar travel. Meanwhile, the Directory of the Arts began its own campaign in concert with the military preparations for invasion. Direct spending by the various bureaus commissioned artwork that expressed patriotic sentiments and raised morale among the general public. The campaign was controversial for its perceived intrusion into freedom of expression, and it generated intense debate among the literati as to its propriety and effectiveness. A case in point was the 236 holo-sculpture [2] Forward!, designed by Jargim den Vendiga and installed in the plaza in front of the Hall of the Assembly in Sedrin. The rotating projection developed an iconography for the war: three vailons, striding in lockstep, representing a united front against all threats; each carrying a different object — a book, a scale, a shield — symbolizing the three great advances of the Governance — learning, meritocracy, non-violence; and floating above their heads, a field of stars forming the wave-wheel of the TUG flag. The monumental work loomed over Members of the Assembly every day as they went to debate matters of policy both domestic and military, casting a shadow of propaganda over the free and fair discussion of the Assembly. Suldirm den Harak, leader of the opposition party Peaceful Progress Initiative, frequently mocked the sculpture in his floor speeches for its overweening presence in the courtyard.

    It is the considered opinion of this Member that the the Administration’s so-called plan leaves our homeworld to be unacceptably vulnerable to attack! Just as each Member of this august body walks past the ridiculous monument in our courtyard every day, so shall varelviv ships pass by our static defenses at the Con Viab starbase…
    - Suldirm den Harak, floor speech to the Assembly, August 9, 226

    For the next several decades, the art world remained locked in these dueling camps, with competing narratives about progress and society. In the 260s, with the inconclusive end of the Second Varelviv War and the beginning of a new era of interstellar migration and cooperation, a new paradigm emerged. A younger generation of artists came of age, a group that no longer remembered the dark days of the First Varelviv War, when invasion and occupation loomed just over the horizon. While the first wave of these “New Spirits” were vailon, very quickly they were joined in rejecting the old orthodoxy by numerous xenos. Instead of tired old political fights, the “New Spirit” movement explored new ideas about inter-species relations and an interconnected galactic culture. Works like Ceremony by the mith-fell Plume of Azure, a massive 2D work depicting a mith-fell and a vailon walking past each other on a nondescript street, and 500 Cooks by Bakrig den Philiog, an installation featuring hundreds of dining plates (the exact number was disputed) mounted on the walls of a bare room, were typical of the early period of the movement in their shared sensibility of outreach and a new normalcy. Some developed ideas of prosperity, its hopes and discontents, as the frontier of the galaxy closed, while others in the movement focused on the conceptual challenges and shattered physical universe of quantum physics. A small splinter group concentrated their energies on the obscure branch of science studying The Loop phenomenon, obsessively scouring press releases and scientific journals for scraps of news that might fuel their next project.

    Many artists in the “New Spirit” movement used their work to make forceful protests against the warmaking Directors-General of the later decades of the the third century. The Governance had been touched and shaped by external violence throughout the century, and though its leaders preached peace and stability, for the two most recent Directors-General, Valdrig den Subir and Birm den Boknar, those statements had as often come at the point of the sword as not. These artists, and those who shared their sentiments, saw in the Third Varelviv War War of 275 to 283 a perfect example of encroaching imperialist attitudes. No longer were Tebazeders forced into combat in order to defend themselves against unprovoked aggression by hostile neighbors; instead, they were engaged in a “war of choice” to install a puppet regime over the varelvivi, long after the slaving empire had ceased to be a threat. Philiog’s 500 Cooks project, for instance, was inspired in part by the 500 guns allegedly carried on the Unified Navy’s warships into varelviv territory during the invasion. [3] Many other works featured more overt references to the death and destruction wrought by Tebazeder arms; for instance, the varelviv Kaghoreem’s A Child’s View of War was comprised of a series of child-like drawings depicting a brutal invasion of a town, which culminates in the leveling of the buildings and the decimation of the population. Highly controversial upon its unveiling, A Child’s View of War became a rallying cry for a generation of anti-war activists, who seized upon the artwork’s depiction of vailon atrocities to claim that all Tebazeder military actions were illegitimate. [4]

    The cradonian artist Mikvu Tenju’s 299 work, Untitled Varelviv Book Project, presented a particularly incisive exploration of the Tebazeder approach to war. The work, first exhibited on the eve of yet another war of aggression against the varelvivi, featured 64 holo-tablets on desks neatly arranged in rows, where individuals could sit and peruse the reading materials on the tablets. Each contained a randomized set of two thousand articles describing various aspects of the Third Varelviv War, accounting for an estimated .04% of the published news items covering the conflict. The vast volume of material confronted visitors with the immense scale of interstellar war, where gun ranges were measured in light-years and data uplinks passed yottabytes of information daily. At the same time, the silence of the reading room forced the visitors to acknowledge their ignorance of and complicity in the invasion. Though so much had been written about the war, the event had played very little role in the public consciousness. It was almost as if most Tebazeders would prefer to forget about the sins of the past — even as those sins were repeated in real time.

    IMG_0766.jpg

    Early artist's treatment of Parent, circa 294.

    Parent, a sculpture and installation by Birghagh, a varelviv who immigrated to the Governance after the Third Varelviv War, represented a synthesis of the xeno-cosmopolitan and anti-war strands of the “New Spirit” movement. Upon first glance, the floating bust appeared to be a vailon head and torso. As the viewer moved closer, however, strange aspects of the figure came into focus; it appeared to be halfway into a transformation into a varelviv. Its nose had faded, and four large pores appeared centered on its forehead, while the torso seemed to melt into thin tentacles. Wafts of colored smoke emanated from the body, rendering visible the usually imperceptible spores that allowed the fungoid species to reproduce. Playing on the vailons’ overdeveloped affinity for xeno assimilation, Parent manifested the Governance’s very active betrayal of its own liberal ethics: as it adapted around and responded to the external threat posed by its varelviv neighbors, it replaced the slaving varelviv state as the imperialist power in the region, intentionally imposing its will over lesser states as a local hegemon.


    Footnotes

    [1] Author's note: I have shamelessly stolen this image from Battlestar Galactica (the 2004 version).
    [2] Holographic projections-as-sculpture dated back to the mid-second century, but only came into vogue after the development of seamless graphical detection interfaces in the late 220s. These GDIs used dozens of microsensors to detect backgrounds at every angle so that viewers of the object, no matter what direction they were looking from, would always experience the intended visual stimulation.
    [3] The actual number of operational weapons systems in the entire Unified Navy was less than 250, but that didn’t stop media efforts to hype up the might of Tebazeder arms.
    [4] A Child’s View of War was all the more controversial for its relationship to actual events, which seemed to be nonexistent. Indeed, varelviv slavers were responsible for far more, and far worse, documented atrocities over the years than any Governance-aligned force. Kaghoreem’s recollection of their own childhood on Viverva was never disputed by administration officials, though they did note that no incidents of mass murder by the UGF had ever been recorded.
     
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    Chapter Twenty-Seven -- Militarization, Technology, and the Navy in the Late Third Century
  • The Tebazed Unified Governance long punched above its weight militarily. Since its repeated stands at Con Viab during the First Varelviv War — with the support of the military installation orbiting the star, Task Force Miranda threw back fifteen separate invasion attempts — the Unified Navy had become something of a folk hero to the citizens of the Governance. Despite its popularity, however, it was never the darling for officials in administration. During peacetime, funding for even routine maintenance was miserly, and scarcely any resources were budgeted for fleet expansion and the development of new military technologies. Only during wars, at the moments of acute necessity on the precipice of disaster, did investment and production surge. This created a pattern of Tebazeder forces on the back foot at the beginning of a conflict, attempting to avoid direct contact with a superior enemy navy as they waited for crash upgrades and reinforcements. The Third Varelviv War, fought over 275 to 283 against the economically and technologically backwards varelvivi, was the first and only time the Unified Navy experienced clear superiority in arms.

    Strategic planners in the Directory, at regular intervals over the decades, attempted to address these deficiencies by advocating to the political leadership for a greater share of productive resources to be allocated towards naval building programs. Administration after administration rejected these plans, falling back on the argument that the Governance was a peaceful state and it had no cause to threaten, or even appear to threaten, its neighbors. Every Director-General insisted that they were the peace-seeker, that while their predecessors or opponents might have been warmongers, they themselves were carving a different path. Yet, none of Vabrig den Telnik, Valdrig den Subir, and Birm den Boknar found the courage to make the difficult decisions required to end wars through negotiation rather than exhaustion, or to find the compromises that would stop conflicts before they broke out into open hostilities. Instead, the constant warfare — the TUG was at war for thirty-seven out of forty-five years between 250 and 295 — belied their protestations of innocence. They cloaked themselves in the foundational ideals of peace and liberty to justify even their aggressive actions to promote regional stability and security. That they began to show some successes in this regard by the end of the third century did not lessen the perversion of peaceful democracy that followed from their decisions.

    VabrigDenTelnik.jpg
    ValdrigDenSubir.jpg
    BirmDenBoknar.jpg

    Directors-General Vabrig den Telnik (left), Valdrig den Subir (center) and Birm den Boknar all failed to live up to their promises of a peaceful, stable coexistence with the TUG's neighbors.

    Valdrig den Subir articulated a policy of active support for regional stability, and during her term she spearheaded and committed the Governance to several treaty organizations designed to address a variety of issues, ranging from containing the genocidal saathids to assisting a growing population of galactic refugees. Birm den Boknar continued these policies, and even accelerated interstellar cooperation in several vital areas. But neither Director-General backed up their rhetoric with sufficient resource commitments, especially in the military sphere. Though the Unified Navy had doubled in size since the beginning of the Subir administration, other navies grew at a faster rate during the galactic economic boom of the later third century, and it was still outnumbered by most of its rivals’ fleets. At its current strength, the navy fielded two task forces: Task Force Miranda, the main battle fleet, and Task Force Boska, a smaller reserve force. When only one force could be deployed, as in the Saathid War, the ability of the Governance to project force was significantly limited.

    Meanwhile, the fifteen-year Saathid War showed the limits of Tebazeder arms against peer galactic competitors. Long-distance raids by Task Force Mirasma, operating far from friendly supply lines, seized territory from the saathids, and reached as far as the genocidal species’ core sector. However, the Governance fleet was only able to operate freely while the enemy fleets were engaged on the other side of their empire. [1] Once the saathids dispatched an armada to retake their lost territory, the Tebazeder force beat a hasty retreat. The Unified Navy enjoyed a small edge in technology, but saathid forces outnumbered them two to one, and ten to one in cruiser-class ships. The Battle of Kannam, the sole major engagement between the two navies, ended with an unfavorable loss ratio for the Tebazeders and a complete withdrawal from the region.

    Attempts to win war on the cheap were aided by two very alien but highly advanced ships under the Unified Navy’s command. In 274, a Kampiran surveyor happened upon a large shadow buried deep in the waters of the jungle planet. After three years and intensive engineering efforts, the so-called Seafallen Cruiser was raised from the depths. Though the ship betrayed no clues about its creators, nor how it came to be submerged beneath the waves, it was easily adapted to Tebazeder use and, once deployed, significantly outgunned every other ship in the navy’s arsenal. More strange and incomprehensible was the discovery of the Nanite Interdictor. Tebazeder explorers discovered the future source of the nanite-constructed ship in 255, an airtight capsule triggered only by an atomic clock that was counting down with extreme precision to a date 42 years in the future. At the precise moment the clock struck zero, on September 17, 297, the capsule opened and a stream of nanites burst out, coalescing into a warship that, to the Tebazeders’ astonishment, responded to their commands. After a stringent examination — unlike the Seafallen Cruiser, long lost under the sea, the Interdictor could very plausibly be a trap laid by some unknown hostile force — the Science Directory declared the ship safe to operate, and the navy took full control. In combat simulations, armed with an array of nanite cannons and the capacity to field nanite-constructed strike craft, the Interdictor projected to be the most powerful ship in the galaxy for decades to come.

    NaniteInterdictor.jpg

    The Nanite Interdictor, pictured here orbiting the Chiminol B star around which it had been so rapidly constructed, and the Seafallen Cruiser significantly enhanced the striking power of the Tebazeder fleet.

    Until 300, native production of ships consisted only of corvettes and destroyers; the shipyard at Con Viab had just recently laid down its first cruiser-class hull. Between its two main fleets, the Unified Navy fielded forty-one corvettes and twenty-two destroyers, along with a host of support ships and patrol vessels for local interdiction. Both the Seafallen Cruiser and the Nanite Interdictor were assigned to TF Mirasma, the primary strike fleet. Alongside the two advanced warships flew twelve destroyers and thirty-four corvettes. At the onset of the Mandate War in 299, Admiral Jargim den Vatoris transferred her flag to the Seafallen Cruiser, the pride of the Tebazeder fleet. TF Boska remained a secondary fleet, capable of conducting small-scale independent operations or protecting supply lines for the strike fleet; Admiral Valdrig den Sukar, promoted to command just prior to the invasion, maintained her flag on the destroyer ISS Peragion.

    Over these decades of war, Tebazeder military technology consistently lagged behind that of its neighbors. Its fires were typically decades old: the early railguns deployed in the 250s were still used on destroyers, while corvettes were equipped with autocannons designed in the late 260s. While the Science Directory’s Propulsion section had in 288 finally built the point-defense-defeating swarm missile systems that were considered state-of-the-art across most of the galaxy, the navy’s missile boats still employed the venerable fusion warheads developed in the 250s. Lasers were the only area in which the navy could be said to have modern weaponry; its x-ray lasers were competitive in their performance with peer systems, albeit still less powerful than the gamma lasers that the mith-fell navy was beginning to field.

    Meanwhile, Tebazeder protection systems were if anything more outdated than its weapon systems. Ship hulls were sheathed in ceramo-metal armors, based on materials first discovered in the 220s. Cutting edge at the time, after eight decades the latest in laser and plasma weaponry melted through those protective layers in seconds. By 300, most ship captains engaged in combat tactics as if their vessels had no armor at all and were solely reliant on their active energy defense systems, more commonly known as shields. Domestic research into this area was limited; instead, field engineers and navy intelligence reverse-engineered captured technical components from wrecked enemy ships. Many naval strategists worried that after this supply dried up — or Tebazeder technology caught up to its enemies’ — their ship defenses would once again stagnate.

    One field in which the Unified Navy did hold a technological advantage over its peers was in computing, and the subsidiary areas of signals intelligence and electronic warfare. The Science Directory had long emphasized and invested in computing research, developing state-of-the-art artificial intelligence heuristics with self-evolving logic parameters. While the main applications of these AI developments was in civilian research activities, military technologists saw an opportunity to create specialized combat computers with highly complex and nearly autonomous algorithms to manage weapons systems at an unparalleled speed. Additionally, breakthroughs in applied quantum physics demonstrated the possibility of real-time continuous subspace probing, and the widespread deployment of military-grade general AI in the 280s allowed the technology to be practically employed as shipboard sensor systems, displacing the basic gravitic sensors of the early Interstellar Age.

    By the beginning of military action in the Mandate War, the Admiralty Board had already made plans for the next generation of technological upgrades for the fleet. The latest developments in computing power would allow combat algorithms to maintain their robustness in live fire situations for longer periods of time. Highly charged balls of plasma were set to displace x-ray lasers as the primary short-range anti-armor armaments. And a focused investment in materials research paid off with the creation of plasteel alloys that could reinforce ship hulls with a lightweight material that did not sacrifice hardness, increasing ship survivability against penetrative munitions.


    Footnotes
    [1] The saathids were simultaneously engaged in defensive actions against the mirovandians, who bordered the genociders in the northeast quadrant.
     
    Chapter Twenty-Eight -- A Crisis in the Mandate
  • The Irenic Varelviv Mandate was born from the ashes of the Varelviv Interplanetary Sovereignty in the aftermath of the Third Varelviv War. The Governance invasion that began in 277 had finally put an end to the slaving empire, capturing the reigning overlord, Hoggagha II, and ensuring that the pariah state would never again seize individuals against their will in contravention of the entire body of interstellar law. [1] To replace the old authoritarian system, civilian Governance administrators, political and legal experts on constitutional development, helped the varelvivi hold the first fair and free elections in the recorded history of Viverva. A Constituent Assembly, with guidance from these Tebazeder experts, wrote a new constitution for their new state, with democratic accountability and the individual rights of citizens at the forefront of the document.

    Almost as soon as it had been formed, the Mandate rebelled against its Tebazeder minders. The Constituent Assembly, though under the watchful eyes of military occupation, nevertheless chafed against the imposition of alien values. Rejecting strong suggestions to create an inclusive definition of citizenship, in line with the practice in Governance space, the Assembly instead granted automatic citizenship only to free-born varelvivi in the Mandate’s territory, excluding formerly enslaved varelvivi as well as all xenos — invariably ex-slaves themselves — currently residing in the state. Any former slave, varelvivi or xeno, could apply for citizenship, whereupon their case would be judged based on their contributions to society. For many Tebazeders, including Director-General Valdrig den Subir, it was a slap in the face, an act of openly xenophobic and undemocratic defiance. Nevertheless, Subir ordered her administrators to accept the new government and its new leader, Daggatuum. When Tebazeder diplomats approached the new government about negotiating a formal treaty of alliance, however, Daggatuum informed the delegation that any agreement that infringed upon varelviv sovereignty would be rejected. Though the diplomats protested that a pact of mutual defense did no such thing, and in fact provided a much greater benefit to the nascent state, Daggatuum was insistent: commercial agreements and research sharing pacts would be eagerly considered, but no military alliances of any sort were acceptable.

    Daggatuum’s hopes of forging a course independent of the Governance were dashed almost immediately. A swift invasion by the Cyggan Empire, itself an ally of the Governance, forced the nearly defenseless Mandate to surrender several star systems and colonies, including, most painfully, their homeworld of Viverva. The Mandate survived the political crisis that ensued, a minor miracle in itself (and due in no small part to generous financial support on the part of Tebazed), but with its legitimacy severely weakened, and they limped along as a rump state. The varelvivi remained prideful, however, and Daggatuum rejected a new entreaty by a Tebazeder delegation to enter into the welcoming protection of the Governance fold. On the back of this unwillingness to bend to reality, Daggatuum handily won a second term of office in 290.

    Though the Mandate retained its political independence, its stability was wholly dependent on support from the Governance. The Tebazeder invasion overthrew not only the old political system but also the outmoded economic structures that fueled it. Slavery, the forced extraction of free labor, was abolished; though a great justice to the newly freed individuals, the rapid upheaval of the labor structure left the productive capacities of the economy in disarray. The subsequent annexation by the cyggans of much of the physical basis of the economy only deepened the problems. To alleviate the crisis, the new government brought in a host of technical advisers, on loan from the Director-General’s [2] own staff, to assist with the reconstruction. With their help, the varelvivi built a new economy from the ashes of the old, modeled on the Tebazeder model of state-directed investment and small-scale private business operations. In saving its economy, however, the Mandate’s commercial enterprises and government expenditures became heavily reliant on subsidies from Tebazed. Daily transports of foodstuffs and key industrial products kept the population of the Mandate fed and working.

    The subsidies provoked debate within the administration on Tebazed. Material support of the Mandate government and economy was expensive; resources being sent to stabilize the new regime were not being used on domestic priorities and programs which provided direct benefits to citizens of the Governance. Close advisors of the Director-General, and other high officials in the Directory, backed the policies to prop up the Mandate, on both [humanitarian] and strategic grounds. Having a long-term friendly government in the neighborhood, even if they had not yet become close allies, was worth the short-term investment to stand up a sustainable society. But while the Director-General’s inner circle was committing to making the relationship with the Mandate work, internal opposition to the project was forming as well. At first disorganized, within a few years a small group of top officials in the Diplomatic Corps, most affiliated with the new Red Legion faction that supported a more muscular interstellar policy, began to hold regular meetings in which they shared criticism of the direction Birm den Boknar was taking the Governance. This group did not, as might be expected, want to cut ties completely with the varelvivi: they did agree with the principle of making the Mandate into a long-term supporter of the Governance. Instead, they believed that the half-measure of supporting the varelvivi economically while not exerting any political control over the troublesome xenophobes was fundamentally unworkable; they preferred direct control or even outright annexation of the remaining Mandate territory. Though their public criticism was muted, internally they began to fight vociferously for a change of course, pointing to a lack of progress in reforming varelviv society.

    Though their governing institutions had been radically altered, the varelvivi’s xenophobia did not abate as much Director-General Boknar and her advisors hoped. Indeed, small-scale violence against xenos remained extremely common in many parts of the Mandate. The immediate aftermath of the revolution, and the invasion by the cyggans, featured the most catastrophic violence. At least a dozen mass pogroms were recorded, with an aggregate death total in the hundreds of thousands. [3] The scale of the violence shrunk as Mandate society emerged from its crisis, but crime leveled off at what was still an extraordinarily high rate relative to those in the Governance. The statistics were sobering: during the 290s, for every thousand individuals, there were an average of five hundred assaults each year. While the optimists in the Governance administration pointed to the slow decline in rates of violence that continued throughout the decade, the anti-Mandate faction accumulated strength as Boknar offered no practical, enduring solution.

    Matters came to a head in 298. While the Diplomatic Corps focused its attention on negotiating the terms of a federation with the Pithok Confederacy, a crisis brewed in the Mandate capital on Vijimar. In the first week of the year, a pair of varelvivi assaulted a group of low-level Tebazeder diplomats as they enjoyed an evening meal. Pressured by the Governance ambassador, Coordinator Daggatuum attempted to make an example of the two perpetrators. The individuals were prosecuted to the fullest extent of the law, and within a fortnight they were convicted and sentenced to fifteen years’ hard labor. Unfortunately, the population of the capital disapproved of the harsh application of justice: when the convictions were announced, a riot broke out, and a violent mob attacked and burned the Governance embassy to the ground, killing three staff members in the process. [4]

    Coinciding as it did with the final stages of negotiation with the pithoks, Boknar tapped Feldirm den Subir, a little-known member of the Assembly, to oversee the response. Subir got her start in the Science Directory in the 270s, researching social conceptions of perpetual warmaking. Her political awakening began during the waning years of the administration of Valdrig den Subir, as the Director-General slowly stepped back from the day-to-day rigors of the position. Feldirm den Subir joined the ranks of the dissenters against official policy, and she was personally recruited by Mtche’ar, governor of The Veil sector and leader of the emerging Red Legion faction, to run for an Assembly seat on her native Varba. After Boknar’s selection, the new Director-General reasserted control over the direction of policy, and the Red Legion was sidelined, its members banished to the back benches. As an Member of the Assembly consigned to the rear of the Hall, Feldirm den Subir took an active interest in foreign policy, an area with little competition among her fellow MAs and where her voice could potentially make a difference. Over the subsequent decade, she earned a reputation as a strategic thinker and a hard-horned critic of any official who believed being called in front of an Assembly committee would allow them to skip over the details of decision-making. By 298, she was considered one of the leading hawks in the Assembly, a well-known thorn in the side of the administration.

    Boknar’s choice for the special envoy to Vijimar was thus, counter-intuitively, a vocal critic of the general thrust of Governance foreign policy over the preceding decade. The Director-General granted Subir full plenipotentiary powers and complete discretion to dictate the response. During her journey to Mandate space, Subir drafted a list of demands, which she promptly handed over to the varelviv Coordinator once they landed on Vijimar. The list included the following items:
    1. Full compensation for all physical damage to embassy property
    2. Full compensation to state charitable funds for each victim of the embassy attack
    3. Full compensation for all Tebazeder victims of violence since the foundation of the Mandate
    4. Tebazeder-trained liaisons embedded within every police force with more than 50 officers in the Mandate
    5. A complete overhaul of the judicial system, overseen by a committee at least half of whose membership would be Tebazeders
    6. A new ministry-level Office of Interstellar Cooperation, whose primary leadership would be appointed by the Director-General of the Governance, with authority over cultural programs in the Mandate
    7. A permanent Minister without Portfolio in the cabinet, to be appointed by the Director-General of the Governance
    The ultimatum shocked the varelvivi. Daggatuum in particular felt personally betrayed; they had, for the previous fifteen years, balanced the interests of the Governance against popular opinion and the core values of the citizens of the Mandate, and they had developed a strong working relationship with Director-General Boknar. Now they were faced with a humiliating list of demands, to which to accept would wipe away any remaining claim to varelviv sovereignty. In response, Daggatuum issued a public appeal directly to the Director-General, offering to negotiate a, “fair compromise, with fair compensation,” but making no mention of the demands specified in the Subir list.

    VassalResponseVarelviv.jpg

    Coordinator Daggatuum was defiant, at least in public.

    This public appeal did win a meeting with the Tebazeder leader, pulling Boknar’s attention away from the day-and-night negotiations with the pithoks. But at the virtual conference, Boknar merely reiterated her envoy’s message; the Mandate had a week to accept the terms, or the Director-General would be forced to act to ensure the safety of her citizens and the stability of the region. Subir elaborated in a follow-up session: the terms were non-negotiable (and the vailon strongly hinted that she would be the new cabinet member in the Mandate government), and failure to comply would mean reoccupation by a military task force, mass arrests of all rioters and perpetrators of violence against xenos, and a new government more pliable to the interests of Tebazed. In either case, Daggatuum knew, they would be deposed, whether by the Tebazeders or by their own populace, outraged at the abject humiliation to which the Coordinator had led them. Seven days later, the deadline passed without a response. Daggatuum, forced to choose between abandoning the Mandate’s sovereignty or a war which would inevitably lead to the same loss of sovereignty, opted not to decide. It would be up to the Tebazeder Director-General to decide on invasion and conquest.

    Boknar wasted no time. Minutes after the deadline passed, she declared the Mandate to be in breach of its treaty obligations and an active participant in actions harmful to citizens of the Governance, necessitating a military intervention. When, several months later, the promised naval force arrived at the border, it found little organized resistance, the Mandate fleet having been stood down by the Coordinator. In a speech, Daggatuum described the invasion as an illegal act of intervention, rather than an act of war, and asked for the galactic community to come to their aid. Privately, they told their advisors that no help would be forthcoming; they did not wish to draw out the denouement and throw away lives needlessly. One squadron did defy orders and attack the invading fleet, accomplishing little more than delaying the invasion before being destroyed. Within weeks, the Tebazeder navy was in orbit of the capital and in control of the remaining Mandate systems.

    The subjugation of the Irenic Varelviv Mandate thus occurred without significant fighting. When the Governance task force arrived at Vijimar, Daggatuum invited Subir to their office to formally surrender to Subir’s authority. Subir, per her own orders from Boknar, accepted the surrender, dismissed Daggatuum as Coordinator, and dissolved the legislature. New elections would be held, featuring a carefully vetted list of candidates for every seat. The first task of the new legislature would be a sweeping set of laws designed to crack down on the violence and lawlessness that was still rampant across the Mandate. They also amended the constitution to grant additional powers to the position of Coordinator, now to be elected by the legislature, while also codifying its subordination to the newly created position of Governance Envoy. The Envoy was given the ability to veto legislation, with no recourse for the legislature to override, as well as the right to declare emergencies and suspend certain constitutional provisions for periods of time. While the Governance previously wielded implicit influence over the Mandate, with unwritten and loosely defined powers, 298 marked the formal vassalization of the varelviv state to Tebazed.


    Footnotes
    [1] Indeed, most of interstellar law had been written in response to slave raids by the varelvivi. The corpus was intended to bind civilized (i.e. non-genocidal) states into a series of constraints on their behavior, mutually enforceable through a sanctions regime and, as a last resort, military intervention. First developed by the states of the southeastern quadrant who were directly affected by the slaving raids, by 300 most polities in the galaxy had signed up to participate, though nothing more than mild sanctions had even been applied to a state that was out of compliance.
    [2] After 285, Birm den Boknar held this office, though official policy towards the Mandate did not change with the new administration.
    [3] Though this figure pales in comparison to the genocides committed by the saathids, not to mention the mass destruction of the many conventional military campaigns in the galaxy, these deaths loomed larger to many Tebazeders because they were occurring in a de facto client state of the Governance.
    [4] Events after this are heavily disputed and the subject of many conspiracy theories; this author have endeavored to relay the sequence of events with as little editorializing as possible to allow the reader to come to their own conclusions.
     
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    Apologies
  • Well... it's been a while. More than eighteen months, in fact, and the forum keeps bugging me that I am reviving a dead thread. In that time I:
    1. Got a new job
    2. Got married
    3. Was denied a promotion
    4. Lost a job
    5. Went on some trips
    6. Applied to grad school
    For most of that span, I was not doing very much writing. It was hard to find the time, or the mental bandwidth, to focus on this -- a pursuit of passion, but not a career for me. It can be hard for me to really put my back into something when I don't have deadlines or external accountability, so as my life got busier my writing fell by the wayside. I felt its absence like an itch I couldn't scratch in the back of my brain; it kept calling to me but there was nothing I could do about it.

    However, there is good news! I have been back to writing for the last few months, a joyous return to the craft, and I have some new material to share! The first new chapter will go up later today, about the enlightenment of an exotic xeno society: the humans of Sol III.

    I have several further updates already in draft form, and plans to take this through at least 42 full chapters. For the near term, I will be posting updates every two weeks, which should take us through... the end of May, at least, more likely through the end of June at that pace. After that, I can't promise much, though the prospect of a summer off from work (I'm in education) means there is at least a chance I can finish this before the fall.

    There will be a special update next week, as I catch us up on the first century of this story with a brief overview of events (I will be focusing on political and military history, skipping the sociological and economic details that I have occasionally covered, as well as the interludes -- on that note, I do hope to have additional interludes, but those will fall outside the regular update schedule and will be irregular). Use that post get the key details of how the vailons got through their first hundred years of space exploration, if either you've forgotten over the last two years of intermittent updates or if you're new and the prospect of reading a back catalogue that comes to something on the order of 150,000 words is just a little too daunting.

    In sum: I am sorry for being away for so long; I have been writing and I have new material; and I plan on keeping a decent pace of posts for at least a few months.

    It's exciting to be back and I hope that you enjoy!
     
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    Chapter Twenty-Nine -- Human Enlightenment
  • Humanity played only a minor part on the galactic stage in the third century. [1] The exploratory vessel ISS Jhunustarion, captained by the legendary Raldirm den Hullos, discovered the pre-FTL Space Age civilization on the third planet orbiting the star Sol in 207; by 214, a permanent installation was in place at the L1 Lagrange point to monitor the development of the mammalian species. From this observation post, vailon researchers studied a society that was split among a number of nation-states, some large and some small, much like the fractured political system on Tebazed that existed prior to the Crisis and the founding of the Governance. These humans aspired to greater things: while their cities were choked with pollution, they looked to the stars and believed that one day they would fly; though their politics were divided and their countries fought many bitter wars, they considered themselves to be citizens of a planet-wide community. When the vailons arrived, the great hopes of humanity were carried in a supranational organization named the United Nations. Although the organization was often rigid and stultifying in its politics, it alone could claim to speak for all of humanity with one voice.

    ScanningSolIII.jpg
    DiscoveredEarthCiv.jpg

    The human civilization of Sol III was first encountered in the early years of vailon exploration, predating all contact with peer empires. For a time, vailons wondered if they were the only interstellar polity in the galaxy.

    After several years of debate, vailon researchers and philosophers arrived at a consensus: it was the duty of more advanced species to provide enlightenment to societies which had not yet achieved it. The Science Directorate initiated a first contact protocol in 224, with a diplomatic envoy landing in the principal city of New York in late April. Not two months later, the varelvivi declared their war of conquest against the TUG. Sol was located one hyperjump away from the Con Viab system whose fortifications served as the primary line of defense in the conflict. The Intelligence Directory believed that the VIS had minimal knowledge about the Sol system and its pre-FTL inhabitants; if the slavers learned of the technologically backward civilization and its readily available labor supply, they would surely be interested in seizing the planet and its inhabitants for its war machine. In order to prevent Sol III from becoming a legitimate military target, the Vakor administration made the decision to cut off all communication with humanity. Despite some skepticism in the Science Directorate, the plan worked: the few varelviv incursions beyond the Con Viab bastion aimed for the vailon core sector, never targeting the nearby humans. Once the war ended, the Science Directorate proposed to resume the enlightenment project; however, programs more directly related to security and military defense took priority, and it would be decades before vailons once more walked on the soil of the planet that humans called “Earth.”

    Instead, the Governance reestablished its presence in the Sol system on a limited basis. Mining stations were spun up again around several stellar bodies as the extraction of resources resumed. The Science Directorate also renewed its engagement with humanity’s United Nations, but informed the body that there would be no technology transfers for an indeterminate period. From the observation post, 1.5 million kilometers above the planet, vailons remained in radio contact with humanity but refused all invitations to visit the surface. When several of the human nation-states subsequently objected to vailon interests extracting resources from the star system without the consent of the beings who lived there, the local Governance administrator agreed to ship a fraction of the mining output to Earth as payment. Moreover, in a side deal that greatly overstepped the bounds of his authority, he also agreed to provide small-scale technology transfers in various consumer industries as a sign of goodwill. Though it was in direct contravention to his orders from Tebazed, this decision would make the enlightenment project significantly easier once it moved forward.

    Back on Tebazed, it took until 291 for the administration to reopen the issue of enlightenment. As the long Saathid War wound down, and few threats loomed on the horizon, Director-General Birm den Boknar determined that the time was ripe to restart the uplifting of Earth’s inhabitants. The Science Directorate, taking stock of the much more advanced human technological level after the secret technology transfer project came to light, designed a new and accelerated program that would hand humanity a functional interstellar industrial and technological base within thirty-six months, instead of the approximately eleven years anticipated for the initial version of the program. No less a dignitary than former Director-General Valdrig den Subir was chosen to lead the mission, which was inaugurated in June 293 to great fanfare on both Tebazed and Earth.

    Two major political issues remained to be resolved. The first, a new and more effective political system to govern humanity as it became an interstellar polity, engendered contentious debates between the various human nation-states. The major powers of Earth wished to continue with the status quo arrangement, or something close to it, which would lock in their positions as the dominant players for the foreseeable future. However, a large bloc of states, all of them smaller and poorer but together accounting for a near-majority of the population, proposed a radical redesign of the system which would result in a more egalitarian government, responsive more directly to the individual citizens rather than the states as their representatives. This was a system designed to eliminate the problems of differential sovereignty, the power imbalances between powerful and weak states, that had plagued the nations of Earth for centuries. Its politically savvy proponents consciously modeled the proposal to track many of the features of the vailon system of government that had proved so successful on Tebazed, hoping to win the favor of the TUG’s representatives. In the end, however, practical considerations won out. Subir believed that a radical departure from past precedent in human affairs would only generate chaos; moreover, several of the large states hinted at a willingness to defect from the new arrangement if the unitary plan was adopted, a disaster if it were to come to pass. [2] A new constitution was drawn up that represented a less-dramatic evolution over the United Nations and retained its confederal structure. The first elections for the new Human Stellar Confederation were scheduled for early April, 296.

    1710728984376.png

    The new UN Complex in New York City, Earth, would serve as the capital of the Human Stellar Confederation. [3]

    The second issue was in many ways more of a question for Tebazed than for Earth. How did Director-General Boknar, and Tebazeder society as a whole, envision the long-term relationship between the Governance and the new Human Stellar Confederation? A client state was a novel proposition for the TUG; for all the thought put into the question of human enlightenment by vailons over the seven decades since their discovery, very little consideration had been given to the question of what to do with the inherent power imbalance once the project was completed. Most non-vailon Tebazeders, unfettered by the founders’ cultural obsession with the primitive primates, were largely indifferent to the question, assuming that the humans would be left to their own devices (albeit protected by an ironclad security guarantee). For the vailons, however, who still accounted for a near-majority of the population of the TUG, the question prompted serious self-reflection about Governance relations with foreign powers in the century since its first FTL jump. When vailons planned the initial enlightenment program, the Governance had been a third-rate power in its quadrant, committed to peaceful and cordial relationships with its neighbors but on the brink of a titanic struggle against its more powerful xenophobic rival. Seven decades later, the Governance had proven its mettle in conflicts against both the varelvivi and the genocidal saathids; it had convened major interstellar conferences to address galactic crises in a collective manner; and within a few years it would be embarking on its own imperial adventure by installing a puppet government to rule over the formerly hostile varelvivi. For all their differences, the last several Directors-General had consistently wielded a potent mix of idealism and pragmatism, attempting to chart a course that put the Governance on a path to becoming a major power in the galaxy. This had, of course, not always been met with success; alliance with the phenotypically similar ragerians had not prevented their xenocide at the hands of the saathids, representing just one of the many failures of the vailons to keep the peace in their home quadrant. Ideology, clever arguments, and moral righteousness were not enough to establish Tebazed as an equal in the eyes of polities less committed to principles of meritocracy and debate; demonstrations of real strength were necessary. As such, the administration proposed to allow the humans to establish their new Confederation as a protectorate under the Governance. The TUG would cede sovereignty over the Sol system to the new government on Earth and would continue to support human flourishing and technological development in exchange for favorable terms of trade, a commitment to use its fleet in defense of Earth interests in the quadrant, and a strict treaty that bound humanity by existing Governance treaties and prevented them from negotiating their own pacts without oversight from Tebazed. Though several Earth polities raised objections, a threat from Boknar to abandon them once again brought them back in line. The Human Stellar Confederation was to be a vassal in all but name.

    The political questions solved, the program proceeded apace. In the latter stages of the project, humans began migrating to the Governance proper for the first time. Early on, migration to Tebazeder colonies was limited; only small diplomatic missions and technology specialists were permitted to travel directly to and from to the capital, in order to maintain a steady but controlled spread of tech into an unstable political situation. In January of 296, as the program reached its final months, all migration controls were finally lifted. A veritable flood ensued, partially comprised of tourists who wished to see for themselves what the advanced civilization of the vailons actually looked like. The vast majority, however, were individuals who wished for adventure, or new frontiers, in an alien society. In the first month alone, eight million humans left the only home they had ever known, to take up permanent habitation in the Governance. By the end of 296, the total was 55 million, with about half a million humans transiting the Sol hyperlane daily for leisure or business.

    HemDenLim.jpg

    The first president of the Human Stellar Confederation, Hem den Lim, was a talented politician who surrounded herself with a dynamic team of advisors.

    Planetwide elections for the inaugural president of the Confederation were held in early April. Hem den Lim, who campaigned on a policy of full cooperation with the Governance, won with over 42% of the vote. She took office on May 1, overseeing the last months of the enlightenment process on Earth. Finally, in July, the first fully human-constructed hyperspace-enabled ship was completed in the orbit of Sol; its maiden voyage along the Sol-Isius hyperlane was set for July 10. The day featured celebrations in cities across the planet; it was said that the live broadcast of the event was watched by a higher percentage of the natives than any other event since the first humans stepped onto their moon nearly a century and a half earlier. Later the same day, the Tebazeder commission, with Subir acting as plenipotentiary, signed the Treaty of Friendship and Alliance with the Human Stellar Confederation, formally enshrining the subordination of the newest FTL civilization on the galactic stage to the TUG. For humans, it was a day of jubilation; for vailons, another marker on their path away from the liberal ideals of the founders of the Governance.


    Footnotes
    [1] Humanity’s position was unique in this regard. Above all of the many species in the Governance, it was the founders who were the most idealistic about the enlightenment project. Of course, much of the vailons’ enthusiasm stemmed from a sense of guilt, having abandoned the project once before, only returning to it some seven decades later.
    [2] A particular concern was the possibility of a war of conquest from one of these large states, seizing not only territory and population but also whatever technologies had been transferred to the signatory states. This would have caused the entire enlightenment project to collapse in on itself, in addition to causing huge embarrassment to an administration currently involved in major peacekeeping efforts in the southwest quadrant.
    [3] Author's note: I have shamelessly stolen this image from The Expanse.
     
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    Mid-Stream Recap/Index of Topics
  • I am back with my promised summary post! Except... it's not exactly a pure overview of events. More like an index than anything else, in fact. What follows is a list of some of the more important events, context, and phenomena that have been featured in the first 29 and change chapters of this story, along with references to chapters that feature the subject. I have added in some of my own commentary when I felt that would be helpful (in providing gameplay context, for instance) or interesting. I have also indicated where the subject may have played a role in one or more of the interludes, the short stories irregularly dispersed throughout the project. Note that chapters 24 through 27 are themselves something of a recap of the first century, though they largely cover non-narrative topics.

    Vailon/Tebazeder Society
    • Technocratic, bureaucratic society with a largely command economy, including an impersonal social system (the cohort system) for rearing and education non-adults
      • Featured in Introduction, Part I, and Chapters 21 and 25; also appears in bios of all major leaders
    • Democratic legislature, though executive power is entirely vested in a single leader, the Director-General, who is selected by an institution of political elites
      • Featured in Introduction, Parts I and II, and Chapters 4, 8, 9, 15, and 19
    • Two major factions for most of the century, the Xeno Liberty Initiative and the Liberty Now Council, though their alliance has lost its strength in recent years
      • Featured in Chapters 2, 4, 7, 9, 15, 16, 19, and 21
    • As a species and a society, vailons have demonstrated a deep and abiding curiosity about the galaxy and its inhabitants
      • Featured in Introduction, Parts I and II, and Chapters 1, 2, 3, 5, 14, 16, 20, 25, and 29
      • Featured in "A Diplomatic Incident," "Summit," "Reception," and "Coming Home"
    Directors-General of the Tebazed Unified Governance
    • Jorim den Polosch, 185--199
      • Featured in Introduction, Part II
    • Raldirm den Vakor, 200--241
      • Featured in Chapters 1, 2, 3, 4, 5, 6, 7, 8, and 9
      • Featured in "Summit"
    • Vabrig den Telnik, 241--265
      • Featured in Chapters 9, 10, 11, 12, 14, and 15
    • Valdrig den Subir, 265--285
      • Featured in Chapters 13, 15, 16, 17, 18, 19, and 27
    • Birm den Boknar, 285--present
      • Featured in Chapters 19, 20, 21, 22, 23, 27, 28, and 29
    Galactic Neighbors of the TUG
    • Varelviv Independent Sovereignty
      • Xenophobic slaving society, fought several wars with TUG over the century
      • Conquered in 283, reformed into Irenic Varelviv Mandate
      • Vassalized in 298
      • Featured in Chapters 3, 4, 5, 6, 7, 9, 11, 12, 15, 17, 18, 27, and 28
    • Mith-Fell Independent Commonwealth
      • Capitalist, militaristic society; initially hostile but becomes friendly and the biggest trade partner of the TUG
      • Formed federation with the Hissma Union in 224
      • Featured in Chapters 2, 3, 4, 5, 7, 8, 9, 12, 22, and 23
      • Featured in "A Diplomatic Incident," "Summit," "Favors," and "Coming Home, Part I"
    • Hissma Union
      • Same ethics as mith-fell; in-universe, much friendlier and allied against the VIS
      • Formed federation with Mith-Fell Independent Commonwealth in 224
      • Featured in Chapters 4, 5, 8, 9, and 23
      • Featured in "Summit"
    • Qvefoz tribes
      • Marauders, of the militarist flavor
      • Featured in Chapters 2, 8, and 10
    Select Other Galactic Polities of Note
    • Pithok Confederacy
      • Oligarchic xenophiles
      • Formed federation with TUG in 298
      • Featured in Chapters 12, 15, 19, and 23
    • Saathid Annihilators
      • Fanatic purifiers (one of three in the galaxy)
      • Fought long war with TUG due to complex diplomatic entanglements
      • Featured in Chapters 6, 9, 16, 17, 18, 19, 20, and 22
      • Featured in "Coming Home"
    • Cyggan Empire
      • Authoritarian imperialists
      • Arch-rivals with Seban Commonwealth, fought repeated wars with them
      • Allies of convenience for TUG over several decades
      • Featured in Chapters 7, 9, 12, 15, 17, 18, Appendix, 19, 23, and 28
    • Seban Commonwealth
      • Egalitarian imperialists
      • Arch-rivals with Cyggan Empire, fought repeated wars with them
      • Fought one war against Cyggan-TUG alliance
      • Featured in Chapters 7, 9, 12, 15, 17, and 18
    Wars
    • First Varelviv War, fought 224--239
      • Unprovoked attack, resulting in loss of several border systems
      • Featured in Chapters 5, 6, 7, and 8
    • Second Varelviv War, fought 251--264
      • Attempt to reclaim border systems partially successful
      • Featured in Chapters 11, 12, 14, and 15
    • Third Varelviv War, fought 275--283
      • Full conquest/liberation of the VIS
      • Featured in Chapters 18, Appendix, and 19
    • Saathid War, fought 280-295
      • Fought entirely in saathid space; ended with one colony in TUG control
      • Featured in Chapters 19 and 22
      • Featured in "Coming Home"
    • Seban-Cyggan War, fought 273--285
      • Minimal TUG involvement; concurrence with other conflicts prevented significant help from being sent
      • Featured in Chapters 17, 18, and 19
    Other Significant Events
    • Ragerian and norillgan xenocides
      • Mass death events perpetrated by the saathids
      • Featured in Chapters 17 and 22
      • Featured in "Coming Home"
    • Project XYZ
      • Major economic reforms of Director-General Birm den Boknar
        • In game: flipping between militarized (for war) and civilian (for peace) economic policy
        • Upgraded species rights to social welfare for all non-vailons
      • Featured in Chapter 21
    • Human enlightenment
      • Featured in Chapters 5 and 29
    • The development of the TUG into a xeno-majority empire
      • Free Haven civic added in 286
      • Featured in Chapters 9, 17, 20, 24, 25, and 26
      • Featured in "Coming Home"
     
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    Chapter Thirty -- The Selection of 306
  • Birm den Boknar left a complicated legacy as Director-General. In her inaugural address in 285, she promised that her administration would make the Governance a permanent haven for the vast flows of migrants and refugees fleeing poverty, war, and persecution. Yet the polity she was inheriting was merely a middle-rank power, punching above its weight diplomatically but poor in economic and military might relative to its peers. The recently concluded war with the varelvivi had installed an ostensibly friendly government in the vailons’ erstwhile rival, but the ongoing, and potentially existential, conflict with the genocidal saathids created additional drain on resources. In that context, Boknar’s promise was aspirational at best.

    During her first decade in office, Boknar pursued that vision with a fervor, beginning with a targeted plan to rationalize economic production during wartime. Once the saathids declared a truce, the rationalization process enabled the administration to quickly and efficiently transition the economy back to peacetime priorities. The drawdown in military spending resulted in what Tebazeder economists called a “Peace Dividend,” allowing Boknar to implement significant reforms in the social welfare programs of the Governance and refocus scientific research on the long-neglected agricultural sector. A thirty-year economic boom ensued; by the 320s, the Governance could consider itself a true peer of the great powers in the galaxy, in no small part due to Boknar’s initiatives. [1] Though it would not happen during her term in office, her policy program set up her successors with a state that could handle the burden of being the galaxy’s free haven.

    Undoubtedly, her most enduring political legacy was the foundation of the Auspicious Entente in 298. The federation was the endpoint of several decades of military cooperation between the Governance and the Pithok Confederacy in the southwest quadrant, and Tebazed’s other regional allies in the Cyggan Empire and the Pobelin Stellar Hegemony quickly signed up as associate members. But even this great accomplishment had mixed results. A secure network of defensive alliances was assured, but Tebazeder focus was irresistibly drawn away from their own quadrant and towards the vast gulf of territory that separated the Governance and the Confederacy. Moreover, during the two major wars fought during Boknar’s term, it was the Governance’s allies that bore the brunt of xeno invasion, leading some to accuse her of cynically abusing these alliances in order to gain strategic advantages for Tebazed in the galactic community. In the case of the conflict against the genocidal saathids, her xenophilic critics went so far as to accuse her of complicity in the Ragerian Xenocide, the mass murder of the vailon-lookalike species that resulted in the destruction of an entire civilization. On the other side of the political spectrum, militaristic politicians, and a significant portion of the Admiralty Board and its staff, regretted the lack of initiative that seemed to be a doom loop for the Governance: no war, no matter how righteous, could truly be prosecuted with vigor because half the fleet might be needed to protect another ally on the other side of the galaxy.

    By the end of her term, however, her public image, was to a great extent defined by her most controversial decision: the conquest and vassalization of the rump varelviv state. After the successful conclusion of the Third Varelviv War, Boknar’s predecessor had forced the varelvivi to accept a new constitution and government, as well as a formal treaty of non-aggression; however, endemic violence and xenophobia in the population kept tensions high between the two states. When one violent incident resulted in the burning down of a Tebazeder embassy, Boknar appointed Feldirm den Subir, a Member of the Assembly closely associated with the hawkish Red Legion, to lead the negotiations. Why Boknar chose such a strong critic of her interstellar politics remains a mystery, but she backed Subir to the hilt when the latter issued a harsh ultimatum to the varelviv government. Its inevitable refusal meant a Governance military intervention to impose terms and instill formal Tebazeder oversight of varelviv affairs. For a polity that prided itself on liberal democratic values and the defense of self-determination for all civilized species in the galaxy, it was a shocking departure from its purported ideals.

    In the aftermath, Boknar’s approval rating dropped precipitously; it stayed low once the full consequences of her entanglement in the politics of the southwest quadrant became apparent. The Jess’Inax Hive, long a strong regional power in the quadrant, launched a sudden invasion of pithok territory in 300, automatically triggering the mutual defense clauses of the Auspicious Entente. Over the last half-decade of Boknar’s term, material support for the pithoks became an overriding concern of her administration. Though the economic boom continued, enabling frequent shipments of resources to the beleaguered allies, the shadow of war loomed over the Governance as the next selection approached.

    One figure, however, remained untainted by the moral compromises of Boknar’s regime. Feldirm den Subir, the architect of varelviv vassalization and the first Governance envoy to the newly subjugated polity, only grew in stature during this period. As a longtime member of the Red Legion faction, she practiced what she preached: a significantly more muscular interstellar policy for the TUG, making use of its growing economy and rapidly developing military capabilities to execute aggressive plans that advanced Tebazeder interests. The accusations of hypocrisy and ineptitude that stuck to Boknar, whatever the actual merits of the criticisms, could in no way be applied to Subir. On the contrary, as a long-time critic of the incumbent administration herself, she could claim independence from the poor decision-making happening on Tebazed, all the more so because she was off serving as envoy to the varelviv state.

    In 304, Boknar, sensing the tide moving against her, announced her intention not to seek a second term as Director-General, re-normalizing the tradition that had been violated on several occasions in the third century. The Red Legion, still led by the aging Mtche’ar, threw its full support behind its champion Subir, now perhaps the most popular figure in the Governance. Unwilling to allow the militarists a coronation, the Xeno Liberty Initiative formed a political alliance with its long-ago rival, the Peaceful Progress Initiative. The largest and the fourth-largest factions, respectively, the two found common cause in opposition to the aggressive infringement on xeno freedom to self-determination. The recent end of the hegemonic coalition with the Liberty Now Council had left the XLI floundering; unused to open competition, its leadership cast around for a new partner in the Assembly. Allying with the PPI allowed them to approach a majority of seats again, [2] but came with a cost: backing the leader of the PPI, Goridrig den Rathnag, for the current selection cycle. The combined platform put a diplomatic spin on the XLI’s formerly aggressive politics of defending xeno rights wherever they were violated, whether within the Governance or without. The LNC, for its part, opted to sit out this selection. The other half of the bloc that dominated Tebazed’s politics for nearly the entire 3rd century, it had supported Boknar during the debate over her reform program, officially breaking with the XLI in 298. With most of its own platform achieved during Boknar’s term, its leadership remained aloof during the campaign to select her successor, betting that it could work with any of the major candidates.

    SelectionOf306.jpg

    The Selection of 306 was primarily contested by Feldirm den Subir, backed by the Red Legion faction, and Goridrig den Rathnag, from the Peaceful Progress Iniative and supported by the Xeno Liberty Iniative. Note that a major ballot transcription error, seen on this sample ballot, may have contributed to Subir's lead in the formal public vote. [3]

    With the mood in the Governance remaining hawkish into 306, Subir maintained a healthy lead in public polling. The Red Legion’s platform pledged to prosecute war with the Jess’Inax Hive to the fullest extent the Unified Navy could muster; after decades of wars in which partial efforts had led to unsatisfactory outcomes, the aggressive rhetoric appealed to a populace tired of the constant balancing between the founders’ values and a dangerous galaxy. For decades now, the political leadership of the TUG had pursued policies that created the context for, or directly led to, involvement in various conflicts, even while decrying the martial nature of their rivals in the region. Moreover, they had not demonstrated the courage or wherewithal to pursue the policies necessary to back up their involvement with credible military force. The XLI, backing Subir’s primary challenger, had acquiesced to these incoherent policy goals as half of the political governing coalition. As a result, the Red Legion successfully painted them as sharing the responsibility for the bad outcomes of the past. New Leadership for a New Century, their campaign slogan went, and it struck a chord with the voting public.

    Convincing the College of Subir’s suitability for the position of Director-General required more than a catchy slogan, however. The institution saw itself as the guardian of the traditional values of the vailon-designed system: peaceful diplomacy, meritocratic advancement, and a curiosity about the universe that lent itself to friendship and coexistence with xenos. The Red Legion, founded by a mith-fell and focused on using military might to achieve political ends, seemingly represented the opposite of that ethos. Feldirm den Subir argued, however, that it was her ideas and her faction’s policies that would put the best foot forward for the Governance in the fourth century. Prior Directors-General had wanted it both ways: an administration that presented a cooperative face while also attempting to achieve unilateral goals. Rather than a corruption of Tebazeder ethics, a more aggressive direction for interstellar policy would in fact make the region of space around the TUG safe for the utopian dreams of the founders. She presented detailed proposals for prosecuting a war in support of Tebazed’s pithok allies, specifically pointing to the ways in which the economic growth of the last decade had unlocked additional capabilities for the Governance in terms of projecting its own power. She also pledged to keep in place the domestic policies of Boknar’s administration, even promising to keep Boknar on as an advisor to the administration. In Subir’s argument was the implicit idea that her gaze was fixed outward; she would allow the status quo of domestic affairs to continue. This mix of policy – a more direct and clear-eyed pursuit of Tebazeder goals in galactic affairs along with a let-well-enough-alone approach to the domestic front – was enough to convince a majority of the College to vote for someone whose political leanings may have been dramatically different from the norm. Thus, on June 26, 306, Feldirm den Subir was selected to serve as the twenty-eighth Director-General of the Tebazed Unified Governance.

    NewRulerFeldirmSubir.jpg

    Feldirm den Subir's selection marked a militaristic turn for the peaceful Governance.


    Footnotes
    [1] The long economic boom that began in 290 will be covered at greater length in chapter thirty-two.
    [2] Together, the factions controlled between 44% and 48% of the seats in the Assembly for each legislative cycle between 298 and 306, the year of the selection.
    [3] Author's note: I changed the name of the second candidate to avoid confusion with the eventual winner.
     
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    Chapter Thirty-One -- Birga
  • When the two-decade-long war with the genocidal saathids ended in 295, most Tebazeders breathed a sigh of relief. Though the fighting was largely confined to the far-away star systems of saathid space, fear of a potential invasion by the terrifying war machine was ever-present. [1] While the cessation of hostilities brought to an end the existential threat facing the Governance, it did leave the incumbent administration with one outstanding issue of significance: the status of the occupied saathid colony in the Uiafladus system.

    Birga.jpg

    The status of Uiafladus II proved to be a continuing irritant for Tebazed for several decades.

    The second planet orbiting the star Uiafladus had been captured by Tebazeder forces in 288, during the Unified Navy’s initial invasion of saathid territory. Over the next several years, the Unified Ground Force held the planet with a 200,000-strong garrison while the fleet raided deep into the saathid home cluster. When the naval forces were subsequently chased out of enemy space entirely, the saathids attempted to recapture the planet from the now-blockaded defenders; but the assault failed miserably, precipitating the unilateral declaration of a truce by the xenociders. This left Uiafladus II in the hands of the Governance, albeit separated from the rest of its territory by a dozen hyperlane jumps. With several of the intervening hyperlanes remaining under the control of the saathids, the newly acquired colony was in a semi-permanent state of isolation.

    With martial law continuing on the planet for several years after the end of the war, Uiafladus II slowly stabilized in the second half of the 290s. A steady flow of shipments kept the inhabitants fed and supplied with necessities; yet its new owners worried that the saathids would make an effort to cut off all travel to and from the Governance’s newest colony, starving the population. The administration put its faith in the fact that the vast majority of the population was saathid, though this presented other complications. While the organized resistance movements surrendered once the war ended, most saathids remained at least unenthusiastic about, if not outright hostile to, the new regime. That they appeared to have been abandoned by their government did not win over hearts and minds to sympathy with the TUG, especially after the original inhabitants of Uiafladus II began to return to their former homes.

    The planet was the birthplace of the norillgans, a molluscoid species that had been subjected to a brutal xenocide at the hands of the saathids in the early part of the third century. Survivors of the massacres had scattered across the galaxy, with a sizable percentage eventually settling within the Governance. With their homeworld now under control of one of the civilized [2] powers in the galaxy, the diaspora’s leadership-in-exile began to clamor for resettlement and eventual independence, potentially under the auspices of a Tebazeder-led regional order. [3] Although the Boknar administration dragged its heels making a decision about the future disposition of the planet, many norillgans migrated back to their ancestral home; by the turn of the century they accounted for over one in five individuals on the planet.

    Tensions remained high on Uiafladus II in the waning years of Boknar’s term. The growing norillgan population frequently found itself at odds with the saathid community, who were in the process of abandoning hope that their brethren would be returning for them. The planetary economy continued to rely on imports from the Governance core worlds, [4] but official policy from Tebazed stated that the resources should be distributed to those most in need of them. On Uiafladus II that meant the norillgan migrants. Though political power had been stripped from saathid authorities, the period of military rule had left in place the economic structures from before the invasion, such that saathids were disproportionately represented among economic and social elites. In the lame-duck period of her Director-Generalship, Boknar elected to keep the status quo intact, not promulgating any new policies that might kick-start a civil war on the planet. [5]

    Saathid.jpg

    Saathids remained in positions of power on Uiafladus II for long after it came under Governance control.

    It would instead fall to her successor to find a workable settlement. After Feldirm den Subir was selected to be the next Director-General in 306, she made this issue her first domestic priority, hoping for an equitable solution that would allow the saathids and the norillgans to live together and at least tolerate each other. With her focus on military ventures in the southwest quadrant, including the ongoing war with the Jess’Inax Hive, she did not want a renewed outbreak of violence to divert resources away from the fleet. In fact, Subir believed that the best solution would be one that actually contributed additional resources to the military effort. Uiafladus II had developed a significant industrial capacity under saathid rule; though much of the physical capital had been idle and rusting during the war and occupation, the underlying infrastructure remained intact. With a targeted investment campaign, Subir’s team projected that the planet could become a significant secondary contributor of advanced industrial material, creating redundancy to the major industrial forges of Varba. [6] Using the potential economic development as a carrot, Subir hoped to force the parties to come to an agreement.

    Negotiations between saathid notables, the leaders of the norillgan diaspora, and the administration stretched on through 307 and into 308. The saathid inhabitants of Uiafladus II, still numbering in the billions, were satisfied with the status quo and offered very few concessions, beyond explicit guarantees to obey Governance law. However, delay seemed to be beneficial to the norillgans, whose scattered members of the community continued to migrate back to their homeworld and were now approaching a majority of the population. Some in Subir’s administration believed that once the threshold was crossed, the Norillgan Nonvoting Representative to the Assembly, Dov’Ace, would take the opportunity to unilaterally declare an independent state on their homeworld. The status of the saathid inhabitants would be thrown into doubt; a renewed outbreak of violence, from either or both sides, would likely ensue. In the worst case, these events could even lead to the reopening of hostilities with the saathid empire, potentially forced to step in to protect their own citizens from the depredations of a Governance client state.

    Norillga.jpg

    Dov'Ace, the Norillgan Nonvoting Representative to the Assembly, had been a key leader in the norillgan diaspora since before the war with the saathids. He had been the first to publicly broach the possibility of norillgan independence in the immediate post-war period.

    It was fear of an uncontrollable norillgan state, willfully violating Governance protections for individual liberty, that led Subir to adopt a compromise position herself. It would be distasteful to the point of intolerance to allow the saathids, murderers of so many on the planet and across the galaxy, to entrench themselves as the elite of the planet, with greater status and power than their norillgan victims. But it seemed equally intolerable to allow norillgans bent on revenge the opportunity to execute a form of collective punishment on the saathids now living on Uiafladus II, not to mention incredibly dangerous for the rest of the TUG if the saathid state should choose to intervene. For Subir, the solution was obvious: notwithstanding the distance from the rest of Governance space and its dependence on imports from the Tebazeder core worlds, the planet should be elevated to a full sector within the TUG polity, equal in status with the other colonies. To prevent the entrenched saathid community from dominating the planet indefinitely, she additionally proposed a program of land and capital redistribution, based on a lottery system weighted towards the norillgans still streaming back to their homeworld. The remaining saathid inhabitants, meanwhile, would be given a choice: return to their own polity or accept full citizenship in the Governance, with all the rights and responsibilities that would entail.

    It was a difficult, brutal compromise. It required norillgans to live alongside in mutual citizenship and respect the very saathids that had once stolen their planet and massacred its inhabitants. For the saathids, meanwhile, it asked them to voluntarily surrender longstanding wealth and privileges, however unjustly acquired. It may have been the path that would result in the least bloodshed in the long term. But the last thing that Subir wanted was to instill it by force. Buy-in from the various parties was a requirement for implementation.

    Support for the initiative was muted from the interested groups. Surveys of norillgans across Governance space showed a population mildly positive on the proposal; however, stark differences appeared between those norillgans who had stayed in their new communities on other Tebazeder worlds, and those who chosee to return to Uiafladus II. The former, still comprising a majority of norillgans, were in favor by a sixty-forty margin. But nearly four out of five norillgans who had emigrated back to their homeworld were against the proposal, showing support instead for a range of more radical solutions involving direct transfer of wealth or even expulsion of wide swaths of the saathid population from the planet. Meanwhile, the saathid population of Uiafladus II appeared unenthusiastic about any solution. An informal referendum carried out in 308 on the planet saw a mere 43% of eligible saathids vote. [7] Though the apathy was palpable, the administration also noted with interest the tiny trickle of emigration back to saathid-controlled space. Surveys consistently showed that the saathids now living in the Governance valued the political rights and individual autonomy that came with Tebazeder citizenship, while rating it unlikely that they would ever return to their former territory.

    Political leadership turned out to be the decisive factor. On both the norillgan and the saathid sides, elected and informal representatives recognized the need to end the uncertainty and, above all, avoid a catastrophic civil war or another cycle of military invasions. The years of negotiations, proposals and counter-proposals, had led nowhere; it was time to take what was on the table lest the Subir administration decide that keeping the colony in the Governance was more trouble than it was worth. Dov’Ace, in particular, was a key voice in overcoming opposition. Though it did not quite fulfill his dream of a completely independent political entity, he recognized the danger of pushing for more. As a former radical, his push for agreeing to the compromise proposal carried a lot of weight, both among his norillgan constituents (he had proven his bona fides with years of zealous advocacy for the cause) as well as with the saathids sitting across the table from him. The agreement was signed at the beginning of March, 309, alongside the announcement of new government investments in military production facilities on the planet.

    The first lotteries were held the following month, amid much fanfare – and a significant security presence, to protect against any discontent in the saathid community that might bubble up. In the end, though there was much grumbling, the process was orderly, and no outward signs of resistance, whether symbolic or overt, appeared. Instead, the Director-General, planetside for the momentous occasion, was able to announce the ascension of Uiafladus II – now finally given a proper Tebazeder name, Birga – to a proper sector in the Governance, with all of its inhabitants, norillgan and saathid alike, receiving full citizenship rights.


    Footnotes
    [1] As recently as the 280s, the saathids had wiped out an entire civilization, the vailon-lookalike ragerians. Stopping this atrocity had been the primary Tebazeder aim in its war against the saathids; once the worst came to pass, the policy became one of containment, preventing the saathids from ever perpetrating a similar crime again.
    [2] While originating in obscure vailon legal scholarship, the civilized/uncivilized dichotomy had gained widespread acceptance as a manner of distinguishing between societies who accepted the existence, however grudgingly, of other xenos, and those for which the extermination of xenos was a guiding principle.
    [3] A version of this proposal would come to include immediate and full membership in the newly formed federation between the pithoks and Tebazed.
    [4] Increasingly these imports were being replaced by trade with the mith-fell, particularly out of the regional hub of Tripitit, only a few jumps away from Uiafladus II.
    [5] A continued presence by the Unified Ground Force helped keep the peace during this period; the UGF kept a permanent garrison of two dragoons planetside even after the period of martial law ended.
    [6] The importance of planned resilience in wartime supply chains had been underlined by the great raid on Varba conducted by yeon raiders in 288.
    [7] They split fifty-fifty on Subir’s proposal.
     
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    Chapter Thirty-Two -- The Turn-of-the-Century Economic Boom
  • The three decades between 290 and 320 witnessed a tremendous economic boom in the Tebazed Unified Governance. During that thirty-year-period, growth accelerated to a level not seen since the first decades of the Space Age, when the discovery and exploitation of new frontiers had driven a complete revolution in the vailon economy. For decades thereafter, the Governance economy had underperformed its near-peer competitors, a persistent challenge to its ambitions for galactic influence. Many scholars devoted their careers to studying the underlying structural differences between Tebazeder society and the Galactic Mirvandia Commonwealth, the great economic engine of the galaxy, developing a wide variety of theories to explain why growth in the Governance continued to lag behind. By the end of the third century, however, this dynamic had flipped, as the Tebazeder economy engaged in a long period of catch-up with the mirovandians and other leading economies of the galaxy.

    Though the stepwise change in annual growth itself had many different theories to explain it, there is little doubt that the shift itself can be located in the early years of the Director-Generalship of Birm den Boknar. Coming into office in the middle of a series of long and difficult wars, with an underperforming economy, Boknar’s first priority was the reorganization of the material basis of the Governance with an eye towards building up the military strength necessary to compete with its neighbors and defeat its enemies. To generate the largest possible short-term boost, the administration emphasized efficiency and productivity, improving output without significantly changing investment levels. Moreover, generous policies towards migration and refugee settlement kept population growth at a high rate, allowing the labor pool to continue expanding during a period when the natural birth rate was falling throughout the galaxy. [1]

    Once the various wars of the Governance were finally brought to a conclusion in 295, the economy took off. A peace dividend – the reallocation of resources away from military and towards civilian production – allowed Boknar to implement her long-planned Project XYZ, which reinvested in the isolated communities of the Tebazeder colonies. The linking of these communities to the rest of society led to localized economic booms, causing a noticeable uptick in overall growth. More generally, this program only accelerated the growth in demand, as formerly isolated communities became integrated parts of the whole economy and stepped up their consumption of goods to levels closer to the average across the Governance as a whole. At the same time, new trade pacts with the Pobelin Stellar Hegemony, the Glorious Zaydran Hegemony, the Cyggan Empire, and the Pithok Confederacy opened up new avenues for exporting surplus goods – particularly in the lucrative military hardware sector – and generated significant flows of credits and private capital into the Governance economy.

    The growth in demand was matched by increased investments into the supply side of the economy. Civilian manufacturing exploded on Firintarogga and The Veil, with the sector more than doubling in absolute size on both colonies in the 290s; on the homeworld, meanwhile, output trebled in the first decade of the 4th century. While the industrial sectors on Firintarogga and Tebazed generated significant surpluses and exported their wares to the rest of the Governance and abroad, such was the population boom on The Veil that the increase in output barely kept pace. [2] Heavy industry, largely concentrated on the first wave colony of Varba, also experienced a major boom during this period, helped by the redevelopment of the old industrial infrastructure on the norillgan homeworld of Birga. The 310s saw the greatest leap in these sectors, as metallurgical outputs more than doubled on both planets (Birga saw a near-quadrupling of output in the decade, albeit from a smaller base).

    Key to the economic expansion was the so-called Organic Revolution. Population growth continued apace throughout the period, thanks to the liberal resettlement policies and social welfare programs; overall, the population of the Governance more than doubled across the three decades. To feed such a population would have severely stressed the internal food supply of the Governance at the beginning of the period; and, amidst major wars and infrastructure in dire need of investment, there were very few credits available for imports. Instead, an agricultural renaissance led to the explosion of domestic food production, centered on the colony of Ferdera. Located on the very edge of the galaxy, the massive black-soil regions and vast riverine systems had marked the planet as a potential breadbasket for the entire TUG from its founding in 244. Not until the 290s, however, and the governorship of Raldirm den Piriam, did the colony reach its full potential for the production of foodstuffs. Piriam was born on the vailon homeworld, but she applied for a posting on the far-flung planet immediately out of cohort in the mid-250s. After spending a number of years as an agricultural laborer, she took her experience into local administration, rising up the ranks until she was one of the top planetside officials in the 280s. Director-General Boknar, as one of her first acts in office, tapped Piriam to lead the newly created sectoral administration, which included Ferdera and other outlying star systems along the Polosch Arm.

    Once in office, Piriam immediately identified several operational areas for improving efficiency and output on the colony. Her team pioneered the use of large-scale ecological simulations, allowing the administration to effectively plan for climate and weather fluctuations and maintain stable and predictable crop yields. Additionally, a targeted campaign of logistical streamlining led to decreased spoilage as crops were processed into exportable foodstuffs. In subsequent years, new technological breakthroughs in genetic engineering and nano-machinery increased crop resilience to disease and allowed for the rapid manipulation of nutrient profiles, further boosted yields and responsiveness to the dynamic market for produce. Meanwhile, the widespread deployment of cryopreservation and protein resequencing techniques in the 310s meant additional leaps in processing efficiency, smoothing out seasonal fluctuations to ensure the steady availability of the tens of thousands of varietals regularly consumed across the worlds of the Governance. All told, in three decades under the governorship of Piriam, Ferdera’s output of food quadrupled, feeding not only the continuously growing number of Tebazeders but also creating a surplus for export in new trade deals with the neighboring Hissma Union and Mith-Fell Independent Commonwealth.

    Between 290 and 320, the economy of the Governance was completely remade and redeveloped; economic measurements showed the overall size of the economy doubling in those three decades. [3] Consumer goods and heavy industrial production matched each other by growing two-and-a-half times over, while strategic resource output, which comprised the categories of exotic gases, rare crystals, and volatile motes, itself doubled. At the end of the period, the TUG economy was finally on par with the major active powers of the galaxy, turning the Governance into a polity of real significance to match its ambition as a galactic peacemaker.


    Footnotes
    [1] The reasons for this decline in the galactic birth rate are disputed, but generally linked to a similar demographic phenomenon that affected many post-industrial planet-bound societies.
    [2] Exports from The Veil increased by only 7% between 290 and 320. They went to the rump varelviv state, now a client state of the Governance with a severely underperforming economy.
    [3] While scholars continue to debate the best and most authoritative manner in which to measure economic output, the aggregate measurement published by the Directory of Statistics utilized a weighting mechanism that inflated the value of certain important strategic goods by up to ten times their notional value.
     
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    Chapter Thirty-Three -- Into the Void
  • Habitats

    Tebazeder society first began to contemplate large-scale habitation outside of the organic biospheres of planets in the early fourth century. Previous endeavors to “colonize space” had always consisted of small stations to monitor remote mining or conduct zero-g research; the largest of those had consisted of a few tens of thousands of individuals, on the big military shipyard at Con Viab or the massive trade station in the Lyctabon system bordering mith-fell territory. However, with the closing of the galactic frontier and the dearth of uncolonized astronomical bodies featuring livable biospheres within the borders of the Governance by the turn of the century, those with the dream to expand the empire of islands among the stars began to look to the void for fulfillment.

    In the latter half of the third century, the amount of unclaimed territory in the galaxy was shrinking rapidly. Between its own scientists’ explorations and information-sharing agreements with friendly polities, Tebazed could access basic survey data for over 90% of known star systems. The Governance controlled a territory comprising nearly 150 systems itself; this volume, however, contained only the eight habitable planets that Tebazeders had settled by the year 270. [1] As clamor for new development and new colonies began to increase towards the end of the century, it became necessary to consider alternatives to planet-bound settlements.

    Constructing a full-scale space habitat was a daunting undertaking. Its structure would need to be orders of magnitude more complex than the orbital stations that had first come online in the early third century. Those were modular, and replaceable; tolerance for fault was assumed, and rebuilding them with new technology once older designs became obsolete or too maintenance-intensive was relatively inexpensive. A habitat, on the other hand, needed to be built to last, with minimal tolerance for failures. Accidents on space colonies could result in the deaths of millions; such risks of catastrophe necessitated an extensive design and testing program. Moreover, the sheer scale of such a project created several constraints, including a location near a major trade route, and required a massive infusion of funds into a dedicated program that would last for at least a decade and could not be diverted to other needs — a potential problem given the number of unexpected wars the Governance had found itself during the Interstellar Age.

    Nevertheless, the preliminary work on orbital habitats began in 302. Theoretical work occupied the Science Directorate’s design bureau for the next three years, as engineers and architects specializing in “voidbuilding” developed the concepts and design philosophies for a spaceborn structure that could house mass populations. The scale of the project led to new vocabulary – these were to be “megastructures” – and an entirely new branch of logistics to handle the vast resource requirements. After the design bureau finished its theoretical work, it handed over the plans to the Engineering Section for phase two of the megaproject. New construction materials were required, and associated construction techniques that were well-adapted to zero-g conditions. The Engineering Section leveraged the new relationship with the pithoks to import significant quantities of durasteel, an advanced alloy not yet deployed at scale in the Governance but which, according to the modeling done by the engineering working group, would be crucial in stabilizing the all-important welds and joints on the first-of-its-kind megastructure. [2]

    The next step was to pick a site for the proposed megastructure. Numerous locations were considered in the vailon home system as well as several underexploited but resource-rich systems, but one stood out for its potential to be a nexus for trade. The sixth planet orbiting Tebza, a gas giant dubbed Arganira by vailon astronomers centuries in the past, had long been a way station for trade routes heading outbound from the system core; ships departing from Tebazed used the gravity well of the gas giant to slingshot to the far reaches of the star system. Over time, a network of small stations and depots had been constructed in its orbit, servicing the ships that passed nearby. Planners believed that the new megastructure would streamline this network and draw inbound trade as well, eventually becoming the major trading and logistics hub for the capital.

    Construction finally began in 313. The project was overseen by the new Director of Labor, Wrbli, a mith-fell Tebazeder who had been promoted from his previous posting governing the Rim Sector the prior year. Streams of cargo ships, hulls filled with the massive volumes of alloys necessary for the project, visited the site continuously as the construction crew, 250,000-strong even with significant automation, worked around the clock. Initial projections expected construction to last for thirty to forty months, but the systems for logistical coordination quickly proved inadequate to the task. Traffic snarls engulfed the main shipping lane from Tebazed as well as the one leading to the hyperlane to the Varba system, with the cargoes of construction material intermixing with the normal trade to and from the capital. Construction itself paused frequently over the first six months of operation, for want of the alloys or equipment to build the next section of the structure.

    HabitatArganira.jpg

    The Governance's first space habitat was constructed orbiting the sixth planet in the Tebza system, named Arganira after a famed ancient vailon philosopher.

    Faced with questions from the media and the public, the Subir administration expressed confidence in the Labor Directorate to execute on the plans, with the Director-General herself commenting, “Space is hard. My team is good. I have no doubts that we will succeed. Get used to it.” Her confidence proved to be well-founded: by the end of 315, Wrbli’s hand-picked program director had implemented reforms to project logistics and led a redesign of travel corridors within the Tebza system to ease congestion and improve the flow of goods. From then, construction proceeded apace, finally coming to a close on March 6, 318. At the opening ceremony Subir proclaimed a new age for Tebazeders, one of great engineering works and tremendous leaps in prosperity, building on the fantastic growth of the last several decades.

    Arganira Habitat was populated the following year, the first formal colonists stepping into the space habitat after months of intensive structural integrity testing. While some research laboratories were established, focused on studying the effects of living in an enclosed structure for long durations, very quickly the primary industry of Arganira became the transshipment of goods and attendant support services. Sitting astride the main travel lane from Tebazed to out-system, its vast docks became the hub of the Governance’s trade network. Trade ships from Varba, Firintarogga, and as far afield as Mirovandia Prime and Thokkia arrived by the hour, transferring their cargo to short-range haulers for the “last mile” trip to the capital, and taking on outward-bound goods that might reach even the great empires of the northern galaxy – the Khell’Zen Kingdom and the Belmacosa Empire – nations that had rarely seen a vailon traveler but valued the quality and craftsmanship of Tebazeder industry. By the 340s, Arganira’s facilities had grown to include a major galactic stock exchange – the first of its kind within the borders of the Governance. This space hosted not only the public listings of the growing numbers of private (i.e. non-governmental) corporations in Tebazeder space, but also the type of sophisticated insurance marketplace that was the necessary underpinning of galactic trade. With it, the Governance could fairly lay claim to being one of the major economic powers of the galaxy.

    A second habitat soon followed the construction of Arganira. [3] Learning from the mistakes of the first project, this one was to be sited in the Arrakis system, home to significant asteroid belts with ample deposits of the ores necessary for construction. This time, instead of importing the advanced alloys, durasteel production facilities would be built in situ, significantly lessening the burden on the logistics network. The new habitat, Tirimba, completed and populated by 327, was customized to serve as a research hub. Its operations would supplement Tebazeder archaeological work on Fen Habbanis, Arrakis being the exit of the only hyperlane connecting to the former capital of the ancient polity known as the First League.

    The First League

    Vailons shared the galaxy with a vast number of intelligent species at a great variety of developmental stages. Most prominently, there were the roughly three dozen spacefaring polities which were developing on par with the Governance; between them, by the end of the century they occupied nearly every known star system connected by the network of hyperlanes that underpinned interstellar travel, commerce, and war. There were a number of older empires varying in their levels of activity, from the single-minded enclaves, concentrating their populations on a few large stations in order to focus on their preservation work, to the so-called Fallen Empires, remnants of great states which looked back on a long-distant past filled with magnificent accomplishments but which now led lives of decadence and decrepitude. There were younger civilizations, too, some like the Human Stellar Confederation that had so recently emerged as an FTL-capable society, others still pre-industrial or even in the early stages of forming organized communities. And there was a residue of still-more ancient civilizations, hints of empires long past, whose glory days may have been great but had withered away, leaving behind few traces beyond extraordinary and tantalizing hints of their splendor in the cosmic dust.

    Vailon explorers encountered evidence of the ancient federation known as the First League during the earliest explorations of their local star cluster. The famed vailon exploratory vessel, the ISS Jhunustarion, discovered the ruins of a small orbital station on the surface of a moon in the Soval system in 202. Scans estimated the structure’s age at two million years, a long enough time for its builders to have disappeared entirely. A probe dispatched to investigate more closely determined that the materials used for the station were considerably more advanced than Tebazed’s factories were capable of producing. Few data caches had survived uncorrupted in the structure, but some physical media were recovered; preliminary linguistic analysis determined that the facility was a navigational way-point for an entity that called itself the “First League.” [4] A new section of the Science Directorate, Ancient Civilizations, was stood up to manage the research into the First League and other potential examples like it.

    AnCiv continued to discover evidence of First League activity in the quadrant over the ensuing decades. In 206, the Jhunistarion encountered another ruined station, this one orbiting a moon of Ushminaria VIII; an expedition to the station in 213 determined the wreckage to be the remains of an important naval base, home to the 28th Outer Rim Patrol Fleet, among others, and in command of anti-piracy missions along the entire rimward arm of the galaxy. The next year turned up a research facility in the Turim system, destroyed in a titanic explosion; the presence of the nearby phased planet gave some hint as to the original purpose of the complex. [5] A penal colony was discovered in the Covall system in 218, on the extraordinarily hostile first planet orbiting the star. The scraps of documentary evidence that had survived the ages suggested a legal system that prioritized, and harshly punished, crimes that were considered to warrant universal jurisdiction – piracy, terrorism, and other acts “abhorrent to the souls of individuals,” according to one text. The fragmentary information that vailon researchers were putting together painted an outline of a polity that had spanned the southeast quadrant, comprising multiple individual states and numerous species in a supranational organization, but the major archaeological site that would unlock more substantial knowledge of the First League remained tantalizingly out of reach.

    Then the trail ran cold. Wars with the varelvivi, as well as exploration efforts in other regions of the galaxy, meant that vailon researchers turned their attention away from the ancient history of their local star cluster. Contact with the many other active polities in the galaxy further diverted scientific resources away from archaeological research. Though small working groups in AnCiv continued to translate the languages of the First League and conduct surveys of potential ruins of First League outposts, they were unable to make any significant advancements in the Governance’s understanding of the ancient precursor state. A discovery in 269 of the remains of a derelict cruiser on a planetoid in the Ushminaria system temporarily renewed hope for a breakthrough, and with it came a surge in funding; however, the warship was too far decayed to reveal anything notable about its past, and the AnCiv program once again dropped down the priority list. For the next three decades, the section withered, a nearly forgotten department that shed staff every year.

    The next clue would come not from focused research efforts, but instead from an accidental discovery on an outlying colony of the Governance. In 301, a mining operation on Nagrama stumbled upon a complex of underground tunnels long predating Tebazeder colonization. The mining outfit, not entirely trusting the stability of the structure, cordoned off the space and reported it to the metropole. It took months for the leaders of the Science Directorate to send a specialist from AnCiv to the site, who, to everyone’s astonishment, ascertained that the tunnels could be dated all the way back to the First League period. Though little documentary evidence could be found, much of interest was gleaned from the construction methods – evincing techniques clearly derived from several different cultures – and the fact that the tunnels had survived millions of years. The recent treaty of cooperation with the pithoks, resembling as it did the ancient federation of the First League species, lent renewed interest in the field, and led to a new boom in funding for the section.

    The major breakthrough came in 314. A joint intelligence operation with the pithoks led to the round-up of a significant smuggling ring, set up on an obscure moon in the Veyer system. The raid on the headquarters uncovered a major cache of First League artifacts; among other things, the smugglers had obtained several ancient star charts, with uncharted byways between star systems, from the First League navigation station the smuggling base had been constructed over. Though the star charts were only partial maps of the region, recent developments in quantum computing and hyperspace theory allowed for the extrapolation of the entire network of hyperlanes known at the time of the First League. Many of the unknown hyperlanes could not be located, whether because of hyperspace decay or lost markers, but of the few that could still be traversed, the most important by far led directly to the capital of the First League, Fen Habbanis.

    FirstLeagueHeadquarters.jpg

    The First League capital world was long abandoned, a decrepit monument to a dead civilization.

    The Fen Habbanis system, it turned out, was located down a previously unknown spur of the hyperlane network in the cluster of stars between the vailon home sector and the remnants of the varelvivi empire. It was a stroke of luck that the entirety of this contested space had been won by Tebazed in the decisive Third Varelviv War, leaving Tebazeder scientists with unfettered access to the pristine site. Leading the first mission to the system was Ludremex, a young Zaydran scientist who had risen to prominence on the back of her insightful research into the applications of artificial intelligence, going so far as to build her own custom AI assistant that could provide autonomous support in the lab and in the field. The First League capital world, the third planet orbiting the G-type star, was long-abandoned, now only encased in the ruins of the dead civilization. As an archaeological site, it was extraordinary; initial scans by Ludremex’s team suggested that the ruins had been undisturbed for at least tens of thousands of years, if not since the collapse of the First League itself some two million years prior. Though in an extremely advanced state of decay, that so much of the infrastructure remained was a testament to the engineering achievement of these precursors.

    AnCiv immediately set in motion plans to establish a permanent research facility on the surface. For several years, small teams spread out across the planet, surveying the ruins and evaluating potential sites for outposts, considering both the likelihood of significant discoveries as well as the suitability for habitation. In 320, the first true colonists landed near the massive ruins of a collapsed spire, thought to have once housed a major administrative center. Fen Hab, as the planet came to be known, quickly became a prestigious posting for up-and-coming scientists; the sheer density of ruins, ranging from administrative records in the remains of the Spire to a nearby industrial site that had housed significant production capacities for rare exotic gases and crystalline constructs, meant that many discoveries would be made over the ensuing decades. In time, Fen Hab itself became a major generalized research hub for the Governance, as researchers used the treasure trove of data and artifacts on the planet to recreate many First League achievements in the sciences, synthesizing them with modern Tebazeder developments to generate new and unforeseeable leaps in technology. [6]

    With its massive warrens of hidden tunnels and structures among the ruins, Fen Hab also became the destination of choice for dissidents, smugglers, and any other groups who wished to avoid the keen eye of the central administration on Tebazed. The planet earned a reputation where one could make their own way, outside of the peculiar nature of the vailon society that permeated the rest of the Governance; it also became a destination for migrants who wished to keep to their own traditions. Zaydrans, mirovandians, avarrians, pelx, and sathori all developed their own communities on Fen Hab, forming the nucleus of a diverse and thriving economy by 340. It was often commented on by its inhabitants, scientists and non-scientists alike, how much contemporary life on the planet, with its many and varied species living in harmony, must have resembled life on the ancient capital millions of years prior.

    FebHab.jpg

    The relic world Fen Habbanis became home both to major research installations and to a wide assortment of civilian communities that wished to avoid the eye of Tebazed.


    Footnotes
    [1] This figure excluded the future colony of Birga, in the Uiafladus system, not captured from the saathids by Tebazeder forces until 288. The Science Directorate had assessed a number of lifeless planetary bodies as terraformable into living biospheres, but the technological developments necessary to effectuate such a massive change to an entire planetary body lay decades in the future. Separately, a small number of inhabitable planets were thought to exist in an unclaimed star cluster near the Governance’s borders, but the only access points were blocked (one hyperlane by the enigmatic Ancient Caretakers, the other by the Qvefoz Marauders), leaving the cluster inaccessible for now.
    [2] Within a decade, durasteel manufacturing would be commonplace on Varba; by the 320s, the material had become the standard armor plating on all warships in the Unified Navy, hardening hulls against the latest generation of penetrative munitions.
    [3] Future habitats were planned for the T’Vilkait and Liram systems; after operations against the Q’vefoz in 338 made the nearby star cluster safe for colonization, work on these third and fourth void dwellings finally commenced.
    [4] Later advances in xeno-linguistics revealed that this had been a misinterpretation on the part of the early researchers, still fumbling their way through novel alien languages, but the name stuck.
    [5] Turim III, later known as The Veil on account of its original state, went on to become an important Tebazeder colony after it was stabilized in this dimension, second in population only to the valion homeworld by the end of the century. It remains unclear to AnCiv scientists whether the First League was unable to develop a technique for stabilizing the planet — or if they had been the cause of the planet’s destabilization in the first place.
    [6] Perhaps the most notable technological development, or at least the most immediately impactful, was a profoundly new method of organizing information. Quantum filing arrays, utilizing the inherent uncertainty at the sub-atomic level to stack information at simultaneous and superimposed locations, revolutionized the many bureaucratic functions of the Directorate.
     
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